diff options
author | Max Horn | 2002-07-07 13:14:34 +0000 |
---|---|---|
committer | Max Horn | 2002-07-07 13:14:34 +0000 |
commit | 2d73a779cbd8c029c63415b7afb69a88ad97d3da (patch) | |
tree | 2a66d6be62e830a7d00e3cf1d2c4ba5526ab0566 | |
parent | 465164a3ba557f1c468aa39bb3b3ebb00a4aa4ac (diff) | |
download | scummvm-rg350-2d73a779cbd8c029c63415b7afb69a88ad97d3da.tar.gz scummvm-rg350-2d73a779cbd8c029c63415b7afb69a88ad97d3da.tar.bz2 scummvm-rg350-2d73a779cbd8c029c63415b7afb69a88ad97d3da.zip |
applied indent to a couple of source files; added .indent.pro file with default indent settings as per readme.txt
svn-id: r4469
-rw-r--r-- | .indent.pro | 6 | ||||
-rw-r--r-- | gui/dialog.cpp | 42 | ||||
-rw-r--r-- | gui/widget.cpp | 24 | ||||
-rw-r--r-- | newgui.cpp | 18 | ||||
-rw-r--r-- | script.cpp | 51 | ||||
-rw-r--r-- | script_v1.cpp | 167 | ||||
-rw-r--r-- | script_v2.cpp | 110 |
7 files changed, 195 insertions, 223 deletions
diff --git a/.indent.pro b/.indent.pro new file mode 100644 index 0000000000..aa440244c6 --- /dev/null +++ b/.indent.pro @@ -0,0 +1,6 @@ +-br -bap -nbc -lp -ce -cdw -brs -nbad -nbc -npsl -nip -ts2 -ncs -nbs +-npcs -nbap -Tbyte -Tvoid -Tuint32 -Tuint8 -Tuint16 -Tint -Tint8 +-Tint16 -Tint32 -TArrayHeader -TMemBlkHeader -TVerbSlot -TObjectData +-TImageHeader -TRoomHeader -TCodeHeader -TResHdr -TBompHeader +-TMidiChannelAdl -TGui -TScumm -TSoundEngine -TPart -TPlayer +--line-length100
\ No newline at end of file diff --git a/gui/dialog.cpp b/gui/dialog.cpp index 31ab646236..953f1802eb 100644 --- a/gui/dialog.cpp +++ b/gui/dialog.cpp @@ -26,10 +26,10 @@ void Dialog::draw() { Widget *w = _firstWidget; - + _gui->clearArea(_x, _y, _w, _h); _gui->box(_x, _y, _w, _h); - + while (w) { w->draw(); w = w->_next; @@ -60,7 +60,7 @@ void Dialog::handleMouseMoved(int x, int y, int button) * Determine the widget at location (x,y) if any. Assumes the coordinates are * in the local coordinate system, i.e. relative to the top left of the dialog. */ -Widget* Dialog::findWidget(int x, int y) +Widget *Dialog::findWidget(int x, int y) { Widget *w = _firstWidget; while (w) { @@ -108,30 +108,30 @@ void Dialog::addButton(int x, int y, int w, int h, char hotkey, int resID, uint3 #pragma mark - enum { - kSaveCmd = 'SAVE', - kLoadCmd = 'LOAD', - kPlayCmd = 'PLAY', - kOptionsCmd = 'OPTN', - kQuitCmd = 'QUIT' + kSaveCmd = 'SAVE', + kLoadCmd = 'LOAD', + kPlayCmd = 'PLAY', + kOptionsCmd = 'OPTN', + kQuitCmd = 'QUIT' }; -SaveLoadDialog::SaveLoadDialog(NewGui *gui) - : Dialog(gui, 30, 20, 260, 124) +SaveLoadDialog::SaveLoadDialog(NewGui * gui) +:Dialog(gui, 30, 20, 260, 124) { addResText(10, 7, 240, 16, 1); -// addResText(10, 7, 240, 16, 2); -// addResText(10, 7, 240, 16, 3); - - addButton(200, 20, 54, 16, 'S', 4, kSaveCmd); // Save - addButton(200, 40, 54, 16, 'L', 5, kLoadCmd); // Load - addButton(200, 60, 54, 16, 'P', 6, kPlayCmd); // Play - addButton(200, 80, 54, 16, 'O', 17, kOptionsCmd); // Options - addButton(200, 100, 54, 16, 'Q', 8, kQuitCmd); // Quit +// addResText(10, 7, 240, 16, 2); +// addResText(10, 7, 240, 16, 3); + + addButton(200, 