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author | Gregory Montoir | 2007-01-27 02:26:37 +0000 |
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committer | Gregory Montoir | 2007-01-27 02:26:37 +0000 |
commit | 2b61c0d6c1efba14b23655905751981e9b19e365 (patch) | |
tree | c3964a11338fc21e7e9542ced5b860fa167c3daf | |
parent | 843b30403163b67ec277f086f3ead587bd50e266 (diff) | |
download | scummvm-rg350-2b61c0d6c1efba14b23655905751981e9b19e365.tar.gz scummvm-rg350-2b61c0d6c1efba14b23655905751981e9b19e365.tar.bz2 scummvm-rg350-2b61c0d6c1efba14b23655905751981e9b19e365.zip |
cleanup (made NutRenderer::loadFont protected, added call during initialisation of the renderer object)
svn-id: r25223
-rw-r--r-- | engines/scumm/charset.cpp | 6 | ||||
-rw-r--r-- | engines/scumm/insane/insane.cpp | 12 | ||||
-rw-r--r-- | engines/scumm/nut_renderer.cpp | 54 | ||||
-rw-r--r-- | engines/scumm/nut_renderer.h | 11 | ||||
-rw-r--r-- | engines/scumm/smush/smush_font.cpp | 12 | ||||
-rw-r--r-- | engines/scumm/smush/smush_font.h | 2 | ||||
-rw-r--r-- | engines/scumm/smush/smush_player.cpp | 9 |
7 files changed, 28 insertions, 78 deletions
diff --git a/engines/scumm/charset.cpp b/engines/scumm/charset.cpp index 165eead6e7..a50e749d0f 100644 --- a/engines/scumm/charset.cpp +++ b/engines/scumm/charset.cpp @@ -1610,8 +1610,6 @@ CharsetRendererNut::CharsetRendererNut(ScummEngine *vm) CharsetRendererNut::~CharsetRendererNut() { for (int i = 0; i < 5; i++) { - if ((_vm->_game.id == GID_CMI) && (_vm->_game.features & GF_DEMO) && (i == 4)) - break; delete _fr[i]; } } @@ -1621,11 +1619,9 @@ void CharsetRendererNut::setCurID(byte id) { assert(id < numFonts); _curId = id; if (!_fr[id]) { - _fr[id] = new NutRenderer(_vm); char fontname[11]; sprintf(fontname, "font%d.nut", id); - _fr[id] = new NutRenderer(_vm); - _fr[id]->loadFont(fontname, true); + _fr[id] = new NutRenderer(_vm, fontname, true); } _current = _fr[id]; assert(_current); diff --git a/engines/scumm/insane/insane.cpp b/engines/scumm/insane/insane.cpp index 505ade1453..eaca1da4e7 100644 --- a/engines/scumm/insane/insane.cpp +++ b/engines/scumm/insane/insane.cpp @@ -65,16 +65,12 @@ Insane::Insane(ScummEngine_v7 *scumm) { readFileToMem("toranch.flu", &_smush_toranchFlu); readFileToMem("minedriv.flu", &_smush_minedrivFlu); readFileToMem("minefite.flu", &_smush_minefiteFlu); - _smush_bensgoggNut = new NutRenderer(_vm); - _smush_bensgoggNut->loadFont("bensgogg.nut", false); - _smush_bencutNut = new NutRenderer(_vm); - _smush_bencutNut->loadFont("bencut.nut", false); + _smush_bensgoggNut = new NutRenderer(_vm, "bensgogg.nut", false); + _smush_bencutNut = new NutRenderer(_vm, "bencut.nut", false); } - _smush_iconsNut = new NutRenderer(_vm); - _smush_iconsNut->loadFont("icons.nut", false); - _smush_icons2Nut = new NutRenderer(_vm); - _smush_icons2Nut->loadFont("icons2.nut", false); + _smush_iconsNut = new NutRenderer(_vm, "icons.nut", false); + _smush_icons2Nut = new NutRenderer(_vm, "icons2.nut", false); } Insane::~Insane(void) { diff --git a/engines/scumm/nut_renderer.cpp b/engines/scumm/nut_renderer.cpp index 6a78e4dd95..caa4671328 100644 --- a/engines/scumm/nut_renderer.cpp +++ b/engines/scumm/nut_renderer.cpp @@ -27,19 +27,20 @@ namespace Scumm { -NutRenderer::NutRenderer(ScummEngine *vm) : +NutRenderer::NutRenderer(ScummEngine *vm, const char *filename, bool bitmap) : _vm(vm), - _loaded(false), + _bitmapFont(bitmap), _numChars(0), _decodedData(0) { memset(_chars, 0, sizeof(_chars)); + loadFont(filename); } NutRenderer::~NutRenderer() { delete [] _decodedData; } -void NutRenderer::codec1(bool bitmap, byte *dst, const byte *src, int width, int height, int pitch) { +void NutRenderer::codec1(byte *dst, const byte *src, int width, int height, int pitch) { byte val, code; int32 length; int h = height, size_line; @@ -56,7 +57,7 @@ void NutRenderer::codec1(bool bitmap, byte *dst, const byte *src, int width, int if (code & 1) { val = *src++; size_line--; - if (bitmap) { + if (_bitmapFont) { for (int i = 0; i < length; i++) { if (val) *dst |= bit; @@ -75,7 +76,7 @@ void NutRenderer::codec1(bool bitmap, byte *dst, const byte *src, int width, int size_line -= length; while (length--) { val = *src++; - if (bitmap) { + if (_bitmapFont) { if (val) *dst |= bit; bit >>= 1; @@ -95,7 +96,7 @@ void NutRenderer::codec1(bool bitmap, byte *dst, const byte *src, int width, int } } -void NutRenderer::codec21(bool bitmap, byte *dst, const byte *src, int width, int height, int pitch) { +void NutRenderer::codec21(byte *dst, const byte *src, int width, int height, int pitch) { while (height--) { byte *dstPtrNext = dst + pitch; const byte *srcPtrNext = src + 2 + READ_LE_UINT16(src); @@ -105,7 +106,7 @@ void NutRenderer::codec21(bool bitmap, byte *dst, const byte *src, int width, in do { int i; int offs = READ_LE_UINT16(src); src += 2; - if (bitmap) { + if (_bitmapFont) { for (i = 0; i < offs; i++) { bit >>= 1; if (!bit) { @@ -129,7 +130,7 @@ void NutRenderer::codec21(bool bitmap, byte *dst, const byte *src, int width, in // src bytes equal to 255 are replaced by 0 in dst // src bytes equal to 1 are replaced by a color passed as an argument in the original function // other src bytes values are copied as-is - if (bitmap) { + if (_bitmapFont) { for (i = 0; i < w; i++) { if (src[i]) *dst |= bit; @@ -150,24 +151,16 @@ void NutRenderer::codec21(bool bitmap, byte *dst, const byte *src, int width, in } } -bool NutRenderer::loadFont(const char *filename, bool bitmap) { - if (_loaded) { - debug(0, "NutRenderer::loadFont() Font already loaded, ok, loading..."); - } - - _bitmapFont = bitmap; - +void NutRenderer::loadFont(const char *filename) { ScummFile file; _vm->openFile(file, filename); if (!file.isOpen()) { error("NutRenderer::loadFont() Can't open font file: %s", filename); - return false; } uint32 tag = file.readUint32BE(); if (tag != 'ANIM') { error("NutRenderer::loadFont() there is no ANIM chunk in font header"); - return false; } uint32 length = file.readUint32BE(); @@ -177,8 +170,6 @@ bool NutRenderer::loadFont(const char *filename, bool bitmap) { if (READ_BE_UINT32(dataSrc) != 'AHDR') { error("NutRenderer::loadFont() there is no AHDR chunk in font header"); - free(dataSrc); - return false; } // We pre-decode the font, which may seem wasteful at first. Actually, @@ -242,11 +233,11 @@ bool NutRenderer::loadFont(const char *filename, bool bitmap) { const uint8 *fobjptr = dataSrc + offset + 22; switch (codec) { case 1: - codec1(_bitmapFont, _chars[l].src, fobjptr, _chars[l].width, _chars[l].height, pitch); + codec1(_chars[l].src, fobjptr, _chars[l].width, _chars[l].height, pitch); break; case 21: case 44: - codec21(_bitmapFont, _chars[l].src, fobjptr, _chars[l].width, _chars[l].height, pitch); + codec21(_chars[l].src, fobjptr, _chars[l].width, _chars[l].height, pitch); break; default: error("NutRenderer::loadFont: unknown codec: %d", codec); @@ -254,16 +245,9 @@ bool NutRenderer::loadFont(const char *filename, bool bitmap) { } delete [] dataSrc; - _loaded = true; - return true; } int NutRenderer::getCharWidth(byte c) const { - if (!_loaded) { - error("NutRenderer::getCharWidth() Font is not loaded"); - return 0; - } - if (c >= 0x80 && _vm->_useCJKMode) return _vm->_2byteWidth / 2; @@ -274,11 +258,6 @@ int NutRenderer::getCharWidth(byte c) const { } int NutRenderer::getCharHeight(byte c) const { - if (!_loaded) { - error("NutRenderer::getCharHeight() Font is not loaded"); - return 0; - } - if (c >= 0x80 && _vm->_useCJKMode) return _vm->_2byteHeight; @@ -289,10 +268,6 @@ int NutRenderer::getCharHeight(byte c) const { } void NutRenderer::drawShadowChar(const Graphics::Surface &s, int c, int x, int y, byte color, bool showShadow) { - if (!_loaded) { - error("NutRenderer::drawShadowChar() Font is not loaded"); - return; - } // We draw the character a total of 7 times: 6 times shifted and in black // for the shadow, and once in the right color and position. This way we @@ -405,11 +380,6 @@ void NutRenderer::drawChar(const Graphics::Surface &s, byte c, int x, int y, byt } void NutRenderer::draw2byte(const Graphics::Surface &s, int c, int x, int y, byte color) { - if (!