diff options
author | Max Horn | 2003-04-30 13:23:31 +0000 |
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committer | Max Horn | 2003-04-30 13:23:31 +0000 |
commit | 2b74abd2c900d1a8bfd6c15829397503d9439849 (patch) | |
tree | be0e1c3845c90a7e66fffc6b763b964066621ebb | |
parent | 30e3a8161857260e75c84e4a54cf0849afa10dfd (diff) | |
download | scummvm-rg350-2b74abd2c900d1a8bfd6c15829397503d9439849.tar.gz scummvm-rg350-2b74abd2c900d1a8bfd6c15829397503d9439849.tar.bz2 scummvm-rg350-2b74abd2c900d1a8bfd6c15829397503d9439849.zip |
PalmOS changes
svn-id: r7224
-rw-r--r-- | scumm/dialogs.cpp | 4 | ||||
-rw-r--r-- | scumm/gfx.cpp | 44 | ||||
-rw-r--r-- | scumm/imuse.cpp | 22 | ||||
-rw-r--r-- | scumm/imuse_digi.cpp | 67 | ||||
-rw-r--r-- | scumm/resource.cpp | 8 | ||||
-rw-r--r-- | scumm/saveload.cpp | 30 | ||||
-rw-r--r-- | scumm/script.cpp | 2 | ||||
-rw-r--r-- | scumm/script_v6.cpp | 8 | ||||
-rw-r--r-- | scumm/scumm.h | 4 | ||||
-rw-r--r-- | scumm/scummvm.cpp | 275 | ||||
-rw-r--r-- | scumm/sound.cpp | 6 |
11 files changed, 422 insertions, 48 deletions
diff --git a/scumm/dialogs.cpp b/scumm/dialogs.cpp index fb5a1f90d8..7690017a5c 100644 --- a/scumm/dialogs.cpp +++ b/scumm/dialogs.cpp @@ -377,6 +377,9 @@ void SaveLoadDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat _scumm->optionsDialog(); break; case kQuitCmd: +#ifdef __PALM_OS__ + close(); +#endif _scumm->_system->quit(); break; default: @@ -398,6 +401,7 @@ void SaveLoadDialog::fillList() { char name[32]; uint i = _saveMode ? 1 : 0; bool avail_saves[81]; + SaveFileManager *mgr = _scumm->_system->get_savefile_manager(); _scumm->listSavegames(avail_saves, ARRAYSIZE(avail_saves), mgr); diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp index 2a5e0e71d0..cea2e593ff 100644 --- a/scumm/gfx.cpp +++ b/scumm/gfx.cpp @@ -82,7 +82,9 @@ struct TransitionEffect { int8 deltaTable[16]; // four times l / t / r / b byte stripTable[16]; // ditto }; - +#ifdef __PALM_OS__ +static const TransitionEffect *transitionEffects; +#else static const TransitionEffect transitionEffects[4] = { // Iris effect (looks like an opening/closing camera iris) { @@ -153,7 +155,7 @@ static const TransitionEffect transitionEffects[4] = { } } }; - +#endif /* * Mouse cursor cycle colors (for the default crosshair). @@ -162,7 +164,7 @@ static const byte default_cursor_colors[4] = { 15, 15, 7, 8 }; -static const uint16 default_cursor_images[4][16] = { +static const uint16 default_cursor_images[5][16] = { /* cross-hair */ { 0x0080, 0x0080, 0x0080, 0x0080, 0x0080, 0x0080, 0x0000, 0x7e3f, 0x0000, 0x0080, 0x0080, 0x0080, 0x0080, 0x0080, 0x0080, 0x0000 }, @@ -175,10 +177,18 @@ static const uint16 default_cursor_images[4][16] = { /* hand */ { 0x1e00, 0x1200, 0x1200, 0x1200, 0x1200, 0x13ff, 0x1249, 0x1249, 0xf249, 0x9001, 0x9001, 0x9001, 0x8001, 0x8001, 0x8001, 0xffff }, + /* cross-hair zak256 - chrilith palmos */ +/* + { 0x0080, 0x0080, 0x02a0, 0x01c0, 0x0080, 0x1004, 0x0808, 0x7c1f, + 0x0808, 0x1004, 0x0080, 0x01c0, 0x02a0, 0x0080, 0x0080, 0x0000 }, +*/ + { 0x0080, 0x02a0, 0x01c0, 0x0080, 0x0000, 0x2002, 0x1004, 0x780f, + 0x1004, 0x2002, 0x0000, 0x0080, 0x01c0, 0x02a0, 0x0080, 0x0000 }, }; -static const byte default_cursor_hotspots[8] = { - 8, 7, 8, 7, 1, 1, 5, 0 +static const byte default_cursor_hotspots[10] = { + 8, 7, 8, 7, 1, 1, 5, 0, + 8, 7, //zak256 }; @@ -859,7 +869,7 @@ void Gdi::drawBitmap(byte *ptr, VirtScreen *vs, int x, int y, const int h, else { numzbuf = _numZBuffer; assert(numzbuf <= (int)ARRAYSIZE(zplane_list)); - + if (_vm->_features & GF_OLD256) { zplane_list[1] = smap_ptr + READ_LE_UINT32(smap_ptr); if (0 == READ_LE_UINT32(zplane_list[1])) @@ -3450,14 +3460,21 @@ void Scumm::decompressDefaultCursor(int idx) { _grabbedCursor[i * 8 + j] = color; } } else { + byte currentCursor = _currentCursor; + +#ifdef __PALM_OS__ + if (_gameId == GID_ZAK256 && currentCursor == 0) + currentCursor = 4; +#endif + _cursor.width = 16; _cursor.height = 16; - _cursor.hotspotX = default_cursor_hotspots[2 * _currentCursor]; - _cursor.hotspotY = default_cursor_hotspots[2 * _currentCursor + 1]; + _cursor.hotspotX = default_cursor_hotspots[2 * currentCursor]; + _cursor.hotspotY = default_cursor_hotspots[2 * currentCursor + 1]; for (i = 0; i < 16; i++) { for (j = 0; j < 16; j++) { - if (default_cursor_images[_currentCursor][i] & (1 << j)) + if (default_cursor_images[currentCursor][i] & (1 << j)) _grabbedCursor[16 * i + 15 - j] = color; } } @@ -3804,3 +3821,12 @@ void Scumm::drawBomp(BompDrawData *bd, int decode_mode, int mask) { break; } } + + +#ifdef __PALM_OS__ +#include "scumm_globals.h" // init globals +void Gfx_initGlobals() { + GSETPTR(transitionEffects, GBVARS_TRANSITIONEFFECTS_INDEX, TransitionEffect, GBVARS_SCUMM) +} +void Gfx_releaseGlobals() { GRELEASEPTR(GBVARS_TRANSITIONEFFECTS_INDEX, GBVARS_SCUMM)} +#endif diff --git a/scumm/imuse.cpp b/scumm/imuse.cpp index 5d44d7c1e5..d320219b1c 100644 --- a/scumm/imuse.cpp +++ b/scumm/imuse.cpp @@ -154,6 +154,11 @@ struct Player { int fade_vol(byte vol, int time); bool is_fading_out(); void sequencer_timer(); + + Player() { + memset(this,0,sizeof(Player)); // palmos + } + }; struct VolumeFader { @@ -171,6 +176,10 @@ struct VolumeFader { } void on_timer(bool probe); byte fading_to(); + + VolumeFader() { + memset(this,0,sizeof(VolumeFader)); //palmos + } }; struct SustainingNotes { @@ -255,6 +264,10 @@ struct Part { void update_pris(); void changed(uint16 what); + + Part() { + memset(this,0,sizeof(Part)); + } }; struct ImTrigger { @@ -433,6 +446,9 @@ private: void unlock(); public: + IMuseInternal() { + memset(this,0,sizeof(IMuseInternal)); // palmos + } ~IMuseInternal(); Part *parts_ptr() { @@ -2967,6 +2983,10 @@ int IMuseInternal::save_or_load(Serializer *ser, Scumm *scumm) { #ifdef _WIN32_WCE // Don't break savegames made with andys' build if (!ser->isSaving() && ser->checkEOFLoadStream()) return 0; +#elif defined(__PALM_OS__) // previous PalmOS ver. without imuse implementation or not saved(Oopps...forgot it !), is this really working ? will we have sound with old saved game ? + if (!ser->isSaving() && ser->checkEOFLoadStream()) + return 0; //palmfixme + #endif ser->_ref_me = this; @@ -3241,6 +3261,8 @@ void Part::set_instrument(uint b) { IMuseDriver::IMuseDriver (MidiDriver *midi) { int i; + memset(this,0,sizeof(IMuseDriver)); //palmos + // Initialize our "last" trackers with impossible // values, so that they don't accidentally match // any changes that are sent (which would cause diff --git a/scumm/imuse_digi.cpp b/scumm/imuse_digi.cpp index adcfbde678..fe228baba1 100644 --- a/scumm/imuse_digi.cpp +++ b/scumm/imuse_digi.cpp @@ -72,6 +72,15 @@ struct imuse_music_map { int16 unk4; }; +#ifdef __PALM_OS__ +// these games are currently not supported under PalmOS so we can save this space +// to prevent full data segement +static const imuse_music_map *_digStateMusicMap; +static const imuse_music_table *_digStateMusicTable; +static const imuse_music_table *_comiStateMusicTable; +static const imuse_music_table *_comiSeqMusicTable; +static const imuse_music_table *_digSeqMusicTable; +#else