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author | Gregory Montoir | 2005-09-24 00:27:44 +0000 |
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committer | Gregory Montoir | 2005-09-24 00:27:44 +0000 |
commit | 2ad34bc57fc2e5e5335188c2b400512c42ac32dc (patch) | |
tree | 4fa08ed24e9a279b47d8fffc7e3a27cd18daecf9 | |
parent | 39fcf8dc5870aa2c25a2e2fea8396526fdfe846c (diff) | |
download | scummvm-rg350-2ad34bc57fc2e5e5335188c2b400512c42ac32dc.tar.gz scummvm-rg350-2ad34bc57fc2e5e5335188c2b400512c42ac32dc.tar.bz2 scummvm-rg350-2ad34bc57fc2e5e5335188c2b400512c42ac32dc.zip |
fixed missing actor limbs in racedemo ; shadows are wrong now, but this seems normal as we don't load the xmap resources
svn-id: r18867
-rw-r--r-- | scumm/akos.cpp | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/scumm/akos.cpp b/scumm/akos.cpp index aebcd9be65..8b5443f823 100644 --- a/scumm/akos.cpp +++ b/scumm/akos.cpp @@ -467,9 +467,15 @@ byte AkosRenderer::drawLimb(const Actor *a, int limb) { } else { uint32 type = cond & 0xC0000000; cond &= 0x3FFFFFFF; - if (type == 0x40000000) { + if (_vm->_heversion >= 95) { +// uint16 shadowMask = cond & 0xE000; + cond &= ~0xE000; + } + if (_vm->_heversion >= 95 && cond == 0) { + decflag = 1; + } else if (type == 0x40000000) { // restored_bit decflag = (a->_heCondMask & cond) ? 1 : 0; - } else if (type == 0x80000000) { + } else if (type == 0x80000000) { // dirty_bit decflag = (a->_heCondMask & cond) ? 0 : 1; } else { decflag = (a->_heCondMask & cond) ? 1 : 0; |