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author | Torbjörn Andersson | 2004-12-03 13:39:00 +0000 |
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committer | Torbjörn Andersson | 2004-12-03 13:39:00 +0000 |
commit | 2cfdcb5a59dec0e66e81dc91be142224156de473 (patch) | |
tree | 7236a27b110911b62ce62e10c926c5ab73799d7f | |
parent | 75645cbd40fd65377caf473b9f1e5eab81d8b462 (diff) | |
download | scummvm-rg350-2cfdcb5a59dec0e66e81dc91be142224156de473.tar.gz scummvm-rg350-2cfdcb5a59dec0e66e81dc91be142224156de473.tar.bz2 scummvm-rg350-2cfdcb5a59dec0e66e81dc91be142224156de473.zip |
Stop sounds at the beginning of a scene. Two reasons: we already stop
voices at the same time, and I didn't want the looping background sound in
the IHNM intro to keep playing if escaping during the "hate speech".
svn-id: r15975
-rw-r--r-- | saga/scene.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/saga/scene.cpp b/saga/scene.cpp index 3e423dbd19..7496029950 100644 --- a/saga/scene.cpp +++ b/saga/scene.cpp @@ -977,6 +977,7 @@ int Scene::defaultScene(int param, SCENE_INFO *scene_info) { switch (param) { case SCENE_BEGIN: _vm->_sound->stopVoice(); + _vm->_sound->stopSound(); if (_desc.musicRN >= 0) { event.type = ONESHOT_EVENT; |