static const imuse_music_map _digStateMusicMap[] = { {0, 0, 0, 0, 0, 0 }, {1, 0, 0, 0, 0, 0 }, @@ -516,6 +525,7 @@ static const imuse_music_table _digSeqMusicTable[] = { {2450, "seqFinale9a", "Seq (finale 9a)", "SE313B~5.IMU", 4}, {-1, "", "", "", 0}, }; +#endif struct imuse_ft_music_table { int16 index; @@ -525,6 +535,12 @@ struct imuse_ft_music_table { char name[30]; }; +#ifdef __PALM_OS__ +// these games are currently not supported under PalmOS so we can save this space +// to prevent full data segement +static const imuse_ft_music_table *_ftStateMusicTable; +static const imuse_ft_music_table *_ftSeqMusicTable; +#else static const imuse_ft_music_table _ftStateMusicTable[] = { {0, "", 0, 0, "STATE_NULL" }, {1, "", 4, 127, "stateKstandOutside" }, @@ -634,6 +650,7 @@ static const imuse_ft_music_table _ftSeqMusicTable[] = { {52, "", 0, 0, "seqCredits" }, {-1, "", 0, 0, "" }, }; +#endif void IMuseDigital::handler() { uint32 l = 0, i = 0; @@ -813,16 +830,16 @@ void IMuseDigital::startSound(int sound) { } else if (READ_UINT32_UNALIGNED(ptr) == MKID('iMUS')) { ptr += 16; for (;;) { - tag = READ_BE_UINT32(ptr); ptr += 4; + tag = READ_BE_UINT32_UNALIGNED(ptr); ptr += 4; switch(tag) { case MKID_BE('FRMT'): ptr += 12; - _channel[l]._bits = READ_BE_UINT32(ptr); ptr += 4; - _channel[l]._freq = READ_BE_UINT32(ptr); ptr += 4; - _channel[l]._channels = READ_BE_UINT32(ptr); ptr += 4; + _channel[l]._bits = READ_BE_UINT32_UNALIGNED(ptr); ptr += 4; + _channel[l]._freq = READ_BE_UINT32_UNALIGNED(ptr); ptr += 4; + _channel[l]._channels = READ_BE_UINT32_UNALIGNED(ptr); ptr += 4; break; case MKID_BE('TEXT'): - size = READ_BE_UINT32(ptr); ptr += size + 4; + size = READ_BE_UINT32_UNALIGNED(ptr); ptr += size + 4; break; case MKID_BE('REGN'): ptr += 4; @@ -831,13 +848,13 @@ void IMuseDigital::startSound(int sound) { ptr += 8; break; } - _channel[l]._region[_channel[l]._numRegions]._offset = READ_BE_UINT32(ptr); ptr += 4; - _channel[l]._region[_channel[l]._numRegions]._length = READ_BE_UINT32(ptr); ptr += 4; + _channel[l]._region[_channel[l]._numRegions]._offset = READ_BE_UINT32_UNALIGNED(ptr); ptr += 4; + _channel[l]._region[_channel[l]._numRegions]._length = READ_BE_UINT32_UNALIGNED(ptr); ptr += 4; _channel[l]._numRegions++; break; case MKID_BE('STOP'): ptr += 4; - _channel[l]._offsetStop = READ_BE_UINT32(ptr); ptr += 4; + _channel[l]._offsetStop = READ_BE_UINT32_UNALIGNED(ptr); ptr += 4; break; case MKID_BE('JUMP'): ptr += 4; @@ -846,15 +863,15 @@ void IMuseDigital::startSound(int sound) { ptr += 16; break; } - _channel[l]._jump[_channel[l]._numJumps]._offset = READ_BE_UINT32(ptr); ptr += 4; - _channel[l]._jump[_channel[l]._numJumps]._dest = READ_BE_UINT32(ptr); ptr += 4; - _channel[l]._jump[_channel[l]._numJumps]._id = READ_BE_UINT32(ptr); ptr += 4; - _channel[l]._jump[_channel[l]._numJumps]._numLoops = READ_BE_UINT32(ptr); ptr += 4; + _channel[l]._jump[_channel[l]._numJumps]._offset = READ_BE_UINT32_UNALIGNED(ptr); ptr += 4; + _channel[l]._jump[_channel[l]._numJumps]._dest = READ_BE_UINT32_UNALIGNED(ptr); ptr += 4; + _channel[l]._jump[_channel[l]._numJumps]._id = READ_BE_UINT32_UNALIGNED(ptr); ptr += 4; + _channel[l]._jump[_channel[l]._numJumps]._numLoops = READ_BE_UINT32_UNALIGNED(ptr); ptr += 4; _channel[l]._isJump = true; _channel[l]._numJumps++; break; case MKID_BE('DATA'): - size = READ_BE_UINT32(ptr); ptr += 4; + size = READ_BE_UINT32_UNALIGNED(ptr); ptr += 4; break; default: error("IMuseDigital::startSound(%d) Unknown sfx header %c%c%c%c", tag>>24, tag>>16, tag>>8, tag); @@ -1170,3 +1187,27 @@ int IMuseDigital::getSoundStatus(int sound) { return 0; } + + + +#ifdef __PALM_OS__ +#include "scumm_globals.h" // init globals +void IMuseDigital_initGlobals() { + GSETPTR(_digStateMusicMap, GBVARS_DIGSTATEMUSICMAP_INDEX, imuse_music_map , GBVARS_SCUMM) + GSETPTR(_digStateMusicTable, GBVARS_DIGSTATEMUSICTABLE_INDEX, imuse_music_table , GBVARS_SCUMM) + GSETPTR(_comiStateMusicTable, GBVARS_COMISTATEMUSICTABLE_INDEX, imuse_music_table , GBVARS_SCUMM) + GSETPTR(_comiSeqMusicTable, GBVARS_COMISEQMUSICTABLE_INDEX, imuse_music_table , GBVARS_SCUMM) + GSETPTR(_digSeqMusicTable, GBVARS_DIGSEQMUSICTABLE_INDEX, imuse_music_table , GBVARS_SCUMM) + GSETPTR(_ftStateMusicTable, GBVARS_FTSTATEMUSICTABLE_INDEX, imuse_ft_music_table, GBVARS_SCUMM) + GSETPTR(_ftSeqMusicTable, GBVARS_FTSEQMUSICTABLE_INDEX, imuse_ft_music_table, GBVARS_SCUMM) +} +void IMuseDigital_releaseGlobals() { + GRELEASEPTR(GBVARS_DIGSTATEMUSICMAP_INDEX , GBVARS_SCUMM) + GRELEASEPTR(GBVARS_DIGSTATEMUSICTABLE_INDEX , GBVARS_SCUMM) + GRELEASEPTR(GBVARS_COMISTATEMUSICTABLE_INDEX , GBVARS_SCUMM) + GRELEASEPTR(GBVARS_COMISEQMUSICTABLE_INDEX , GBVARS_SCUMM) + GRELEASEPTR(GBVARS_DIGSEQMUSICTABLE_INDEX , GBVARS_SCUMM) + GRELEASEPTR(GBVARS_FTSTATEMUSICTABLE_INDEX , GBVARS_SCUMM) + GRELEASEPTR(GBVARS_FTSEQMUSICTABLE_INDEX , GBVARS_SCUMM) +} +#endif diff --git a/scumm/resource.cpp b/scumm/resource.cpp index 657b1cc34f..191b5b79df 100644 --- a/scumm/resource.cpp +++ b/scumm/resource.cpp @@ -550,7 +550,7 @@ void Scumm::nukeCharset(int i) { } void Scumm::ensureResourceLoaded(int type, int i) { - void *addr; + void *addr = NULL; debug(9, "ensureResourceLoaded(%s,%d)", resTypeFromId(type), i); @@ -561,7 +561,9 @@ void Scumm::ensureResourceLoaded(int type, int i) { if (i == 0) return; - addr = res.address[type][i]; + if (i <= res.num[type]) + addr = res.address[type][i]; + if (addr) return; @@ -1001,7 +1003,7 @@ int Scumm::readSoundResourceSmallHeader(int type, int idx) { ptr = createResource(type, idx, best_size); _fileHandle.read(ptr, best_size); - ticks = READ_BE_UINT16(ptr + 9); + ticks = READ_BE_UINT16_UNALIGNED(ptr + 9); size = best_size; if (size < 0x98) { // FIXME: OLD256 music file w/o instruments diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp index 2e964e888b..3454e02e85 100644 --- a/scumm/saveload.cpp +++ b/scumm/saveload.cpp @@ -73,6 +73,13 @@ bool Scumm::saveState(int slot, bool compat, SaveFileManager *mgr) { Serializer ser(out, true, CURRENT_VER); saveOrLoad(&ser, CURRENT_VER); +#ifdef __PALM_OS__ + if (_imuse) { // moved here to prevent stack overflow on palmos + _imuse->save_or_load(&ser, this); + _imuse->set_master_volume (_sound->_sound_volume_master); + _imuse->set_music_volume (_sound->_sound_volume_music); + } +#endif delete out; debug(1, "State saved as '%s'", filename); @@ -142,6 +149,13 @@ bool Scumm::loadState(int slot, bool compat, SaveFileManager *mgr) { Serializer ser(out, false, hdr.ver); saveOrLoad(&ser, hdr.ver); +#ifdef __PALM_OS__ + if (_imuse) { // moved here to prevent stack overflow on palmos + _imuse->save_or_load(&ser, this); + _imuse->set_master_volume (_sound->_sound_volume_master); + _imuse->set_music_volume (_sound->_sound_volume_music); + } +#endif delete out; sb = _screenB; @@ -179,7 +193,6 @@ bool Scumm::loadState(int slot, bool compat, SaveFileManager *mgr) { CHECK_HEAP debug(1, "State loaded from '%s'", filename); - _sound->pauseSounds(false); return true; @@ -188,7 +201,11 @@ bool Scumm::loadState(int slot, bool compat, SaveFileManager *mgr) { void Scumm::makeSavegameName(char *out, int slot, bool compatible) { const char *dir = getSavePath(); +#ifndef __PALM_OS__ sprintf(out, "%s%s.