20, 54, 16, 'S', 4, kSaveCmd); // Save + addButton(200, 40, 54, 16, 'L', 5, kLoadCmd); // Load + addButton(200, 60, 54, 16, 'P', 6, kPlayCmd); // Play + addButton(200, 80, 54, 16, 'O', 17, kOptionsCmd); // Options + addButton(200, 100, 54, 16, 'Q', 8, kQuitCmd); // Quit } void SaveLoadDialog::handleCommand(uint32 cmd) { - switch(cmd) { + switch (cmd) { case kSaveCmd: break; case kLoadCmd: @@ -151,8 +151,8 @@ void SaveLoadDialog::handleCommand(uint32 cmd) #pragma mark - -PauseDialog::PauseDialog(NewGui *gui) - : Dialog(gui, 50, 80, 220, 16) +PauseDialog::PauseDialog(NewGui * gui) +:Dialog(gui, 50, 80, 220, 16) { addResText(2, 2, 220, 16, 10); } diff --git a/gui/widget.cpp b/gui/widget.cpp index 35e0afc366..a423529005 100644 --- a/gui/widget.cpp +++ b/gui/widget.cpp @@ -24,8 +24,8 @@ #include "newgui.h" -Widget::Widget(Dialog *boss, int x, int y, int w, int h) - : _boss(boss), _x(x), _y(y), _w(w), _h(h), _id(0), _flags(0) +Widget::Widget(Dialog * boss, int x, int y, int w, int h) +:_boss(boss), _x(x), _y(y), _w(w), _h(h), _id(0), _flags(0) { // Insert into the widget list of the boss _next = _boss->_firstWidget; @@ -40,26 +40,24 @@ void Widget::draw() // Account for our relative position in the dialog _x += _boss->_x; _y += _boss->_y; - + // Clear background if (_flags & WIDGET_CLEARBG) _boss->_gui->clearArea(_x, _y, _w, _h); - + // Draw border if (_flags & WIDGET_BORDER) { _boss->_gui->box(_x, _y, _w, _h); _x += 4; _y += 4; } - // Now perform the actual widget draw drawWidget(_flags & WIDGET_HILITED); - + if (_flags & WIDGET_BORDER) { _x -= 4; _y -= 4; } - // Restore x/y _x -= _boss->_x; _y -= _boss->_y; @@ -69,8 +67,8 @@ void Widget::draw() #pragma mark - -StaticTextWidget::StaticTextWidget(Dialog *boss, int x, int y, int w, int h, const char *text) - : Widget(boss, x, y, w, h) +StaticTextWidget::StaticTextWidget(Dialog * boss, int x, int y, int w, int h, const char *text) +:Widget(boss, x, y, w, h) { // FIXME - maybe we should make a real copy of the string? _text = text; @@ -78,7 +76,7 @@ StaticTextWidget::StaticTextWidget(Dialog *boss, int x, int y, int w, int h, con void StaticTextWidget::drawWidget(bool hilite) { - NewGui *gui = _boss->_gui; + NewGui *gui = _boss->_gui; gui->drawString(_text, _x, _y, _w, hilite ? gui->_textcolorhi : gui->_textcolor); } @@ -86,10 +84,10 @@ void StaticTextWidget::drawWidget(bool hilite) #pragma mark - -ButtonWidget::ButtonWidget(Dialog *boss, int x, int y, int w, int h, const char *label, uint32 cmd) - : StaticTextWidget(boss, x, y, w, h, label), _cmd(cmd), _hotkey(0) +ButtonWidget::ButtonWidget(Dialog * boss, int x, int y, int w, int h, const char *label, uint32 cmd) +:StaticTextWidget(boss, x, y, w, h, label), _cmd(cmd), _hotkey(0) { - _flags = WIDGET_ENABLED | WIDGET_BORDER /* | WIDGET_CLEARBG */; + _flags = WIDGET_ENABLED | WIDGET_BORDER /* | WIDGET_CLEARBG */ ; } void ButtonWidget::handleClick(int button) diff --git a/newgui.cpp b/newgui.cpp index 5bfcb43870..66a75d28dc 100644 --- a/newgui.cpp +++ b/newgui.cpp @@ -28,7 +28,7 @@ #define vline(x, y, y2, color) line(x, y, x, y2, color); -NewGui::NewGui(Scumm *s) : _s(s), _active(false), _need_redraw(false), _activeDialog(0) +NewGui::NewGui(Scumm *s):_s(s), _active(false), _need_redraw(false), _activeDialog(0) { _pauseDialog = new PauseDialog(this); _saveLoadDialog = new SaveLoadDialog(this); @@ -128,13 +128,13 @@ const char *NewGui::queryString(int stringno) result = (char *)_s->getStringAddress(string); - if (!result) { // Gracelessly degrade to english :) + if (!result) { // Gracelessly degrade to english :) if (_s->_features & GF_AFTER_V6) return string_map_table_v6[stringno - 1].string; else return string_map_table_v5[stringno - 1].string; } - + return result; } @@ -148,7 +148,7 @@ byte *NewGui::getBasePtr(int x, int y) return NULL; return vs->screenPtr + x + (y - vs->topline) * 320 + - _s->_screenStartStrip * 8 + (_s->camera._cur.y - 100)*320; + _s->_screenStartStrip * 8 + (_s->camera._cur.y - 100) * 320; } void NewGui::box(int x, int y, int width, int height) @@ -167,12 +167,12 @@ void NewGui::box(int x, int y, int width, int height) void NewGui::line(int x, int y, int x2, int y2, byte color) { byte *ptr; - + if (x2 < x) - x2 ^= x ^= x2 ^= x; // Swap x2 and x + x2 ^= x ^= x2 ^= x; // Swap x2 and x if (y2 < y) - y2 ^= y ^= y2 ^= y; // Swap y2 and y + y2 ^= y ^= y2 ^= y; // Swap y2 and y ptr = getBasePtr(x, y); @@ -221,8 +221,8 @@ void NewGui::drawChar(const char str, int xx, int yy) byte *ptr = getBasePtr(xx, yy); if (ptr == NULL) - return; - + return; + for (y = 0; y < 8; y++) { for (x = 0; x < 8; x++) { unsigned char color; diff --git a/script.cpp b/script.cpp index 45dc2aa916..eca8e73875 100644 --- a/script.cpp +++ b/script.cpp @@ -25,7 +25,7 @@ #include "actor.h" /* Start executing script 'script' with parameters 'a' and 'b' */ -void Scumm::runScript(int script, int a, int b, int16 * lvarptr) +void Scumm::runScript(int script, int a, int b, int16 *lvarptr) { byte *scriptPtr; uint32 scriptOffs; @@ -142,8 +142,8 @@ void Scumm::stopObjectScript(int script) do { if (nest->number == script && - (nest->where == WIO_ROOM || nest->where == WIO_FLOBJECT || - nest->where == WIO_INVENTORY)) { + (nest->where == WIO_ROOM || nest->where == WIO_FLOBJECT + || nest->where == WIO_INVENTORY)) { nest->number = 0xFF; nest->slot = 0xFF; nest->where = 0xFF; @@ -276,7 +276,8 @@ void Scumm::executeScript() _opcode = fetchScriptByte(); _scriptPointerStart = _scriptPointer; vm.slot[_currentScript].didexec = 1; - debug(8, "Script %d: [%X] %s()", vm.slot[_currentScript].number, _opcode, _opcodes_lookup[_opcode]); + debug(8, "Script %d: [%X] %s()", vm.slot[_currentScript].number, _opcode, + _opcodes_lookup[_opcode]); op = getOpcode(_opcode); (this->*op) (); } @@ -340,8 +341,7 @@ int Scumm::readVar(uint var) if (var & 0x8000) { var &= 0x7FFF; - checkRange(_numBitVariables - 1, 0, var, - "Bit variable %d out of range(r)"); + checkRange(_numBitVariables - 1, 0, var, "Bit variable %d out of range(r)"); return (_bitVars[var >> 3] & (1 << (var & 7))) ? 