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authorrichiesams2013-06-24 00:43:57 -0500
committerrichiesams2013-08-04 13:31:45 -0500
commit2ada5a8dd7d953d35ddb8ad56a6827cc95daa1cb (patch)
tree896c3691183546a9c3a029cb92e8efc5956d3bb3
parentf444a1fd38329e77624ecd10c753d6b5ce6edf94 (diff)
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ZVISION: Split puzzleControl into two files. Add ResultAction enum
After further investigation, puzzles and controls don't really share any structs. So it makes more sense to keep them seperate.
-rw-r--r--engines/zvision/control.h37
-rw-r--r--engines/zvision/puzzle.h119
2 files changed, 156 insertions, 0 deletions
diff --git a/engines/zvision/control.h b/engines/zvision/control.h
new file mode 100644
index 0000000000..46a7211702
--- /dev/null
+++ b/engines/zvision/control.h
@@ -0,0 +1,37 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ZVISION_CONTROL_H
+#define ZVISION_CONTROL_H
+
+#include "common/scummsys.h"
+
+namespace ZVision {
+
+struct Control {
+ uint16 id;
+
+};
+
+} // End namespace ZVision
+
+#endif
diff --git a/engines/zvision/puzzle.h b/engines/zvision/puzzle.h
new file mode 100644
index 0000000000..cb44a440e1
--- /dev/null
+++ b/engines/zvision/puzzle.h
@@ -0,0 +1,119 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ZVISION_PUZZLE_H
+#define ZVISION_PUZZLE_H
+
+#include "common/list.h"
+
+#include "zvision/object.h"
+
+namespace ZVision {
+
+/** How criteria should be decided */
+enum CriteriaOperator {
+ EQUAL_TO,
+ NOT_EQUAL_TO,
+ GREATER_THAN,
+ LESS_THAN
+};
+
+/** Criteria for a Puzzle result to be fired */
+struct Criteria {
+ /** The id of a global state */
+ uint32 id;
+ /**
+ * What we're comparing the value of the global state against
+ * This can either be a pure value or it can be the id of another global state
+ */
+ uint32 argument;
+ /** How to do the comparison */
+ CriteriaOperator criteriaOperator;
+ /** Is 'argument' the id of a global state or a pure value */
+ bool argumentIsAnId;
+};
+
+/** What happens when Puzzle criteria are met */
+enum ResultAction {
+ ADD,
+ ANIM_PLAY,
+ ANIM_PRELOAD,
+ ANIM_UNLOAD,
+ ATTENUATE,
+ ASSIGN,
+ CHANGE_LOCATION,
+ CROSSFADE,
+ DEBUG,
+ DELAY_RENDER,
+ DISABLE_CONTROL,
+ DISABLE_VENUS,
+ DISPLAY_MESSAGE,
+ DISSOLVE,
+ DISTORT,
+ ENABLE_CONTROL,
+ FLUSH_MOUSE_EVENTS,
+ INVENTORY,
+ KILL,
+ MENU_BAR_ENABLE,
+ MUSIC,
+ PAN_TRACK,
+ PLAY_PRELOAD,
+ PREFERENCES,
+ QUIT,
+ RANDOM,
+ REGION,
+ RESTORE_GAME,
+ ROTATE_TO,
+ SAVE_GAME,
+ SET_PARTIAL_SCREEN,
+ SET_SCREEN,
+ SET_VENUS,
+ STOP,
+ STREAM_VIDEO,
+ SYNC_SOUND,
+ TIMER,
+ TTY_TEXT,
+ UNIVERSE_MUSIC,
+};
+
+/** What happens when Puzzle criteria are met */
+struct Result {
+ ResultAction action;
+ Common::List<Object> arguments;
+};
+
+enum StateFlags : byte {
+ ONCE_PER_INST = 0x01,
+ DO_ME_NOW = 0x02,
+ DISABLED = 0x04
+};
+
+struct Puzzle {
+ uint32 id;
+ Common::List<Criteria> criteriaList;
+ Common::List<Result> resultList;
+ byte flags;
+};
+
+}
+
+#endif