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authorBorja Lorente2016-07-13 15:31:07 +0200
committerBorja Lorente2016-08-14 18:54:52 +0200
commit2ba8b1ca8c418e3c3b3f5d90155e1a76eb95f16e (patch)
tree163b5156587602bf10048eca85f1561b637f017e
parent777923be660749e792d993be9f8f2c08fb801dc4 (diff)
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MACVENTURE: FIx pesky random drag selection
-rw-r--r--engines/macventure/gui.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/engines/macventure/gui.cpp b/engines/macventure/gui.cpp
index 71a7d0c132..a056e1ba23 100644
--- a/engines/macventure/gui.cpp
+++ b/engines/macventure/gui.cpp
@@ -716,8 +716,8 @@ void Gui::drawDraggedObject() {
ImageAsset *asset = _assets[_draggedObj.id];
_draggedSurface.create(asset->getWidth(), asset->getHeight(), _screen.format);
- //_screen.copyRectToSurface(_draggedSurface, _draggedObj.pos.x, _draggedObj.pos.y,
- // Common::Rect(asset->getWidth() - 1, asset->getHeight() - 1));
+ _screen.copyRectToSurface(_draggedSurface, _draggedObj.pos.x, _draggedObj.pos.y,
+ Common::Rect(asset->getWidth() - 1, asset->getHeight() - 1));
asset->blitInto(&_draggedSurface, 0, 0, kBlitBIC);
@@ -936,14 +936,8 @@ WindowReference Gui::findObjWindow(ObjID objID) {
return kNoWindow;
}
-bool Gui::canBeSelected(ObjID obj, const Common::Event &event, const Common::Rect &clickRect, WindowReference ref) {
- return (_engine->isObjVisible(obj) &&
- _engine->isObjClickable(obj) &&
- isRectInsideObject(clickRect, obj));
-}
-
void Gui::checkSelect(const WindowData &data, const Common::Event &event, const Common::Rect &clickRect, WindowReference ref) {
- ObjID child;
+ ObjID child = 0;
for (Common::Array<DrawableObject>::const_iterator it = data.children.begin(); it != data.children.end(); it++) {
if (canBeSelected((*it).obj, event, clickRect, ref)) {
child = (*it).obj;
@@ -952,6 +946,12 @@ void Gui::checkSelect(const WindowData &data, const Common::Event &event, const
if (child != 0) selectDraggable(child, ref, event.mouse);
}
+bool Gui::canBeSelected(ObjID obj, const Common::Event &event, const Common::Rect &clickRect, WindowReference ref) {
+ return (_engine->isObjVisible(obj) &&
+ _engine->isObjClickable(obj) &&
+ isRectInsideObject(clickRect, obj));
+}
+
bool Gui::isRectInsideObject(Common::Rect target, ObjID obj) {
if (_assets.contains(obj) &&
//_engine->isObjClickable(obj) &&
@@ -993,7 +993,7 @@ void Gui::handleDragRelease(Common::Point pos, bool shiftPressed, bool isDoubleC
ObjID destObject = getWindowData(destinationWindow).objRef;
pos -= (_draggedObj.startPos - _draggedObj.mouseOffset);
pos = localize(pos, _draggedObj.startWin, destinationWindow);
- debug("drop the object at obj %d, pos (%d, %d)", destObject, pos.x, pos.y);
+ debug("drop the object %d at obj %d, pos (%d, %d)", _draggedObj.id, destObject, pos.x, pos.y);
_engine->handleObjectDrop(_draggedObj.id, pos, destObject);
}