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author | Tony Puccinelli | 2010-08-13 05:58:11 +0000 |
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committer | Tony Puccinelli | 2010-08-13 05:58:11 +0000 |
commit | 2cd99b449f9a42f8d9cc45ae4902e326f8925bd8 (patch) | |
tree | 068f35430082a246f068c4414ac906df4eb4e964 | |
parent | 62d8126df0ec90a9b1f3b660fce769631c57208e (diff) | |
download | scummvm-rg350-2cd99b449f9a42f8d9cc45ae4902e326f8925bd8.tar.gz scummvm-rg350-2cd99b449f9a42f8d9cc45ae4902e326f8925bd8.tar.bz2 scummvm-rg350-2cd99b449f9a42f8d9cc45ae4902e326f8925bd8.zip |
refactored NEW_PLUGIN_DESIGN_FIRST_REFINEMENT define into ONE_PLUGIN_AT_A_TIME
svn-id: r52058
-rw-r--r-- | backends/platform/ds/arm9/makefile | 4 | ||||
-rw-r--r-- | backends/platform/ps2/Makefile.ps2 | 2 | ||||
-rw-r--r-- | backends/plugins/arm-loader.cpp | 2 | ||||
-rw-r--r-- | backends/plugins/mips-loader.cpp | 2 | ||||
-rw-r--r-- | base/main.cpp | 4 | ||||
-rw-r--r-- | base/plugins.cpp | 4 | ||||
-rw-r--r-- | gui/launcher.cpp | 2 |
7 files changed, 10 insertions, 10 deletions
diff --git a/backends/platform/ds/arm9/makefile b/backends/platform/ds/arm9/makefile index 75a2e68ec5..3f3c46b452 100644 --- a/backends/platform/ds/arm9/makefile +++ b/backends/platform/ds/arm9/makefile @@ -237,7 +237,7 @@ CXXFLAGS= $(CFLAGS) -Wno-non-virtual-dtor -Wno-unknown-pragmas -Wno-reorder \ ASFLAGS = -mcpu=arm9tdmi -mthumb-interwork -DEFINES += -D__DS__ -DNDS -DARM9 -DNONSTANDARD_PORT -DDISABLE_FANCY_THEMES -DVECTOR_RENDERER_FORMAT=1555 -DDISABLE_DOSBOX_OPL -DDISABLE_DEFAULT_SAVEFILEMANAGER -DELF_LOADER_TARGET -DARM -DARM_TARGET -DNEW_PLUGIN_DESIGN_FIRST_REFINEMENT +DEFINES += -D__DS__ -DNDS -DARM9 -DNONSTANDARD_PORT -DDISABLE_FANCY_THEMES -DVECTOR_RENDERER_FORMAT=1555 -DDISABLE_DOSBOX_OPL -DDISABLE_DEFAULT_SAVEFILEMANAGER -DELF_LOADER_TARGET -DARM -DARM_TARGET -DONE_PLUGIN_AT_A_TIME ifdef USE_MAD DEFINES += -DUSE_MAD endif @@ -362,7 +362,7 @@ include $(srcdir)/Makefile.common semiclean: $(RM) $(portdir)/source/dsoptions.o $(portdir)/source/dsmain.o $(FAT_OBJS) $(DATA_OBJS) $(portdir)/source/wordcompletion.o $(portdir)/source/dsoptions.o -clean: +clean: #TODO: Manual removal of engine, plugins, etc. isn't very elegant! $(RM) $(OBJS) $(EXECUTABLE) rm -rf *.h engines plugins graphics gui common sound backends base map.txt scummvm.nds scummvm.ds.gba diff --git a/backends/platform/ps2/Makefile.ps2 b/backends/platform/ps2/Makefile.ps2 index f836bd3eaa..53f9b51360 100644 --- a/backends/platform/ps2/Makefile.ps2 +++ b/backends/platform/ps2/Makefile.ps2 @@ -78,7 +78,7 @@ DEPDIR = .deps TARGET = elf/scummvm.elf DEFINES += -DUSE_VORBIS -DUSE_TREMOR -DUSE_MAD -DUSE_ZLIB -DFORCE_RTL -DDISABLE_SAVEGAME_SORTING -D_EE -D__PLAYSTATION2__ -G2 -O2 -Wall -Wno-multichar -fno-rtti -fno-exceptions -DNO_ADAPTOR -DEFINES += -DELF_LOADER_TARGET -DMIPS_TARGET#-DNEW_PLUGIN_DESIGN_FIRST_REFINEMENT +DEFINES += -DELF_LOADER_TARGET -DMIPS_TARGET#-DONE_PLUGIN_AT_A_TIME INCLUDES = $(addprefix -I$(PS2_EXTRA),$(PS2_EXTRA_INCS)) INCLUDES += -I $(PS2SDK)/ee/include -I $(PS2SDK)/common/include -I ./common -I . -I $(srcdir) -I $(srcdir)/engines diff --git a/backends/plugins/arm-loader.cpp b/backends/plugins/arm-loader.cpp index