1 : 0; } @@ -364,25 +364,27 @@ void Scumm::writeVar(uint var, int value) if (var == VAR_CHARINC) _vars[VAR_CHARINC] = _defaultTalkDelay / 20; else - _vars[var] = value; + _vars[var] = value; if ((_varwatch == (int)var) || (_varwatch == 0)) { if (vm.slot[_currentScript].number < 100) - debug(0, "vars[%d] = %d (via script-%d)", var, value, vm.slot[_currentScript].number); + debug(0, "vars[%d] = %d (via script-%d)", var, value, + vm.slot[_currentScript].number); else - debug(0, "vars[%d] = %d (via room-%d-%d)", var, value, _currentRoom, vm.slot[_currentScript].number); + debug(0, "vars[%d] = %d (via room-%d-%d)", var, value, _currentRoom, + vm.slot[_currentScript].number); } return; } if (var & 0x8000) { var &= 0x7FFF; - checkRange(_numBitVariables - 1, 0, var, - "Bit variable %d out of range(w)"); + checkRange(_numBitVariables - 1, 0, var, "Bit variable %d out of range(w)"); /* FIXME: Enable Indy4 mousefighting by default. - is there a better place to put this? */ - if (_gameId == GID_INDY4 && var == 107 && vm.slot[_currentScript].number == 1) + is there a better place to put this? */ + if (_gameId == GID_INDY4 && var == 107 + && vm.slot[_currentScript].number == 1) value = 1; if (value) @@ -562,7 +564,7 @@ void Scumm::unfreezeScripts() } for (i = 0; i < 6; i++) { - if (((int8)-- sentence[i].unk) < 0) + if (((int8)--sentence[i].unk) < 0) sentence[i].unk = 0; } } @@ -576,8 +578,8 @@ void Scumm::runAllScripts() _currentScript = 0xFF; for (_curExecScript = 0; _curExecScript < NUM_SCRIPT_SLOT; _curExecScript++) { - if (vm.slot[_curExecScript].status == ssRunning && - vm.slot[_curExecScript].didexec == 0) { + if (vm.slot[_curExecScript].status == ssRunning + && vm.slot[_curExecScript].didexec == 0) { _currentScript = (char)_curExecScript; getScriptBaseAddress(); getScriptEntryPoint(); @@ -684,8 +686,8 @@ void Scumm::checkAndRunVar33() _sentenceNum--; if (!(_features & GF_AFTER_V7)) - if (sentence[_sentenceNum].unk2 && - sentence[_sentenceNum].unk3 == sentence[_sentenceNum].unk4) + if (sentence[_sentenceNum].unk2 + && sentence[_sentenceNum].unk3 == sentence[_sentenceNum].unk4) return; _localParamList[0] = sentence[_sentenceNum].unk5; @@ -722,7 +724,7 @@ void Scumm::decreaseScriptDelay(int amount) } } -void Scumm::runVerbCode(int object, int entry, int a, int b, int16 * vars) +void Scumm::runVerbCode(int object, int entry, int a, int b, int16 *vars) { uint32 obcd; int slot, where, offs; @@ -760,7 +762,7 @@ void Scumm::runVerbCode(int object, int entry, int a, int b, int16 * vars) runScriptNested(slot); } -void Scumm::initializeLocals(int slot, int16 * vars) +void Scumm::initializeLocals(int slot, int16 *vars) { int i; if (!vars) { @@ -852,7 +854,7 @@ void Scumm::endCutscene() runScript(_vars[VAR_CUTSCENE_END_SCRIPT], 0, 0, args); } -void Scumm::cutscene(int16 * args) +void Scumm::cutscene(int16 *args) { int scr = _currentScript; vm.slot[scr].cutsceneOverride++; @@ -901,8 +903,8 @@ bool Scumm::isScriptRunning(int script) int i; ScriptSlot *ss = vm.slot; for (i = 0; i < NUM_SCRIPT_SLOT; i++, ss++) - if (ss->number == script && (ss->where == WIO_GLOBAL || - ss->where == WIO_LOCAL) && ss->status) + if (ss->number == script + && (ss->where == WIO_GLOBAL || ss->where == WIO_LOCAL) && ss->status) return true; return false; } @@ -978,8 +980,7 @@ int Scumm::defineArray(int array, int type, int dim2, int dim1) size *= dim1 + 1; size >>= 3; - ah = - (ArrayHeader *)createResource(rtString, id, size + sizeof(ArrayHeader)); + ah = (ArrayHeader *)createResource(rtString, id, size + sizeof(ArrayHeader)); ah->type = type; ah->dim1_size = dim1 + 1; diff --git a/script_v1.cpp b/script_v1.cpp index 70e8e18108..510ab2b46a 100644 --- a/script_v1.cpp +++ b/script_v1.cpp @@ -826,22 +826,21 @@ void Scumm::o5_actorSetClass() { int act = getVarOrDirectWord(0x80); int newClass; - + while ((_opcode = fetchScriptByte()) != 0xFF) { newClass = getVarOrDirectWord(0x80); if (newClass == 0) { _classData[act] = 0; - if((_features & GF_SMALL_HEADER) && act <= NUM_ACTORS) - { + if ((_features & GF_SMALL_HEADER) && act <= NUM_ACTORS) { Actor *a; a = derefActorSafe(act, "actorSetClass"); - a->forceClip=0; - } + a->forceClip = 0; + } continue; } - if(_gameId == GID_INDY3_256) + if (_gameId == GID_INDY3_256) newClass--; @@ -963,8 +962,7 @@ void Scumm::o5_cursorCommand() case 14: /* unk */ getWordVararg(table); for (i = 0; i < 16; i++) - charset._colorMap[i] = _charsetData[string[1].t_charset][i] = - (unsigned char)table[i]; + charset._colorMap[i] = _charsetData[string[1].t_charset][i] = (unsigned char)table[i]; break; } @@ -1002,7 +1000,7 @@ void Scumm::o5_delay() delay |= fetchScriptByte() << 16; vm.slot[_currentScript].delay = delay; vm.slot[_currentScript].status = 1; - + o5_breakHere(); } @@ -1079,7 +1077,7 @@ void Scumm::o5_drawObject() if (_features & GF_SMALL_HEADER) { int temp = getVarOrDirectWord(0x40); - int temp2= getVarOrDirectWord(0x20); // Room + int temp2 = getVarOrDirectWord(0x20); // Room idx = getObjectIndex(obj); if (idx == -1) @@ -1088,9 +1086,9 @@ void Scumm::o5_drawObject() xpos = ypos = 255; if (temp != 0xFF) { - od->x_pos = temp<<3; + od->x_pos = temp << 3; - od->y_pos = temp2<<3; + od->y_pos = temp2 << 3; } @@ -1104,8 +1102,7 @@ void Scumm::o5_drawObject() i = _numObjectsInRoom; do { - if (_objs[i].x_pos == x && _objs[i].y_pos == y && _objs[i].width == w - && _objs[i].height == h) + if (_objs[i].x_pos == x && _objs[i].y_pos == y && _objs[i].width == w && _objs[i].height == h) putState(_objs[i].obj_nr, 0); } while (--i); @@ -1146,8 +1143,7 @@ void Scumm::o5_drawObject() i = _numObjectsInRoom; do { - if (_objs[i].x_pos == x && _objs[i].y_pos == y - && _objs[i].width == w && _objs[i].height == h) + if (_objs[i].x_pos == x && _objs[i].y_pos == y && _objs[i].width == w && _objs[i].height == h) putState(_objs[i].obj_nr, 0); } while (--i); @@ -1240,30 +1236,25 @@ void Scumm::o5_freezeScripts() void Scumm::o5_getActorCostume() { getResultPos(); - setResult(derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorCostume")-> - costume); + setResult(derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorCostume")->costume); } void Scumm::o5_getActorElevation() { getResultPos(); - setResult(derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorElevation")-> - elevation); + setResult(derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorElevation")->elevation); } void