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author | Matthew Hoops | 2015-09-29 17:47:57 -0400 |
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committer | Johannes Schickel | 2016-03-13 13:56:51 +0100 |
commit | 2aa2a6b56cd011673e0899a48daac5593e4f198f (patch) | |
tree | 4ee83cd8182453c879322de23aff4f68a47e7a25 | |
parent | 2ee85fcbd9a457d041436e4cdb600a2171ad0b1c (diff) | |
download | scummvm-rg350-2aa2a6b56cd011673e0899a48daac5593e4f198f.tar.gz scummvm-rg350-2aa2a6b56cd011673e0899a48daac5593e4f198f.tar.bz2 scummvm-rg350-2aa2a6b56cd011673e0899a48daac5593e4f198f.zip |
BACKENDS: Add a Win32 audio CD player
-rw-r--r-- | backends/audiocd/win32/win32-audiocd.cpp | 363 | ||||
-rw-r--r-- | backends/audiocd/win32/win32-audiocd.h | 38 | ||||
-rw-r--r-- | backends/module.mk | 1 | ||||
-rw-r--r-- | backends/platform/sdl/win32/win32.cpp | 5 | ||||
-rw-r--r-- | backends/platform/sdl/win32/win32.h | 4 |
5 files changed, 411 insertions, 0 deletions
diff --git a/backends/audiocd/win32/win32-audiocd.cpp b/backends/audiocd/win32/win32-audiocd.cpp new file mode 100644 index 0000000000..fdde61cc45 --- /dev/null +++ b/backends/audiocd/win32/win32-audiocd.cpp @@ -0,0 +1,363 @@ +/* Cabal - Legacy Game Implementations + * + * Cabal is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "backends/audiocd/win32/win32-audiocd.h" + +#include "audio/audiostream.h" +#include "backends/audiocd/default/default-audiocd.h" +#include "common/array.h" +#include "common/config-manager.h" +#include "common/endian.h" +#include "common/str.h" +#include "common/debug.h" + +#define WIN32_LEAN_AND_MEAN +#include <windows.h> + +#ifdef _MSC_VER +#include <winioctl.h> +#include <ntddcdrm.h> +#else +#include <ddk/ntddcdrm.h> +#endif + +enum { + kLeadoutTrack = 0xAA +}; + +enum { + kBytesPerFrame = 2352, + kSamplesPerFrame = kBytesPerFrame / 2 +}; + +enum { + kSecondsPerMinute = 60, + kFramesPerSecond = 75 +}; + +enum { + // The CD-ROM pre-gap is 2s + kPreGapFrames = kFramesPerSecond * 2 +}; + +static int getFrameCount(const TRACK_DATA &data) { + int time = data.Address[1]; + time *= kSecondsPerMinute; + time += data.Address[2]; + time *= kFramesPerSecond; + time += data.Address[3]; + return time; +} + +class Win32AudioCDStream : public Audio::SeekableAudioStream { +public: + Win32AudioCDStream(HANDLE handle, const TRACK_DATA &startEntry, const TRACK_DATA &endEntry); + + int readBuffer(int16 *buffer, const int numSamples); + bool isStereo() const { return true; } + int getRate() const { return 44100; } + bool endOfData() const; + bool seek(const Audio::Timestamp &where); + Audio::Timestamp getLength() const; + +private: + HANDLE _driveHandle; + const TRACK_DATA &_startEntry, &_endEntry; + int16 _buffer[kSamplesPerFrame]; + int _frame; + uint _bufferPos; + + bool readNextFrame(); +}; + +Win32AudioCDStream::Win32AudioCDStream(HANDLE handle, const TRACK_DATA &startEntry, const TRACK_DATA &endEntry) : + _driveHandle(handle), _startEntry(startEntry), _endEntry(endEntry), _buffer(), _frame(0), _bufferPos(kSamplesPerFrame) { + // Read the first frame here. This should hopefully keep games more + // in sync instead of potentially waiting in the mixer thread for the + // disc to seek to the first frame. + readNextFrame(); +} + +int Win32AudioCDStream::readBuffer(int16 *buffer, const int numSamples) { + int samples = 0; + + // See if any data is left first + while (_bufferPos < kSamplesPerFrame && samples < numSamples) + buffer[samples++] = _buffer[_bufferPos++]; + + // Bail out if done + if (endOfData()) + return samples; + + while (samples < numSamples && !endOfData()) { + if (!readNextFrame()) + return samples; + + // Copy the samples over + for (_bufferPos = 0; _bufferPos < kSamplesPerFrame && samples < numSamples; ) + buffer[samples++] = _buffer[_bufferPos++]; + } + + return samples; +} + +bool Win32AudioCDStream::readNextFrame() { + // Figure out the MSF of the frame we're looking for + int frame = _frame + getFrameCount(_startEntry); + + // Request to read that frame. Subtract the pre-gap frames + // so that we get to the right sector. + RAW_READ_INFO readAudio; + memset(&readAudio, 0, sizeof(readAudio)); + readAudio.DiskOffset.QuadPart = (frame - kPreGapFrames) * 2048; + readAudio.SectorCount = 1; + readAudio.TrackMode = CDDA; + + DWORD bytesReturned; + bool result = DeviceIoControl( + _driveHandle, + IOCTL_CDROM_RAW_READ, + &readAudio, + sizeof(readAudio), + &_buffer, + sizeof(_buffer), + &bytesReturned, + NULL); + if (!result) { + warning("Failed to retrieve CD sector %d: %d", frame, (int)GetLastError()); + _frame = getFrameCount(_endEntry); + return false; + } + + _frame++; + return true; +} + +bool Win32AudioCDStream::endOfData() const { + return getFrameCount(_startEntry) + _frame >= getFrameCount(_endEntry) && _bufferPos == kSamplesPerFrame; +} + +bool Win32AudioCDStream::seek(const Audio::Timestamp &where) { + // Convert to the frame number + // Really not much else needed + _bufferPos = kSamplesPerFrame; + _frame = where.convertToFramerate(kFramesPerSecond).totalNumberOfFrames(); + return true; +} + +Audio::Timestamp Win32AudioCDStream::getLength() const { + return Audio::Timestamp(0, getFrameCount(_endEntry) - getFrameCount(_startEntry), 75); +} + +class Win32AudioCDManager : public DefaultAudioCDManager { +public: + Win32AudioCDManager(); + ~Win32AudioCDManager(); + + bool openCD(int drive); + void closeCD(); + void playCD(int track, int numLoops, int startFrame, int duration); + +private: + bool loadTOC(); + + typedef Common::Array<char> DriveList; + DriveList detectDrives(); + bool tryAddDrive(char drive, DriveList &drives); + + HANDLE _driveHandle; + int _firstTrack, _lastTrack; + Common::Array<TRACK_DATA> _tocEntries; +}; + +Win32AudioCDManager::Win32AudioCDManager() { + _driveHandle = INVALID_HANDLE_VALUE; + _firstTrack = _lastTrack = 0; +} + +Win32AudioCDManager::~Win32AudioCDManager() { + closeCD(); +} + +bool Win32AudioCDManager::openCD(int drive) { + closeCD(); + + // Fetch the drive list + DriveList drives = detectDrives(); + if (drive >= (int)drives.size()) + return false; + + debug(1, "Opening CD drive %c:\\", drives[drive]); + + // Construct the drive path and try to open it + Common::String drivePath = Common::String::format("\\\\.\\%c:", drives[drive]); + _driveHandle = CreateFileA(drivePath.c_str(), GENERIC_READ, FILE_SHARE_READ | FILE_SHARE_WRITE, 0, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0); + if (_driveHandle == INVALID_HANDLE_VALUE) { + warning("Failed to open drive %c:\\, error %d", drives[drive], (int)GetLastError()); + return false; + } + + if (!loadTOC()) { + closeCD(); + return false; + } + + return false; +} + +void Win32AudioCDManager::closeCD() { + // Stop any previous track + stop(); + + if (_driveHandle != INVALID_HANDLE_VALUE) { + CloseHandle(_driveHandle); + _driveHandle = INVALID_HANDLE_VALUE; + } + + _firstTrack = _lastTrack = 0; + _tocEntries.clear(); +} + +void Win32AudioCDManager::playCD(int track, int numLoops, int startFrame, int duration) { + // Stop any previous track + stop(); + + // HACK: For now, just assume that track number is right + // That only works because ScummVM uses the wrong track number anyway + + if (track >= (int)_tocEntries.size() - 1) { + warning("No such track %d", track); + return; + } + + // Bail if the track isn't an audio track + if ((_tocEntries[track].Control & 0x04) != 0) { + warning("Track %d is not audio", track); + return; + } + + // Create the AudioStream and play it + debug(1, "Playing CD track %d", track); + + Audio::SeekableAudioStream *audioStream = new Win32AudioCDStream(_driveHandle, _tocEntries[track], _tocEntries[track + 1]); + + Audio::Timestamp start = Audio::Timestamp(0, startFrame, 75); + Audio::Timestamp end = (duration == 0) ? audioStream->getLength() : Audio::Timestamp(0, startFrame + duration, 75); + + // Fake emulation since we're really playing an AudioStream + _emulating = true; + + _mixer->playStream( + Audio::Mixer::kMusicSoundType, + &_handle, + Audio::makeLoopingAudioStream(audioStream, start, end, (numLoops < 1) ? numLoops + 1 : numLoops), + -1, + _cd.volume, + _cd.balance, + DisposeAfterUse::YES, + true); +} + +bool Win32AudioCDManager::loadTOC() { + CDROM_READ_TOC_EX tocRequest; + memset(&tocRequest, 0, sizeof(tocRequest)); + tocRequest.Format = CDROM_READ_TOC_EX_FORMAT_TOC; + tocRequest.Msf = 1; + tocRequest.SessionTrack = 0; + + DWORD