%c%.2d", dir, _game_name, compatible ? 'c' : 's', slot); +#else + sprintf(out, "%s%s.%s%.2d", dir, _game_name, compatible ? "c" : "s", slot); +#endif } void Scumm::listSavegames(bool *marks, int num, SaveFileManager *mgr) { @@ -667,12 +684,14 @@ void Scumm::saveOrLoad(Serializer *s, uint32 savegameVersion) { res.flags[r][s->loadWord()] |= RF_LOCK; } } - + +#ifndef __PALM_OS__// moved to ::loadState/saveState to prevent stack overflow on palmos if (_imuse) { _imuse->save_or_load(s, this); _imuse->set_master_volume (_sound->_sound_volume_master); _imuse->set_music_volume (_sound->_sound_volume_music); } +#endif } void Scumm::saveLoadResource(Serializer *ser, int type, int idx) { @@ -730,7 +749,14 @@ bool Serializer::checkEOFLoadStream() { _saveLoadStream->fseek(-1, SEEK_CUR); return false; } +#elif defined(__PALM_OS__) +bool Serializer::checkEOFLoadStream() { + if (_saveLoadStream->feof()) + return true; + + return false; +} #endif diff --git a/scumm/script.cpp b/scumm/script.cpp index cfe6efecf4..70fa45bd8c 100644 --- a/scumm/script.cpp +++ b/scumm/script.cpp @@ -289,7 +289,7 @@ void Scumm::executeScript() { } _opcode = fetchScriptByte(); vm.slot[_currentScript].didexec = 1; - debug(7, " Script %d, offset 0x%x: [%X] %s()", + debug(7, "Script %d, offset 0x%x: [%X] %s()", vm.slot[_currentScript].number, _scriptPointer - _scriptOrgPointer, _opcode, diff --git a/scumm/script_v6.cpp b/scumm/script_v6.cpp index 1a8d391109..307043b469 100644 --- a/scumm/script_v6.cpp +++ b/scumm/script_v6.cpp @@ -425,15 +425,14 @@ void Scumm::writeArray(int array, int idx, int base, int value) { } else if (_features & GF_AFTER_V8) { #if defined(SCUMM_NEED_ALIGNMENT) uint32 tmp = TO_LE_32(value); - memcpy(&((uint32*)ah->data)[base], &tmp, 4); + memcpy(&((uint32 *)ah->data)[base], &tmp, 4); #else ((uint32 *)ah->data)[base] = TO_LE_32(value); #endif - } else { #if defined(SCUMM_NEED_ALIGNMENT) uint16 tmp = TO_LE_16(value); - memcpy(&((uint16*)ah->data)[base], &tmp, 2); + memcpy(&((uint16 *)ah->data)[base], &tmp, 2); #else ((uint16 *)ah->data)[base] = TO_LE_16(value); #endif @@ -2281,7 +2280,8 @@ void Scumm_v6::o6_dim2() { } void Scumm_v6::o6_abs() { - push(abs(pop())); + int a = pop(); // palmos: prevent multi pop if we use an abs function defined as : #define abs(a) ((a) < 0 ? -(a) : (a)) + push(abs(a)); } void Scumm_v6::o6_distObjectObject() { diff --git a/scumm/scumm.h b/scumm/scumm.h index a9a6fa1f59..1fe9340539 100644 --- a/scumm/scumm.h +++ b/scumm/scumm.h @@ -350,6 +350,9 @@ public: void shutDown(int i); void setOptions(void); +#ifdef __PALM_OS__ + bool _quit; // try to exit properly +#endif // GUI NewGui *_newgui; @@ -599,7 +602,6 @@ protected: bool isResourceInUse(int type, int i); void initRoomSubBlocks(); void clearRoomObjects(); - void loadRoomObjects(); void loadRoomObjectsSmall(); void loadRoomObjectsOldBundle(); diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp index 33fb47eab0..117c4e89ed 100644 --- a/scumm/scummvm.cpp +++ b/scumm/scummvm.cpp @@ -49,7 +49,7 @@ extern void drawError(char*); // Use g_scumm from error() ONLY Scumm *g_scumm = 0; -ScummDebugger g_debugger; +ScummDebugger *g_debugger; extern NewGui *g_gui; extern uint16 _debugLevel; @@ -182,9 +182,225 @@ Scumm::Scumm (GameDetector *detector, OSystem *syst) : Engine(detector, syst), _pauseDialog(0), _optionsDialog(0), _saveLoadDialog(0) { OSystem::Property prop; + // Init all vars - maybe now we can get rid of