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author | Cameron Cawley | 2019-12-23 23:33:33 +0000 |
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committer | Cameron Cawley | 2019-12-23 23:33:33 +0000 |
commit | 2be6820d703a2333776b77e521dba336bc5b08f1 (patch) | |
tree | b552d08af599c01a558df45ce6c74bfc2fa41427 | |
parent | cf7b86ceb99fbb977bcdf1731200182f1df024de (diff) | |
download | scummvm-rg350-2be6820d703a2333776b77e521dba336bc5b08f1.tar.gz scummvm-rg350-2be6820d703a2333776b77e521dba336bc5b08f1.tar.bz2 scummvm-rg350-2be6820d703a2333776b77e521dba336bc5b08f1.zip |
LURE: Fix crash in detection code when compiling with TTS enabled
-rw-r--r-- | engines/lure/detection.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/engines/lure/detection.cpp b/engines/lure/detection.cpp index abc766e263..be62b5b480 100644 --- a/engines/lure/detection.cpp +++ b/engines/lure/detection.cpp @@ -67,15 +67,17 @@ static const PlainGameDescriptor lureGames[] = { #define GAMEOPTION_TTS_NARRATOR GUIO_GAMEOPTIONS1 static const ADExtraGuiOptionsMap optionsList[] = { - - GAMEOPTION_TTS_NARRATOR, + { + GAMEOPTION_TTS_NARRATOR, { _s("TTS Narrator"), _s("Use TTS to read the descriptions (if TTS is available)"), "tts_narrator", false } + }, + AD_EXTRA_GUI_OPTIONS_TERMINATOR }; #endif |