aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJames Brown2003-01-09 08:23:44 +0000
committerJames Brown2003-01-09 08:23:44 +0000
commit2cefb8a4a846f487f7aab72ba414ad60e09e0b83 (patch)
treefa86e0100c75a94df440696fb521466b36426f88
parent819a96d05bbc79eff8453b1206c986638fa766f1 (diff)
downloadscummvm-rg350-2cefb8a4a846f487f7aab72ba414ad60e09e0b83.tar.gz
scummvm-rg350-2cefb8a4a846f487f7aab72ba414ad60e09e0b83.tar.bz2
scummvm-rg350-2cefb8a4a846f487f7aab72ba414ad60e09e0b83.zip
Disable smush again, and apply patch 664890 ('Silencing the music')
svn-id: r6366
-rw-r--r--scumm/imuse_digi.cpp8
-rw-r--r--scumm/script_v8.cpp6
2 files changed, 11 insertions, 3 deletions
diff --git a/scumm/imuse_digi.cpp b/scumm/imuse_digi.cpp
index 15eb5da94e..92fab59a5c 100644
--- a/scumm/imuse_digi.cpp
+++ b/scumm/imuse_digi.cpp
@@ -1031,6 +1031,8 @@ int32 IMuseDigital::doCommand(int a, int b, int c, int d, int e, int f, int g, i
tmp /= 2;
}
_channel[chan]._volumeFadeStep = tmp;
+ printf("volumeFade is %d, step is %d\n", d, tmp);
+
return 0;
default:
warning("IMuseDigital::doCommand 14 DEFAULT sub command %d", sub_cmd);
@@ -1059,6 +1061,12 @@ int32 IMuseDigital::doCommand(int a, int b, int c, int d, int e, int f, int g, i
}
}
} else if (_scumm->_gameId == GID_CMI) {
+ if (b == 1000) { // STATE_NULL
+ // FIXME: Fade this out properly, in the same increments as the real engine
+ _scumm->_sound->stopBundleMusic();
+ return 0;
+ }
+
for(l = 0;; l++) {
if (_comiStateMusicTable[l].index == -1) {
return 1;
diff --git a/scumm/script_v8.cpp b/scumm/script_v8.cpp
index 42f6ae7a7f..186e95d7ee 100644
--- a/scumm/script_v8.cpp
+++ b/scumm/script_v8.cpp
@@ -1310,9 +1310,9 @@ void Scumm_v8::o8_startVideo()
warning("o8_startVideo(%s/%s)", getGameDataPath(), (char*)_scriptPointer);
- ScummRenderer * sr = new ScummRenderer(this, 1000/14);
- SmushPlayer * sp = new SmushPlayer(sr);
- sp->play((char*)_scriptPointer, getGameDataPath());
+ //ScummRenderer * sr = new ScummRenderer(this, 1000/14);
+ //SmushPlayer * sp = new SmushPlayer(sr);
+ //sp->play((char*)_scriptPointer, getGameDataPath());
_scriptPointer += len + 1;
}