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author | Peter Kohaut | 2016-10-04 18:19:45 +0200 |
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committer | Peter Kohaut | 2016-10-04 18:19:45 +0200 |
commit | 2b835eb14dd5974b89e860066140ee35243f1c9a (patch) | |
tree | 4df990516a3e34f19563ce83c3e5fe7e9d5b2036 | |
parent | 6547c35e15252fd24f260ebd6b8f01d9edd01aa2 (diff) | |
download | scummvm-rg350-2b835eb14dd5974b89e860066140ee35243f1c9a.tar.gz scummvm-rg350-2b835eb14dd5974b89e860066140ee35243f1c9a.tar.bz2 scummvm-rg350-2b835eb14dd5974b89e860066140ee35243f1c9a.zip |
BLADERUNNER: added missing license & code formatting
-rw-r--r-- | engines/bladerunner/obstacles.cpp | 30 |
1 files changed, 26 insertions, 4 deletions
diff --git a/engines/bladerunner/obstacles.cpp b/engines/bladerunner/obstacles.cpp index 3c9552d231..61d21430ea 100644 --- a/engines/bladerunner/obstacles.cpp +++ b/engines/bladerunner/obstacles.cpp @@ -1,14 +1,36 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + #include "bladerunner/obstacles.h" #include "bladerunner/bladerunner.h" namespace BladeRunner { -Obstacles::Obstacles(BladeRunnerEngine* vm) { +Obstacles::Obstacles(BladeRunnerEngine *vm) { _vm = vm; _polygons = new ObstaclesPolygon[50]; _polygons2 = new ObstaclesPolygon[50]; - _unknown = new int[50]; + _unknown = new int[50]; clear(); } @@ -19,10 +41,10 @@ Obstacles::~Obstacles() { } void Obstacles::clear() { - for(int i = 0; i < 50; i++) { + for (int i = 0; i < 50; i++) { _polygons[i]._isPresent = false; _polygons[i]._verticesCount = 0; - for(int j = 0; j < 160; j++) { + for (int j = 0; j < 160; j++) { _polygons[i]._vertices[j].x = 0.0f; _polygons[i]._vertices[j].y = 0.0f; } |