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author | Eugene Sandulenko | 2014-04-21 19:50:30 +0300 |
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committer | Eugene Sandulenko | 2014-04-21 19:50:30 +0300 |
commit | 2cd896b1d62dd304448d521a9fd9920dc84937e3 (patch) | |
tree | 340906155b2731631019d0a5b8e8613d4485fced | |
parent | e593f39e18160f20a8de091b035ff3b0207e82f4 (diff) | |
download | scummvm-rg350-2cd896b1d62dd304448d521a9fd9920dc84937e3.tar.gz scummvm-rg350-2cd896b1d62dd304448d521a9fd9920dc84937e3.tar.bz2 scummvm-rg350-2cd896b1d62dd304448d521a9fd9920dc84937e3.zip |
FULLPIPE: Make debugging output less noisy
-rw-r--r-- | engines/fullpipe/behavior.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/fullpipe/behavior.cpp b/engines/fullpipe/behavior.cpp index 2e3a4e2e44..14e9c33bdf 100644 --- a/engines/fullpipe/behavior.cpp +++ b/engines/fullpipe/behavior.cpp @@ -83,7 +83,7 @@ void BehaviorManager::updateBehaviors() { if (!_isActive) return; - debug(0, "BehaviorManager::updateBehaviors()"); + debug(4, "BehaviorManager::updateBehaviors()"); for (uint i = 0; i < _behaviors.size(); i++) { BehaviorInfo *beh = _behaviors[i]; @@ -122,7 +122,7 @@ void BehaviorManager::updateBehaviors() { } void BehaviorManager::updateBehavior(BehaviorInfo *behaviorInfo, BehaviorEntry *entry) { - debug(0, "BehaviorManager::updateBehavior() %d", entry->_itemsCount); + debug(4, "BehaviorManager::updateBehavior() %d", entry->_itemsCount); for (int i = 0; i < entry->_itemsCount; i++) { BehaviorEntryInfo *bhi = entry->_items[i]; if (!(bhi->_flags & 1)) { @@ -144,7 +144,7 @@ void BehaviorManager::updateBehavior(BehaviorInfo *behaviorInfo, BehaviorEntry * } void BehaviorManager::updateStaticAniBehavior(StaticANIObject *ani, int delay, BehaviorEntry *bhe) { - debug(0, "BehaviorManager::updateStaticAniBehavior(%s)", transCyrillic((byte *)ani->_objectName)); + debug(4, "BehaviorManager::updateStaticAniBehavior(%s)", transCyrillic((byte *)ani->_objectName)); MessageQueue *mq = 0; @@ -236,7 +236,7 @@ void BehaviorInfo::clear() { } void BehaviorInfo::initAmbientBehavior(GameVar *var, Scene *sc) { - debug(0, "BehaviorInfo::initAmbientBehavior(%s)", transCyrillic((byte *)var->_varName)); + debug(4, "BehaviorInfo::initAmbientBehavior(%s)", transCyrillic((byte *)var->_varName)); clear(); _itemsCount = 1; @@ -260,7 +260,7 @@ void BehaviorInfo::initAmbientBehavior(GameVar *var, Scene *sc) { } void BehaviorInfo::initObjectBehavior(GameVar *var, Scene *sc, StaticANIObject *ani) { - debug(0, "BehaviorInfo::initObjectBehavior(%s)", transCyrillic((byte *)var->_varName)); + debug(4, "BehaviorInfo::initObjectBehavior(%s)", transCyrillic((byte *)var->_varName)); clear(); |