_loaded) { - error("NutRenderer::draw2byte() Font is not loaded"); - return; - } - byte *dst = (byte *)s.pixels + y * s.pitch + x; const int width = _vm->_2byteWidth; const int height = MIN(_vm->_2byteHeight, s.h - y); diff --git a/engines/scumm/nut_renderer.h b/engines/scumm/nut_renderer.h index c3bc68477a..26a3f0a302 100644 --- a/engines/scumm/nut_renderer.h +++ b/engines/scumm/nut_renderer.h @@ -32,7 +32,6 @@ class ScummEngine; class NutRenderer { protected: ScummEngine *_vm; - bool _loaded; bool _bitmapFont; int _numChars; byte *_decodedData; @@ -42,19 +41,19 @@ protected: byte *src; } _chars[256]; - static void codec1(bool bitmap, byte *dst, const byte *src, int width, int height, int pitch); - static void codec21(bool bitmap, byte *dst, const byte *src, int width, int height, int pitch); + void codec1(byte *dst, const byte *src, int width, int height, int pitch); + void codec21(byte *dst, const byte *src, int width, int height, int pitch); void drawChar(const Graphics::Surface &s, byte c, int x, int y, byte color); void draw2byte(const Graphics::Surface &s, int c, int x, int y, byte color); + void loadFont(const char *filename); + public: - NutRenderer(ScummEngine *vm); + NutRenderer(ScummEngine *vm, const char *filename, bool bitmap); virtual ~NutRenderer(); int getNumChars() const { return _numChars; } - bool loadFont(const char *filename, bool bitmap); - void drawFrame(byte *dst, int c, int x, int y); void drawShadowChar(const Graphics::Surface &s, int c, int x, int y, byte color, bool showShadow); diff --git a/engines/scumm/smush/smush_font.cpp b/engines/scumm/smush/smush_font.cpp index 59caaeea61..de7fe9c460 100644 --- a/engines/scumm/smush/smush_font.cpp +++ b/engines/scumm/smush/smush_font.cpp @@ -29,8 +29,8 @@ namespace Scumm { -SmushFont::SmushFont(ScummEngine *vm, bool use_original_colors, bool new_colors) : - NutRenderer(vm), +SmushFont::SmushFont(ScummEngine *vm, const char *filename, bool use_original_colors, bool new_colors) : + NutRenderer(vm, filename, false), _color(-1), _new_colors(new_colors), _original(use_original_colors) { @@ -38,10 +38,6 @@ SmushFont::SmushFont(ScummEngine *vm, bool use_original_colors, bool new_colors) int SmushFont::getStringWidth(const char *str) { assert(str); - if (!_loaded) { - error("SmushFont::getStringWidth() Font is not loaded"); - return 0; - } int width = 0; while (*str) { @@ -56,10 +52,6 @@ int SmushFont::getStringWidth(const char *str) { int SmushFont::getStringHeight(const char *str) { assert(str); - if (!_loaded) { - error("SmushFont::getStringHeight() Font is not loaded"); - return 0; - } int height = 0; while (*str) { diff --git a/engines/scumm/smush/smush_font.h b/engines/scumm/smush/smush_font.h index 724eb46658..65bee940c2 100644 --- a/engines/scumm/smush/smush_font.h +++ b/engines/scumm/smush/smush_font.h @@ -42,7 +42,7 @@ protected: void drawSubstring(const char *str, byte *buffer, int dst_width, int x, int y); public: - SmushFont(ScummEngine *vm, bool use_original_colors, bool new_colors); + SmushFont(ScummEngine *vm, const char *filename, bool use_original_colors, bool new_colors); void setColor(byte c) { _color = c; } void drawString (const char *str, byte *buffer, int dst_width, int dst_height, int x, int y, bool center); diff --git a/engines/scumm/smush/smush_player.cpp b/engines/scumm/smush/smush_player.cpp index 38febf8a29..8363868d09 100644 --- a/engines/scumm/smush/smush_player.cpp +++ b/engines/scumm/smush/smush_player.cpp @@ -1051,24 +1051,21 @@ SmushFont *SmushPlayer::getFont(int font) { assert(font >= 0 && font < ARRAYSIZE(ft_fonts)); - _sf[font] = new SmushFont(_vm, true, false); - _sf[font]->loadFont(ft_fonts[font], false); + _sf[font] = new SmushFont(_vm, ft_fonts[font], true, false); } } else if (_vm->_game.id == GID_DIG) { if (!(_vm->_game.features & GF_DEMO)) { assert(font >= 0 && font < 4); sprintf(file_font, "font%d.nut", font); - _sf[font] = new SmushFont(_vm, font != 0, false); - _sf[font]->loadFont(file_font, false); + _sf[font] = new SmushFont(_vm, file_font, font != 0, false); } } else if (_vm->_game.id == GID_CMI) { int numFonts = (_vm->_game.features & GF_DEMO) ? 4 : 5; assert(font >= 0 && font < numFonts); sprintf(file_font, "font%d.nut", font); - _sf[font] = new SmushFont(_vm, false, true); - _sf[font]->loadFont(file_font, false); + _sf[font] = new SmushFont(_vm, file_font, false, true); } else { error("SmushPlayer::getFont() Unknown font setup for game"); } |