our custom new/delete operators? + _imuse = NULL; + _imuseDigital = NULL; + _features = 0; + _verbs = NULL; + _objs = NULL; + _debugger = NULL; + _bundle = NULL; + _timer =NULL; + _sound= NULL; + memset(&res, 0, sizeof(res)); + memset(&vm, 0, sizeof(vm)); + memset(&mouse, 0, sizeof(mouse)); + _smushFrameRate = 0; + _insaneState = 0; + _videoFinished = 0; + _smushPlay = 0; +#ifdef __PALM_OS__ + _quit = false; +#endif + _newgui = NULL; + _pauseDialog = NULL; + _optionsDialog = NULL; + _saveLoadDialog = NULL; + _debuggerDialog = NULL; + _fastMode = 0; + memset(&_rnd, 0, sizeof(RandomSource)); + _gameId = 0; + memset(&gdi,0,sizeof(Gdi)); + _actors = NULL; + _inventory = NULL; + _arrays = NULL; + _newNames = NULL; + _vars = NULL; + _varwatch = 0; + _bitVars = NULL; + _numVariables = 0; + _numBitVariables = 0; + _numLocalObjects = 0; + _numGlobalObjects = 0; + _numArray = 0; + _numVerbs = 0; + _numFlObject = 0; + _numInventory = 0; + _numRooms = 0; + _numScripts = 0; + _numSounds = 0; + _numCharsets = 0; + _numNewNames = 0; + _numGlobalScripts = 0; + NUM_ACTORS = 0; + _numCostumes = 0; + _audioNames = NULL; + _numAudioNames = 0; + _curActor = 0; + _curVerb = 0; + _curVerbSlot = 0; + _curPalIndex = 0; + _currentRoom = 0; + _egoPositioned = false; + _keyPressed = 0; + _lastKeyHit = 0; + _mouseButStat = 0; + _leftBtnPressed = 0; + _rightBtnPressed = 0; + _virtual_mouse_x = 0; + _virtual_mouse_y = 0; + _bootParam = 0; + _dumpScripts = false; + _debugMode = 0; + _soundCardType = 0; + _language = 0; + _objectOwnerTable = NULL; + _objectRoomTable = NULL; + _objectStateTable = NULL; + memset(&_objectIDMap,0,sizeof(ObjectIDMap)); + _numObjectsInRoom = 0; + _userPut = 0; + _resourceHeaderSize = 0; + _saveLoadFlag = 0; + _saveLoadSlot = 0; + _lastSaveTime = 0; + _saveLoadCompatible = false; + memset(_saveLoadName,0,sizeof(_saveLoadName)); + _maxHeapThreshold = 0; + _minHeapThreshold = 0; + memset(_localScriptList,0,sizeof(_localScriptList)); + _scriptPointer = NULL; + _scriptOrgPointer = NULL; + _opcode = 0; + _numNestedScripts = 0; + _currentScript = 0; + _curExecScript = 0; + _lastCodePtr = NULL; + _resultVarNumber = 0; + _scummStackPos = 0; + memset(_localParamList,0,sizeof(_localParamList)); + memset(_scummStack,0,sizeof(_scummStack)); + _keyScriptKey = 0; + _keyScriptNo = 0; + _encbyte = 0; + memset(&_fileHandle,0,sizeof(File)); + _fileOffset = 0; + _exe_name = NULL; + _game_name = NULL; + _dynamicRoomOffsets = false; + memset(_resourceMapper,0,sizeof(_resourceMapper)); + _allocatedSize = 0; + _expire_counter = 0; + _lastLoadedRoom = 0; + _roomResource = 0; + OF_OWNER_ROOM = 0; + _verbMouseOver = 0; + _inventoryOffset = 0; + _classData = NULL; + _actorToPrintStrFor = 0; + _sentenceNum = 0; + memset(_sentence,0,sizeof(_sentence)); + memset(_string,0,sizeof(_string)); + _screenB = 0; + _screenH = 0; + _scrHeight = 0; + _scrWidth = 0; + _realHeight = 0; + _realWidth = 0; + memset(virtscr,0,sizeof(virtscr)); + memset(&camera,0,sizeof(CameraData)); + memset(_colorCycle,0,sizeof(_colorCycle)); + _ENCD_offs = 0; + _EXCD_offs = 0; + _CLUT_offs = 0; + _IM00_offs = 0; + _PALS_offs = 0; + _fullRedraw = false; + _BgNeedsRedraw = false; + _verbRedraw = false; + _screenEffectFlag = false; + _completeScreenRedraw = false; + memset(&_cursor,0,sizeof(_cursor)); + memset(_grabbedCursor,0,sizeof(_grabbedCursor)); + _currentCursor = 0; + _newEffect = 0; + _switchRoomEffect2 = 0; + _switchRoomEffect = 0; + _doEffect = false; + memset(&_flashlight,0,sizeof(_flashlight)); + _flashlightXStrips = 0; + _flashlightYStrips = 0; + _flashlightIsDrawn = false; + _bompScaleRight = 0; + _bompScaleBottom = 0; + _bompScallingXPtr = NULL; + _bompScallingYPtr = NULL; + _bompMaskPtr = NULL; + _bompActorPalletePtr = NULL; + _shakeEnabled= false; + _shakeFrame = 0; + _screenStartStrip = 0; + _screenEndStrip = 0; + _screenLeft = 0; + _screenTop = 0; + _blastObjectQueuePos = 0; + memset(_blastObjectQueue,0,sizeof(_blastObjectQueue)); + _blastTextQueuePos = 0; + memset(_blastTextQueue,0,sizeof(_blastTextQueue)); + _drawObjectQueNr = 0; + memset(_drawObjectQue,0,sizeof(_drawObjectQue)); + _palManipStart = 0; + _palManipEnd = 0; + _palManipCounter = 0; + _palManipPalette = NULL; + _palManipIntermediatePal = NULL; + memset(gfxUsageBits,0,sizeof(gfxUsageBits)); + _shadowPalette = NULL; + _shadowPaletteSize = 0; + memset(_currentPalette,0,sizeof(_currentPalette)); + memset(_proc_special_palette,0,sizeof(_proc_special_palette)); + _palDirtyMin = 0; + _palDirtyMax = 0; + _haveMsg = 0; + _useTalkAnims = false; + _defaultTalkDelay = 0; + _use_adlib = false; + tempMusic = 0; + _silentDigitalImuse = 0; + _noDigitalSamples = 0; + _saveSound = 0; + current_cd_sound = 0; + _maxBoxVertexHeap = 0; + _boxPathVertexHeapIndex = 0; + _boxMatrixItem = 0; + _boxPathVertexHeap = NULL; + _boxMatrixPtr1 = NULL; + _boxMatrixPtr3 = NULL; + memset(_extraBoxFlags,0,sizeof(_extraBoxFlags)); + memset(_scaleSlots,0,sizeof(_scaleSlots)); + _charset = NULL; + _charsetColor = 0; + memset(_charsetColorMap,0,sizeof(_charsetColorMap)); + memset(_charsetData,0,sizeof(_charsetData)); + _charsetBufPos = 0; + memset(_charsetBuffer,0,sizeof(_charsetBuffer)); + _noSubtitles = false; + _numInMsgStack = 0; + _msgPtrToAdd = NULL; + _messagePtr = NULL; + _talkDelay = 0; + _keepText = false; + _existLanguageFile = false; + _languageBuffer = NULL; + _languageIndex = NULL; + _languageStrCount = 0; + memset(_transText,0,sizeof(_transText)); + // Use g_scumm from error() ONLY g_scumm = this; + g_debugger = new ScummDebugger; + _debugMode = detector->_debugMode; _debugLevel = detector->_debugLevel; _dumpScripts = detector->_dumpScripts; @@ -305,6 +521,13 @@ Scumm::~Scumm () delete _imuseDigital; delete _languageBuffer; delete _audioNames; + + if (_shadowPalette) + free(_shadowPalette); + + destroy(); + + delete g_debugger; } void Scumm::scummInit() { @@ -468,7 +691,6 @@ void Scumm::initScummVars() { _vars[VAR_SOUNDPARAM] = 0; _vars[VAR_SOUNDPARAM2] = 0; _vars[VAR_SOUNDPARAM3] = 0; - if (_features & GF_AFTER_V6) _vars[VAR_V6_EMSSPACE] = 10000; @@ -478,7 +700,7 @@ void Scumm::initScummVars() { // Setup light _vars[VAR_CURRENT_LIGHTS] = LIGHTMODE_actor_base | LIGHTMODE_actor_color | LIGHTMODE_screen; } else { - _vars[VAR_V6_EMSSPACE] = 10000; + _vars[VAR_V6_EMSSPACE] = 10000; } if (_features & GF_AFTER_V8) { // Fixme: How do we deal with non-cd installs? @@ -492,7 +714,11 @@ void Scumm::initScummVars() { void Scumm::checkRange(int max, int min, int no, const char *str) { if (no < min || no > max) { +#ifdef __PALM_OS__ + char buf[256]; // 1024 is too big overflow the stack +#else char buf[1024]; +#endif sprintf(buf, str, no); error("Value %d is out of bounds (%d,%d) in script %d (%s)", no, min, max, vm.slot[_curExecScript].number, buf); @@ -610,7 +836,11 @@ load_game: displayError(false, errMsg, filename); } else if (_saveLoadFlag == 1 && _saveLoadSlot != 0 && !