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author | uruk | 2013-07-09 17:20:42 +0200 |
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committer | uruk | 2013-07-09 17:20:42 +0200 |
commit | 2d4f710c9c14d93dabae061f54db22932e7140d9 (patch) | |
tree | 0052349c45228860d510f73d7c893e768d1a882a | |
parent | f01cbaa4e1d9d8126d6ed16d61365841f6459708 (diff) | |
download | scummvm-rg350-2d4f710c9c14d93dabae061f54db22932e7140d9.tar.gz scummvm-rg350-2d4f710c9c14d93dabae061f54db22932e7140d9.tar.bz2 scummvm-rg350-2d4f710c9c14d93dabae061f54db22932e7140d9.zip |
AVALANCHE: Trip: implement triptype::init().
-rw-r--r-- | engines/avalanche/trip6.cpp | 94 | ||||
-rw-r--r-- | engines/avalanche/trip6.h | 6 |
2 files changed, 94 insertions, 6 deletions
diff --git a/engines/avalanche/trip6.cpp b/engines/avalanche/trip6.cpp index 7fe643c9da..f5faa5b77c 100644 --- a/engines/avalanche/trip6.cpp +++ b/engines/avalanche/trip6.cpp @@ -41,6 +41,7 @@ #include "common/scummsys.h" #include "common/textconsole.h" +#include "common/file.h" /*#include "Dropdown.h"*/ @@ -48,10 +49,97 @@ namespace Avalanche { -triptype *triptype::init(byte spritenum, bool do_check, Trip *tr) { - warning("STUB: Trip::init()"); +void triptype::init(byte spritenum, bool do_check, Trip *tr) { + const int32 idshould = -1317732048; + int16 gd, gm; + byte fv/*,nds*/; + int32 id; + uint16 soa; + Common::File inf; + + if (spritenum == 177) + return; /* Already running! */ + + Common::String filename; + filename = filename.format("sprite%d.avd", spritenum); + if (!inf.open(filename)) { + warning("AVALANCHE: Trip: File not found: %s", filename.c_str()); + return; + } + + inf.seek(177); + + id = inf.readSint32LE(); + if (id != idshould) { + //output << '\7'; + inf.close(); + return; + } + + soa = inf.readUint16LE(); // Only used in the original code. + // I use it just to jump forward in the file. Should be replaced with seek(). + + byte size = inf.readByte(); // Same purpose as soa. + for (byte i = 0; i < 12; i++) { + byte be = inf.readByte(); + a.name += be; + } + + size = inf.readByte(); // Same purpose as soa. + for (byte i = 0; i < 16; i++) { + byte be = inf.readByte(); + a.comment += be; + } + + a.num = inf.readByte(); + a.xl = inf.readByte(); + a.yl = inf.readByte(); + a.seq = inf.readByte(); + a.size = inf.readUint16LE(); + a.fgc = inf.readByte(); + a.bgc = inf.readByte(); + a.accinum = inf.readByte(); + + totalnum = 0; // = 1; + xw = a.xl / 8; + if ((a.xl % 8) > 0) + xw++; + for (byte aa = 0; aa < /*nds*seq*/a.num; aa++) { + + sil[totalnum] = new siltype[11 * (a.yl + 1)]; + //getmem(sil[totalnum-1], 11 * (a.yl + 1)); + mani[totalnum] = new manitype[a.size - 6]; + //getmem(mani[totalnum-1], a.size - 6); + for (fv = 0; fv <= a.yl; fv ++) + inf.read((*sil[totalnum])[fv], xw); + //blockread(inf, (*sil[totalnum-1])[fv], xw); + inf.read(*mani[totalnum], a.size - 6); + //blockread(inf, *mani[totalnum-1], a.size - 6); + + totalnum ++; + } + + /* on; */ + x = 0; + y = 0; + quick = true; + visible = false; + xs = 3; + ys = 1; + /* if spritenum=1 then newspeed; { Just for the lights. }*/ + + homing = false; + ix = 0; + iy = 0; + step = 0; + check_me = do_check; + count = 0; + whichsprite = spritenum; + vanishifstill = false; + call_eachstep = false; + inf.close(); + _tr = tr; - return this; } void triptype::original() { diff --git a/engines/avalanche/trip6.h b/engines/avalanche/trip6.h index 954b870f1b..1c45037508 100644 --- a/engines/avalanche/trip6.h +++ b/engines/avalanche/trip6.h @@ -44,8 +44,8 @@ typedef byte manitype[2049]; // manitype = array[5..2053] of byte; typedef byte siltype[51][11]; /* 35, 4 */ struct adxtype { /* Second revision of ADX type */ - Common::String name; /* name of character */ - Common::String comment; /* comment */ + Common::String name/*[13]*/; /* name of character */ // uruk: Note to self: TRAILING /0 !!! Real size: 12 + Common::String comment/*[17]*/; /* comment */ // uruk: Same here, but 16. byte num; /* number of pictures */ byte xl, yl; /* x & y lengths of pictures */ byte seq; /* how many in one stride */ @@ -99,7 +99,7 @@ public: bool call_eachstep; /* Do we call the eachstep procedure? */ byte eachstep; - triptype *init(byte spritenum, bool do_check, Trip *tr); + void init(byte spritenum, bool do_check, Trip *tr); /* loads & sets up the sprite */ void original(); /* just sets Quick to false */ void andexor(); /* drops sprite onto screen */ |