d8ed083962..916516aed9 100644 --- a/backends/plugins/arm-loader.cpp +++ b/backends/plugins/arm-loader.cpp @@ -30,7 +30,7 @@ #include "dsmain.h" #include "arm-loader.h" -#define __DEBUG_PLUGINS__ +//#define __DEBUG_PLUGINS__ #ifdef __DEBUG_PLUGINS__ #define DBG(x,...) consolePrintf(x, ## __VA_ARGS__) diff --git a/backends/plugins/mips-loader.cpp b/backends/plugins/mips-loader.cpp index 7b59a2cffa..dfa2765cfa 100644 --- a/backends/plugins/mips-loader.cpp +++ b/backends/plugins/mips-loader.cpp @@ -27,7 +27,7 @@ #include "mips-loader.h" -#define __DEBUG_PLUGINS__ +//#define __DEBUG_PLUGINS__ #ifdef __DEBUG_PLUGINS__ #define DBG(x,...) printf(x, ## __VA_ARGS__) diff --git a/base/main.cpp b/base/main.cpp index 028f25dff2..17acf58266 100644 --- a/base/main.cpp +++ b/base/main.cpp @@ -106,7 +106,7 @@ static const EnginePlugin *detectPlugin() { printf("User picked target '%s' (gameid '%s')...\n", ConfMan.getActiveDomainName().c_str(), gameid.c_str()); printf("%s", " Looking for a plugin supporting this gameid... "); -#if defined(NEW_PLUGIN_DESIGN_FIRST_REFINEMENT) && defined(DYNAMIC_MODULES) +#if defined(ONE_PLUGIN_AT_A_TIME) && defined(DYNAMIC_MODULES) GameDescriptor game = EngineMan.findGameOnePlugAtATime(gameid, &plugin); #else GameDescriptor game = EngineMan.findGame(gameid, &plugin); @@ -344,7 +344,7 @@ extern "C" int scummvm_main(int argc, const char * const argv[]) { settings.erase("debugflags"); } -#if defined(NEW_PLUGIN_DESIGN_FIRST_REFINEMENT) && defined(DYNAMIC_MODULES) //note: I'm going to refactor this name later :P +#if defined(ONE_PLUGIN_AT_A_TIME) && defined(DYNAMIC_MODULES) // Only load non-engine plugins and first engine plugin initially in this case. PluginManager::instance().loadFirstPlugin(); //This should be the only call to loadFirstPlugin external to the PluginManager class. #else diff --git a/base/plugins.cpp b/base/plugins.cpp index aac18c4173..dfb1d85141 100644 --- a/base/plugins.cpp +++ b/base/plugins.cpp @@ -464,7 +464,7 @@ GameList EngineManager::detectGames(const Common::FSList &fslist) const { GameList candidates; EnginePlugin::List plugins; EnginePlugin::List::const_iterator iter; -#if defined(NEW_PLUGIN_DESIGN_FIRST_REFINEMENT) && defined(DYNAMIC_MODULES) +#if defined(ONE_PLUGIN_AT_A_TIME) && defined(DYNAMIC_MODULES) do { #endif plugins = getPlugins(); @@ -473,7 +473,7 @@ GameList EngineManager::detectGames(const Common::FSList &fslist) const { for (iter = plugins.begin(); iter != plugins.end(); ++iter) { candidates.push_back((**iter)->detectGames(fslist)); } -#if defined(NEW_PLUGIN_DESIGN_FIRST_REFINEMENT) && defined(DYNAMIC_MODULES) +#if defined(ONE_PLUGIN_AT_A_TIME) && defined(DYNAMIC_MODULES) } while (PluginManager::instance().loadNextPlugin()); #endif return candidates; diff --git a/gui/launcher.cpp b/gui/launcher.cpp index bc5debd9cd..ae91ae3a57 100644 --- a/gui/launcher.cpp +++ b/gui/launcher.cpp @@ -875,7 +875,7 @@ void LauncherDialog::loadGame(int item) { const EnginePlugin *plugin = 0; -#if defined(NEW_PLUGIN_DESIGN_FIRST_REFINEMENT) && defined(DYNAMIC_MODULES) +#if defined(ONE_PLUGIN_AT_A_TIME) && defined(DYNAMIC_MODULES) EngineMan.findGameOnePlugAtATime(gameId, &plugin); #else EngineMan.findGame(gameId, &plugin); |