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author | Paul Gilbert | 2016-05-27 06:01:15 -0400 |
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committer | Paul Gilbert | 2016-05-27 06:01:15 -0400 |
commit | 2b2dffc02ce4c37466b1d31cf53ddb963a05e185 (patch) | |
tree | 7cf773212cff36b736313abd6442bd0f69fe5226 | |
parent | f582548516fa09d04f381445ce35b03e2fae5b59 (diff) | |
download | scummvm-rg350-2b2dffc02ce4c37466b1d31cf53ddb963a05e185.tar.gz scummvm-rg350-2b2dffc02ce4c37466b1d31cf53ddb963a05e185.tar.bz2 scummvm-rg350-2b2dffc02ce4c37466b1d31cf53ddb963a05e185.zip |
SHERLOCK: Remove redundant allocation in surface creation
-rw-r--r-- | engines/sherlock/screen.cpp | 5 | ||||
-rw-r--r-- | engines/sherlock/surface.cpp | 3 |
2 files changed, 6 insertions, 2 deletions
diff --git a/engines/sherlock/screen.cpp b/engines/sherlock/screen.cpp index a79f5f428b..a829ab22e6 100644 --- a/engines/sherlock/screen.cpp +++ b/engines/sherlock/screen.cpp @@ -40,7 +40,9 @@ Screen *Screen::init(SherlockEngine *vm) { return new Scalpel::ScalpelScreen(vm); } -Screen::Screen(SherlockEngine *vm) : BaseSurface(), _vm(vm) { +Screen::Screen(SherlockEngine *vm) : BaseSurface(), _vm(vm), + _backBuffer1(vm->getGameID() == GType_RoseTattoo ? 640 : 320, vm->getGameID() == GType_RoseTattoo ? 480 : 200), + _backBuffer2(vm->getGameID() == GType_RoseTattoo ? 640 : 320, vm->getGameID() == GType_RoseTattoo ? 480 : 200) { _transitionSeed = 1; _fadeStyle = false; Common::fill(&_cMap[0], &_cMap[PALETTE_SIZE], 0); @@ -55,6 +57,7 @@ Screen::Screen(SherlockEngine *vm) : BaseSurface(), _vm(vm) { _oldFadePercent = 0; _flushScreen = false; + create(_backBuffer1.w, _backBuffer1.h); _backBuffer.create(_backBuffer1, _backBuffer1.getBounds()); } diff --git a/engines/sherlock/surface.cpp b/engines/sherlock/surface.cpp index 92ebdb6fea..93bc001149 100644 --- a/engines/sherlock/surface.cpp +++ b/engines/sherlock/surface.cpp @@ -25,7 +25,8 @@ namespace Sherlock { -BaseSurface::BaseSurface() : Graphics::Screen(), Fonts() { +BaseSurface::BaseSurface() : Graphics::Screen(0, 0), Fonts() { + free(); // Free the 0x0 surface allocated by Graphics::Screen } BaseSurface::BaseSurface(int width, int height) : Graphics::Screen(width, height), |