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author | strangerke | 2011-05-28 09:22:29 +0200 |
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committer | strangerke | 2011-05-28 09:22:29 +0200 |
commit | 2aaeb19a2c77b624d15a19993781559557b0386f (patch) | |
tree | 73c0f2cad5c6952f5934778cfb96106458dd0c43 | |
parent | b5e6a3a5e90ec90136ef397abc1514dcaa733e9f (diff) | |
download | scummvm-rg350-2aaeb19a2c77b624d15a19993781559557b0386f.tar.gz scummvm-rg350-2aaeb19a2c77b624d15a19993781559557b0386f.tar.bz2 scummvm-rg350-2aaeb19a2c77b624d15a19993781559557b0386f.zip |
TSAGE: Fix priority glitch in scene 4000 when climbing down the right chimney
-rw-r--r-- | engines/tsage/ringworld_scenes5.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/tsage/ringworld_scenes5.cpp b/engines/tsage/ringworld_scenes5.cpp index e55703993c..8cdb0a46fb 100644 --- a/engines/tsage/ringworld_scenes5.cpp +++ b/engines/tsage/ringworld_scenes5.cpp @@ -322,6 +322,7 @@ void Scene4000::Action7::signal() { } void Scene4000::Action8::signal() { + // Climb down right Chimney using a rope Scene4000 *scene = (Scene4000 *)_globals->_sceneManager._scene; switch (_actionIndex++) { @@ -335,7 +336,7 @@ void Scene4000::Action8::signal() { case 1: _globals->_player.setVisage(4008); _globals->_player.setStrip(5); - _globals->_player.setPriority(16); + _globals->_player.fixPriority(16); _globals->_player.setFrame(1); _globals->_player.setPosition(Common::Point(283, 52)); _globals->_player.animate(ANIM_MODE_5, this); |