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author | Paul Gilbert | 2014-04-26 22:35:28 -0400 |
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committer | Paul Gilbert | 2014-04-26 22:35:28 -0400 |
commit | 2cff7557fe57581c578b8eb17e099597ee33cbc1 (patch) | |
tree | 91734b3a96dd5c2fe959ba0a0f801dcac958b7a0 | |
parent | 6405d96ae487d0a29e6f641eaa4fdb55570586d9 (diff) | |
download | scummvm-rg350-2cff7557fe57581c578b8eb17e099597ee33cbc1.tar.gz scummvm-rg350-2cff7557fe57581c578b8eb17e099597ee33cbc1.tar.bz2 scummvm-rg350-2cff7557fe57581c578b8eb17e099597ee33cbc1.zip |
MADS: Beginnings of full screen dialogs
-rw-r--r-- | engines/mads/game.cpp | 14 | ||||
-rw-r--r-- | engines/mads/nebular/dialogs_nebular.cpp | 240 | ||||
-rw-r--r-- | engines/mads/nebular/dialogs_nebular.h | 78 |
3 files changed, 329 insertions, 3 deletions
diff --git a/engines/mads/game.cpp b/engines/mads/game.cpp index 9a5ec1264b..d9d1fea0bb 100644 --- a/engines/mads/game.cpp +++ b/engines/mads/game.cpp @@ -423,6 +423,20 @@ void Game::handleKeypress(const Common::Event &event) { } } + switch (event.kbd.keycode) { + case Common::KEYCODE_F1: + _vm->_dialogs->_pendingDialog = DIALOG_GAME_MENU; + break; + case Common::KEYCODE_F5: + _vm->_dialogs->_pendingDialog = DIALOG_SAVE; + break; + case Common::KEYCODE_F7: + _vm->_dialogs->_pendingDialog = DIALOG_RESTORE; + break; + default: + break; + } + warning("TODO: handleKeypress - %d", (int)event.kbd.keycode); } diff --git a/engines/mads/nebular/dialogs_nebular.cpp b/engines/mads/nebular/dialogs_nebular.cpp index 3606830abc..98e05ade25 100644 --- a/engines/mads/nebular/dialogs_nebular.cpp +++ b/engines/mads/nebular/dialogs_nebular.cpp @@ -320,6 +320,246 @@ bool DialogsNebular::commandCheck(const char *idStr, Common::String &valStr, return true; } +void DialogsNebular::showDialog() { + switch (_pendingDialog) { + case DIALOG_GAME_MENU: + //GameMenuDialog::show(); + break; + } +} + +/*------------------------------------------------------------------------*/ + +ScreenDialog::DialogLine::DialogLine() { + _state = 0; + _textDisplayIndex = -1; + _font = nullptr; + _widthAdjust = 0; +} + +ScreenDialog::DialogLine::DialogLine(const Common::String &s) { + _state = 0; + _textDisplayIndex = -1; + _font = nullptr; + _widthAdjust = -1; + _msg = s; +} + +/*------------------------------------------------------------------------*/ + +ScreenDialog::ScreenDialog(MADSEngine *vm) : _vm(vm), + _savedSurface(MADS_SCREEN_WIDTH, MADS_SCREEN_HEIGHT) { + Game &game = *_vm->_game; + Scene &scene = game._scene; + + _v1 = 0; + _selectedLine = 0; + _dirFlag = false; + _textLineCount = 0; + + game.loadQuoteSet(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, + 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, + 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 0); + game._kernelMode = KERNEL_ROOM_PRELOAD; + _vm->_events->waitCursor(); + scene.clearVocab(); + scene._dynamicHotspots.clear(); + _vm->_dialogs->_defaultPosition = Common::Point(-1, -1); + + bool palFlag = false; + int nextSceneId = scene._nextSceneId; + int currentSceneId = scene._currentSceneId; + int priorSceneId = scene._priorSceneId; + + if (_vm->_dialogs->_pendingDialog == DIALOG_DIFFICULTY) { + palFlag = true; + } else { + _vm->_palette->initPalette(); + } + scene.loadScene(_screenId, game._aaName, palFlag); + + scene._priorSceneId = priorSceneId; + scene._currentSceneId = currentSceneId; + scene._nextSceneId = nextSceneId; + _vm->_screen._offset.y = 22; + _vm->_sound->pauseNewCommands(); + _vm->_events->initVars(); + game._kernelMode = KERNEL_ROOM_INIT; + + SpriteAsset *menuSprites = new SpriteAsset(_vm, "*MENU", 0); + _menuSpritesIndex = scene._sprites.add(menuSprites); + + byte pal[768]; + if (_vm->_screenFade) { + Common::fill(&pal[0], &pal[PALETTE_SIZE], 0); + _vm->_palette->setFullPalette(pal); + } else { + _vm->_palette->getFullPalette(pal); + _vm->_palette->fadeOut(pal, 0, PALETTE_COUNT, 16, 1, 1, 0, 0, 0); + } + + _vm->_screen.copyTo(&_savedSurface); + /* + _vm->_screen.hLine(0, 0, MADS_SCREEN_WIDTH, 2); + _vm->_screen.copyRectToScreen(Common::Rect(0, _vm->_screen._offset.y, + MADS_SCREEN_WIDTH, _vm->_screen._offset.y + 1)); + _vm->_screen.copyRectToScreen(Common::Rect(0, _vm->_screen._offset.y + 157, + MADS_SCREEN_WIDTH, _vm->_screen._offset.y + 157)); + */ + + game._fx = _vm->_screenFade == SCREEN_FADE_SMOOTH ? + kCenterVertTransition : kTransitionFadeIn; + game._trigger = 0; + _vm->_events->setCursor(CURSOR_ARROW); + + _vm->_palette->setEntry(10, 0, 63, 0); + _vm->_palette->setEntry(11, 0, 45, 0); + _vm->_palette->setEntry(12, 63, 63, 0); + _vm->_palette->setEntry(13, 45, 45, 0); + _vm->_palette->setEntry(14, 63, 63, 63); + _vm->_palette->setEntry(15, 45, 45, 45); +} + +void ScreenDialog::clearLines() { + Scene &scene = _vm->_game->_scene; + _lines.clear(); + scene._spriteSlots.fullRefresh(true); +} + +void ScreenDialog::addQuote(int id1, int id2, DialogTextAlign align, + const Common::Point &pt, Font *font) { + Common::String msg = _vm->_game->getQuote(id1); + + if (id2 > 0) { + msg += " "; + msg += _vm->_game->getQuote(id2); + } + + addLine(msg, align, pt, font); +} + +void ScreenDialog::addLine(const Common::String &msg, DialogTextAlign align, + const Common::Point &pt, Font *font) { + Scene &scene = _vm->_game->_scene; + DialogLine *line; + + if (_lineIndex < (int)_lines.size()) { + if (_lines.size() >= 20) + goto finish; + + _lines.push_back(msg); + line = &_lines[_lines.size() - 1]; + } else { + line = &_lines[_lineIndex]; + if (msg.compareToIgnoreCase(msg)) + goto finish; + + if (line->_textDisplayIndex >= 0) { + TextDisplay &textDisplay = scene._textDisplay[line->_textDisplayIndex]; + if (textDisplay._active) { + textDisplay._expire = -1; + if (_textLineCount < 20) { + textDisplay._msg = msg; + ++_textLineCount; + } + } + } + } + + line->_font = font; + line->_state = 0; + line->_pos = pt; + line->_widthAdjust = -1; + line->_textDisplayIndex = -1; + + int xOffset; + switch (align) { + case ALIGN_CENTER: + xOffset = (MADS_SCREEN_WIDTH / 2) - font->getWidth(msg, -1) / 2; + line->_pos.x += xOffset; + break; + + case ALIGN_AT_CENTER: { + const char *msgP = msg.c_str(); + const char *ch = strchr(msgP, '@'); + if (ch) { + xOffset = (MADS_SCREEN_WIDTH / 2) - font->getWidth( + Common::String(msgP, ch), line->_widthAdjust); + line->_pos.x += xOffset; + } + break; + } + + case ALIGN_RIGHT: + xOffset = font->getWidth(msg, -1); + line->_pos.x -= xOffset; + break; + + default: + break; + } + +finish: + ++_lineIndex; +} + + +void