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authorMartin Kiewitz2009-10-16 18:46:18 +0000
committerMartin Kiewitz2009-10-16 18:46:18 +0000
commit2ada85b6cc1331036cb0a24b7d085585ce30776d (patch)
tree7f3d93b62a9ce5e19f744f5ad8d32e55593528cf
parent620fa7c6414e98949537b9b759c65ea336fb64d0 (diff)
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SCI: kAnimate now delays the first few calls less, otherwise sq3 will remove details graphicwise. Walter please check, if this creates a regression with lsl3.
svn-id: r45173
-rw-r--r--engines/sci/engine/kgraphics.cpp12
-rw-r--r--engines/sci/engine/state.cpp1
-rw-r--r--engines/sci/engine/state.h1
3 files changed, 12 insertions, 2 deletions
diff --git a/engines/sci/engine/kgraphics.cpp b/engines/sci/engine/kgraphics.cpp
index 6132753c11..3551286dbd 100644
--- a/engines/sci/engine/kgraphics.cpp
+++ b/engines/sci/engine/kgraphics.cpp
@@ -941,9 +941,17 @@ reg_t kAnimate(EngineState *s, int argc, reg_t *argv) {
// Do some speed throttling to calm down games that rely on counting cycles
uint32 curTime = g_system->getMillis();
uint32 duration = curTime - s->_lastAnimateTime;
+ uint32 neededSleep = 40;
- if (duration < 40) {
- gfxop_sleep(s->gfx_state, 40-duration);
+ // We are doing this, so that games like sq3 dont think we are running too slow and will remove details (like
+ // animated sierra logo at the beginning). Hopefully this wont cause regressions with pullups in lsl3 (FIXME?)
+ if (s->_lastAnimateCounter < 10) {
+ s->_lastAnimateCounter++;
+ neededSleep = 8;
+ }
+
+ if (duration < neededSleep) {
+ gfxop_sleep(s->gfx_state, neededSleep - duration);
s->_lastAnimateTime = g_system->getMillis();
} else {
s->_lastAnimateTime = curTime;
diff --git a/engines/sci/engine/state.cpp b/engines/sci/engine/state.cpp
index 3f8eae5e49..e850c8b07f 100644
--- a/engines/sci/engine/state.cpp
+++ b/engines/sci/engine/state.cpp
@@ -106,6 +106,7 @@ EngineState::EngineState(ResourceManager *res, Kernel *kernel, Vocabulary *voc,
successor = 0;
+ _lastAnimateCounter = 0;
_lastAnimateTime = 0;
_setCursorType = SCI_VERSION_AUTODETECT;
diff --git a/engines/sci/engine/state.h b/engines/sci/engine/state.h
index 204867b714..4f08994ffc 100644
--- a/engines/sci/engine/state.h
+++ b/engines/sci/engine/state.h
@@ -178,6 +178,7 @@ public:
uint32 game_start_time; /**< The time at which the interpreter was started */
uint32 last_wait_time; /**< The last time the game invoked Wait() */
+ uint32 _lastAnimateCounter; /**< total times kAnimate was invoked */
uint32 _lastAnimateTime; /**< last time kAnimate was invoked */
/* Kernel File IO stuff */