bytesReturned; + CDROM_TOC tocData; + bool result = DeviceIoControl( + _driveHandle, + IOCTL_CDROM_READ_TOC_EX, + &tocRequest, + sizeof(tocRequest), + &tocData, + sizeof(tocData), + &bytesReturned, + NULL); + if (!result) { + debug("Failed to query the CD TOC: %d", (int)GetLastError()); + return false; + } + + _firstTrack = tocData.FirstTrack; + _lastTrack = tocData.LastTrack; +#if 0 + debug("First Track: %d", tocData.FirstTrack); + debug("Last Track: %d", tocData.LastTrack); +#endif + + for (uint32 i = 0; i < (bytesReturned - 4) / sizeof(TRACK_DATA); i++) + _tocEntries.push_back(tocData.TrackData[i]); + +#if 0 + for (uint32 i = 0; i < _tocEntries.size(); i++) { + const TRACK_DATA &entry = _tocEntries[i]; + debug("Entry:"); + debug("\tTrack: %d", entry.TrackNumber); + debug("\tAdr: %d", entry.Adr); + debug("\tCtrl: %d", entry.Control); + debug("\tMSF: %d:%d:%d\n", entry.Address[1], entry.Address[2], entry.Address[3]); + } +#endif + + return true; +} + +Win32AudioCDManager::DriveList Win32AudioCDManager::detectDrives() { + DriveList drives; + + // Try to get the game path's drive + char gameDrive = 0; + if (ConfMan.hasKey("path")) { + Common::String gamePath = ConfMan.get("path"); + char fullPath[MAX_PATH]; + DWORD result = GetFullPathNameA(gamePath.c_str(), sizeof(fullPath), fullPath, 0); + + if (result > 0 && result < sizeof(fullPath) && Common::isAlpha(fullPath[0]) && fullPath[1] == ':' && tryAddDrive(toupper(fullPath[0]), drives)) + gameDrive = drives[0]; + } + + // Try adding the rest of the drives + for (char drive = 'A'; drive <= 'Z'; drive++) + if (drive != gameDrive) + tryAddDrive(drive, drives); + + return drives; +} + +bool Win32AudioCDManager::tryAddDrive(char drive, DriveList &drives) { + Common::String drivePath = Common::String::format("%c:\\", drive); + + // Ensure it's an actual CD drive + if (GetDriveTypeA(drivePath.c_str()) != DRIVE_CDROM) + return false; + + debug(2, "Detected drive %c:\\ as a CD drive", drive); + drives.push_back(drive); + return true; +} + +AudioCDManager *createWin32AudioCDManager() { + return new Win32AudioCDManager(); +} diff --git a/backends/audiocd/win32/win32-audiocd.h b/backends/audiocd/win32/win32-audiocd.h new file mode 100644 index 0000000000..d2a5b257a7 --- /dev/null +++ b/backends/audiocd/win32/win32-audiocd.h @@ -0,0 +1,38 @@ +/* Cabal - Legacy Game Implementations + * + * Cabal is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef BACKENDS_AUDIOCD_WIN32_H +#define BACKENDS_AUDIOCD_WIN32_H + +#ifdef WIN32 + +class AudioCDManager; + +/** + * Create an AudioCDManager using the Win32 API + */ +AudioCDManager *createWin32AudioCDManager(); + +#endif + +#endif + diff --git a/backends/module.mk b/backends/module.mk index 40b63e2aa4..8abab65f14 100644 --- a/backends/module.mk +++ b/backends/module.mk @@ -106,6 +106,7 @@ endif ifdef WIN32 MODULE_OBJS += \ + audiocd/win32/win32-audiocd.o \ fs/windows/windows-fs.o \ fs/windows/windows-fs-factory.o \ midi/windows.o \ diff --git a/backends/platform/sdl/win32/win32.cpp b/backends/platform/sdl/win32/win32.cpp index 0f70c00b40..fbab7eb782 100644 --- a/backends/platform/sdl/win32/win32.cpp +++ b/backends/platform/sdl/win32/win32.cpp @@ -35,6 +35,7 @@ #include "common/error.h" #include "common/textconsole.h" +#include "backends/audiocd/win32/win32-audiocd.h" #include "backends/platform/sdl/win32/win32.h" #include "backends/platform/sdl/win32/win32-window.h" #include "backends/saves/windows/windows-saves.h" @@ -318,4 +319,8 @@ void OSystem_Win32::addSysArchivesToSearchSet(Common::SearchSet &s, int priority OSystem_SDL::addSysArchivesToSearchSet(s, priority); } +AudioCDManager *OSystem_Win32::createAudioCDManager() { + return createWin32AudioCDManager(); +} + #endif diff --git a/backends/platform/sdl/win32/win32.h b/backends/platform/sdl/win32/win32.h index 473e78ff0b..ca0843e834 100644 --- a/backends/platform/sdl/win32/win32.h +++ b/backends/platform/sdl/win32/win32.h @@ -49,6 +49,10 @@ protected: virtual Common::String getDefaultConfigFileName(); virtual Common::WriteStream *createLogFile(); + + // Override createAudioCDManager() to get our Mac-specific + // version. + virtual AudioCDManager *createAudioCDManager(); }; #endif |