ScreenDialog::initVars() { + _v1 = -1; + _selectedLine = -1; + _lineIndex = 0; + _enterFlag = false; + _textLineCount = 0; +} + +void ScreenDialog::chooseBackground() { + switch (_vm->_game->_currentSectionNumber) { + case 1: + case 2: + _screenId = 921; + break; + case 3: + case 4: + _screenId = 922; + break; + case 5: + case 6: + case 7: + _screenId = 923; + break; + case 8: + _screenId = 924; + break; + default: + _screenId = 920; + break; + } +} + +void ScreenDialog::setFrame(int frameNumber, int depth) { + Scene &scene = _vm->_game->_scene; + SpriteSlot &spriteSlot = scene._spriteSlots[scene._spriteSlots.add()]; + spriteSlot._flags = IMG_UPDATE; + spriteSlot._seqIndex = 1; + spriteSlot._spritesIndex = _menuSpritesIndex; + spriteSlot._frameNumber = frameNumber; + +} + +/*------------------------------------------------------------------------*/ + +GameMenuDialog::GameMenuDialog(MADSEngine *vm) : ScreenDialog(vm) { + clearLines(); + setFrame(1, 2); +} + +void GameMenuDialog::addLines() { + initVars(); + Font *font = _vm->_font->getFont(FONT_CONVERSATION); + int top = 78 - (font->getHeight() + 2) * 12; + addQuote(10, 0, ALIGN_CENTER, Common::Point(0, top), font); + // TODO +} } // End of namespace Nebular diff --git a/engines/mads/nebular/dialogs_nebular.h b/engines/mads/nebular/dialogs_nebular.h index 041dedadd5..b5ee090efa 100644 --- a/engines/mads/nebular/dialogs_nebular.h +++ b/engines/mads/nebular/dialogs_nebular.h @@ -47,9 +47,7 @@ private: bool commandCheck(const char *idStr, Common::String &valStr, const Common::String &command); public: - virtual void showDialog() { - warning("TODO: showDialog"); - } + virtual void showDialog(); virtual void showItem(int objectId, int msgId, int arg); @@ -84,6 +82,80 @@ public: bool show(); }; +enum DialogTextAlign { ALIGN_CENTER = -1, ALIGN_AT_CENTER = -2, ALIGN_RIGHT = -3 }; + +class ScreenDialog { + struct DialogLine { + int _state; + Common::Point _pos; + int _textDisplayIndex; + Common::String _msg; + Font *_font; + int _widthAdjust; + + DialogLine(); + DialogLine(const Common::String &s); + }; +protected: + MADSEngine *_vm; + MSurface _savedSurface; + Common::Array<DialogLine> _lines; + int _v1; + int _selectedLine; + bool _dirFlag; + int _screenId; + int _menuSpritesIndex; + int _lineIndex; + bool _enterFlag; + int _textLineCount; + + /** + * Reset the lines list for the dialog + */ + void clearLines(); + + /** + * Add a quote to the lines list + */ + void addQuote(int id1, int id2, DialogTextAlign align, const Common::Point &pt, Font *font); + + /** + * Adds a line to the lines list + */ + void addLine(const Common::String &msg, DialogTextAlign align, const Common::Point &pt, Font *font); + + /** + * Initializes variables + */ + void initVars(); + + /** + * Sets the display for the screen background behind the dialog + */ + void setFrame(int frameNumber, int depth); + + /** + * Choose the background to display for the dialog + */ + void chooseBackground(); +public: + /** + * Constructor + */ + ScreenDialog(MADSEngine *vm); +}; + +class GameMenuDialog : public ScreenDialog { +private: + /** + * Add the lines for the Game Menu dialog + */ + void addLines(); +public: + GameMenuDialog(MADSEngine *vm); + +}; + } // End of namespace Nebular } // End of namespace MADS |