_saveLoadCompatible) { // Display "Save succesful" message, except for auto saves +#ifdef __PALM_OS__ + char buf[256]; // 1024 is too big overflow the stack +#else char buf[1024]; +#endif sprintf(buf, errMsg, filename); Dialog *dialog = new MessageDialog(_newgui, buf, 1500, false); @@ -1331,7 +1561,11 @@ void Scumm::optionsDialog() { } char Scumm::displayError(bool showCancel, const char *message, ...) { +#ifdef __PALM_OS__ + char buf[256], result; // 1024 is too big overflow the stack +#else char buf[1024], result; +#endif va_list va; va_start(va, message); @@ -1446,7 +1680,7 @@ void Scumm::processKbd() { _vars[VAR_CHARINC] = _defaultTalkDelay / 20; } else if (_lastKeyHit == '~' || _lastKeyHit == '#') { // Debug console - g_debugger.attach(this, NULL); + g_debugger->attach(this, NULL); } _mouseButStat = _lastKeyHit; @@ -1638,14 +1872,13 @@ void Scumm::errorString(const char *buf1, char *buf2) { strcpy(buf2, buf1); } - // Unless an error -originated- within the debugger, spawn the debugger. Otherwise - // exit out normally. - if (!_debugger) { - printf("%s", buf2); // (Print it again in-case debugger segfaults) - g_debugger.attach(this, buf2); - g_debugger.on_frame(); - } - + // Unless an error -originated- within the debugger, spawn the debugger. Otherwise + // exit out normally. + if (!_debugger) { + printf("%s", buf2); // (Print it again in-case debugger segfaults) + g_debugger->attach(this, buf2); + g_debugger->on_frame(); + } } void Scumm::waitForTimer(int msec_delay) { @@ -1693,7 +1926,7 @@ void Scumm::parseEvents() { else if (event.kbd.keycode == 'g') _fastMode ^= 2; else if ((event.kbd.keycode == 'd') && (!_system->property(OSystem::PROP_GET_FULLSCREEN, 0))) - g_debugger.attach(this, NULL); + g_debugger->attach(this, NULL); else if (event.kbd.keycode == 's') resourceStats(); else @@ -1716,7 +1949,7 @@ void Scumm::parseEvents() { case OSystem::EVENT_LBUTTONDOWN: _leftBtnPressed |= msClicked|msDown; -#ifdef _WIN32_WCE +#if defined(_WIN32_WCE) || defined(__PALM_OS__) mouse.x = event.mouse.x; mouse.y = event.mouse.y; #endif @@ -1724,7 +1957,7 @@ void Scumm::parseEvents() { case OSystem::EVENT_RBUTTONDOWN: _rightBtnPressed |= msClicked|msDown; -#ifdef _WIN32_WCE +#if defined(_WIN32_WCE) || defined(__PALM_OS__) mouse.x = event.mouse.x; mouse.y = event.mouse.y; #endif @@ -1798,6 +2031,10 @@ void Scumm::mainRun() { int new_time; for(;;) { +#ifdef __PALM_OS__ + if (_quit) // palmfixme : need to check for autosave on exit + return; +#endif updatePalette(); _system->update_screen(); @@ -1813,12 +2050,20 @@ void Scumm::mainRun() { void Scumm::launch() { gdi._vm = this; +#ifdef __PALM_OS__ + // PALMOS : check if this value is correct with palm, + // old value 450000 doesn't work anymore (return _fntPtr = NULL in zak256, not tested with others) + // 1500000 is too big and make ScummVM crashes : MemMove to NULL or immediate exit if try to allocate + // memory with new operator + _maxHeapThreshold = 550000; +#else // Since the new costumes are very big, we increase the heap limit, to avoid having // to constantly reload stuff from the data files. if (_features & GF_NEW_COSTUMES) _maxHeapThreshold = 1500000; else _maxHeapThreshold = 450000; +#endif _minHeapThreshold = 400000; _verbRedraw = false; diff --git a/scumm/sound.cpp b/scumm/sound.cpp index 716decf6ea..7b7f6ed5f6 100644 --- a/scumm/sound.cpp +++ b/scumm/sound.cpp @@ -32,6 +32,8 @@ #include "common/util.h" Sound::Sound(Scumm *parent) { + memset(this,0,sizeof(Sound)); // palmos + _scumm = parent; _nameBundleMusic = NULL; _musicBundleBufFinal = NULL; @@ -41,6 +43,10 @@ Sound::Sound(Scumm *parent) { } Sound::~Sound() { + if (_sfxFile) { + _sfxFile->close(); + delete _sfxFile; + } } void Sound::addSoundToQueue(int sound) { |