Scumm::o5_getActorFacing() { getResultPos(); - setResult(newDirToOldDir - (derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorFacing")-> - facing)); + setResult(newDirToOldDir(derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorFacing")->facing)); } void Scumm::o5_getActorMoving() { getResultPos(); - setResult(derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorMoving")-> - moving); + setResult(derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorMoving")->moving); } void Scumm::o5_getActorRoom() @@ -1272,9 +1263,9 @@ void Scumm::o5_getActorRoom() Actor *act; getResultPos(); temp = getVarOrDirectByte(0x80); - + act = derefActorSafe(temp, "o5_getActorRoom"); - if (!act) + if (!act) return; setResult(act->room); @@ -1287,8 +1278,7 @@ void Scumm::o5_getActorScale() return; } getResultPos(); - setResult(derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorScale")-> - scalex); + setResult(derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorScale")->scalex); } void Scumm::o5_getActorWalkBox() @@ -1296,7 +1286,7 @@ void Scumm::o5_getActorWalkBox() Actor *a; getResultPos(); a = derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorWalkbox"); - if (a) // FIXME - bug 572977 workaround + if (a) // FIXME - bug 572977 workaround setResult(a->walkbox); else setResult(0); @@ -1305,8 +1295,7 @@ void Scumm::o5_getActorWalkBox() void Scumm::o5_getActorWidth() { getResultPos(); - setResult(derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorWidth")-> - width); + setResult(derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorWidth")->width); } void Scumm::o5_getActorX() @@ -1314,7 +1303,7 @@ void Scumm::o5_getActorX() int a; getResultPos(); - if(_gameId == GID_INDY3_256) + if (_gameId == GID_INDY3_256) a = getVarOrDirectByte(0x80); else a = getVarOrDirectWord(0x80); @@ -1327,7 +1316,7 @@ void Scumm::o5_getActorY() int a; getResultPos(); - if(_gameId == GID_INDY3_256) + if (_gameId == GID_INDY3_256) a = getVarOrDirectByte(0x80); else a = getVarOrDirectWord(0x80); @@ -1340,9 +1329,9 @@ void Scumm::o5_getAnimCounter() Actor *a; getResultPos(); - a=derefActorSafe(getVarOrDirectByte(0x80),"o5_getActorAnimCounter"); + a = derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorAnimCounter"); - if(a) // FIXME + if (a) // FIXME setResult(a->cost.animCounter1); else setResult(0); @@ -1381,13 +1370,12 @@ void Scumm::o5_getDist() r = getObjActToObjActDist(o1, o2); /* FIXME: Fix for monkey 2, dunno what's wrong in scummvm */ - if (_gameId == GID_MONKEY2 && vm.slot[_currentScript].number == 40 - && r < 60) + if (_gameId == GID_MONKEY2 && vm.slot[_currentScript].number == 40 && r < 60) r = 60; /* FIXME: Patch to allow TV cord to be picked up in Zak256 */ if ((_gameId == GID_ZAK256) && (r > 0)) - r--; + r--; setResult(r); } @@ -1577,7 +1565,7 @@ void Scumm::o5_isSoundRunning() void Scumm::o5_jumpRelative() { - _scriptPointer += (int16) fetchScriptWord(); + _scriptPointer += (int16)fetchScriptWord(); } void Scumm::o5_lights() @@ -1618,8 +1606,8 @@ void Scumm::o5_loadRoomWithEgo() /* Warning: used previously _xPos, _yPos from a previous update of those */ putActor(a, a->x, a->y, room); - x = (int16) fetchScriptWord(); - y = (int16) fetchScriptWord(); + x = (int16)fetchScriptWord(); + y = (int16)fetchScriptWord(); _egoPositioned = false; @@ -1645,9 +1633,9 @@ void Scumm::o5_matrixOps() a = getVarOrDirectByte(0x80); b = fetchScriptByte(); - if (b & 0x40) { // We don't use the locked - b &= ~0x40; // flag, so convert it to - b |= 0x80; // invisible + if (b & 0x40) { // We don't use the locked + b &= ~0x40; // flag, so convert it to + b |= 0x80; // invisible } setBoxFlags(a, b); @@ -1794,8 +1782,7 @@ void Scumm::o5_putActorInRoom() a = derefActorSafe(getVarOrDirectByte(0x80), "o5_putActorInRoom"); room = getVarOrDirectByte(0x40); - if (a->visible && _currentRoom != room - && _vars[VAR_TALK_ACTOR] == a->number) { + if (a->visible && _currentRoom != room && _vars[VAR_TALK_ACTOR] == a->number) { clearMsgQueue(); } a->room = room; @@ -2037,30 +2024,28 @@ void Scumm::o5_roomOps() case 13:{ /* save-string */ char buf[256], *s; FILE *out; - + a = getVarOrDirectByte(0x80); s = buf; - while ((*s++ = fetchScriptByte())) - ; + while ((*s++ = fetchScriptByte())); // Use buf as filename out = fopen(buf, "wb"); if (out) { byte *ptr; ptr = getResourceAddress(rtString, a); - fwrite(ptr, getStringLen(ptr)+1, 1, out); + fwrite(ptr, getStringLen(ptr) + 1, 1, out); fclose(out); } break; } - case 14:{ /* load-string */ + case 14:{ /* load-string */ char buf[256], *s; FILE *in; - + a = getVarOrDirectByte(0x80); s = buf; - while ((*s++ = fetchScriptByte())) - ; + while ((*s++ = fetchScriptByte())); // Use buf as filename in = fopen(buf, "rb"); @@ -2069,9 +2054,9 @@ void Scumm::o5_roomOps() int len; fseek(in, 0, SEEK_END); len = ftell(in); // Determine file size - ptr = (byte *)calloc(len+1, 1); // Create a zero terminated buffer + ptr = (byte *)calloc(len + 1, 1); // Create a zero terminated buffer fseek(in, 0, SEEK_SET); - fread(ptr, len, 1, in); // Read in the data + fread(ptr, len, 1, in); // Read in the data fclose(in); loadPtrToResource(rtString, a, ptr); free(ptr); @@ -2088,7 +2073,7 @@ void Scumm::o5_roomOps() palManipulate(b, c, a, d, 1); break; - case 16: + case 16: a = getVarOrDirectByte(0x80); b = getVarOrDirectByte(0x40); if (a < 1) @@ -2200,8 +2185,7 @@ void Scumm::o5_setObjectName() if (i >= size) { work[i] = 0; - warning("New name of object %d too long (old *%s* new *%s*)", - obj, name, work); + warning("New name of object %d too long (old *%s* new *%s*)", obj, name, work); i = size - 1; } @@ -2305,7 +2289,7 @@ void Scumm::o5_startScript() void Scumm::o5_startSound() { - _vars[VAR_MUSIC_FLAG]=0; + _vars[VAR_MUSIC_FLAG] = 0; addSoundToQueue(getVarOrDirectByte(0x80)); } @@ -2331,7 +2315,7 @@ void Scumm::o5_stopScript() script = getVarOrDirectByte(0x80); if (!script) - stopObjectCode(); + stopObjectCode(); else stopScriptNr(script); } @@ -2448,26 +2432,26 @@ void Scumm::o5_verbOps() vs->y = getVarOrDirectWord(0x40); // FIXME: hack loom notes into right spot if (_gameId == GID_LOOM256) { - if ((verb >= 90) && (verb <= 97)) { // Notes + if ((verb >= 90) && (verb <= 97)) { // Notes switch (verb) { - case 90: - case 91: - vs->y -= 7; + case 90: + case 91: + vs->y -= 7; break; - case 92: - vs->y -= 6; + case 92: + vs->y -= 6; break; - case 93: - vs->y -= 4; + case 93: + vs->y -= 4; break; - case 94: - vs->y -= 3; + case 94: + vs->y -= 3; break; - case 95: - vs->y -= 1; + case 95: + vs->y -= 1; break; - case 97: - vs->y -= 5; + case 97: + vs->y -= 5; } } } @@ -2574,8 +2558,7 @@ void Scumm::o5_wait() return; case 4: /* wait for sentence */ if (_sentenceNum) { - if (sentence[_sentenceNum - 1].unk && - !isScriptInUse(_vars[VAR_SENTENCE_SCRIPT])) + if (sentence[_sentenceNum - 1].unk && !isScriptInUse(_vars[VAR_SENTENCE_SCRIPT])) return; break; } @@ -2662,7 +2645,7 @@ void Scumm::o5_walkActorToObject() } } -int Scumm::getWordVararg(int16 * ptr) +int Scumm::getWordVararg(int16 *ptr) { int i; @@ -2680,7 +2663,7 @@ int Scumm::getVarOrDirectWord(byte mask) { if (_opcode & mask) return readVar(fetchScriptWord()); - return (int16) fetchScriptWord(); + return (int16)fetchScriptWord(); } int Scumm::getVarOrDirectByte(byte mask) @@ -2750,12 +2733,12 @@ void Scumm::decodeParseString() else offset = 0; delay = (int)((getVarOrDirectWord(0x40) & 0xffff) * 7.5); - if (_gameId == GID_LOOM256) { + if (_gameId == GID_LOOM256) { _vars[VAR_MI1_TIMER] = 0; #ifdef COMPRESSED_SOUND_FILE if (playMP3CDTrack(1, 0, offset, delay) == -1) #endif - _system->play_cdrom(1, 0, offset, delay); + _system->play_cdrom(1, 0, offset, delay); } else { warning("parseString: 8"); } @@ -2800,15 +2783,15 @@ void Scumm::o5_oldRoomEffect() _opcode = fetchScriptByte(); if ((_opcode & 0x1F) == 3) { a = getVarOrDirectWord(0x80); - switch(a) { - case 4: - _fullRedraw =true; - break; - default: - warning("Unsupported oldRoomEffect %d", a); - break; + switch (a) { + case 4: + _fullRedraw = true; + break; + default: + warning("Unsupported oldRoomEffect %d", a); + break; } - } + } } void Scumm::o5_pickupObjectOld() @@ -2825,10 +2808,10 @@ void Scumm::o5_pickupObjectOld() return; if (whereIsObject(obj) == WIO_INVENTORY) /* Don't take an */ - return; /* object twice */ + return; /* object twice */ // warning("adding %d from %d to inventoryOld", obj, _currentRoom); - addObjectToInventory(obj, _roomResource); + addObjectToInventory(obj, _roomResource); removeObjectFromRoom(obj); putOwner(obj, _vars[VAR_EGO]); putClass(obj, 32, 1); diff --git a/script_v2.cpp b/script_v2.cpp index 2bf573dcdc..73492bfbbe 100644 --- a/script_v2.cpp +++ b/script_v2.cpp @@ -710,8 +710,7 @@ int Scumm::popRoomAndObj(int *room) int Scumm::readArray(int array, int idx, int base) { - ArrayHeader *ah = - (ArrayHeader *)getResourceAddress(rtString, readVar(array)); + ArrayHeader *ah = (ArrayHeader *)getResourceAddress(rtString, readVar(array)); if (ah == NULL) { error("readArray: invalid array %d (%d)", array, readVar(array)); @@ -724,14 +723,13 @@ int Scumm::readArray(int array, int idx, int base) if (ah->type == 4) { return ah->data[base]; } else { - return (int16) READ_LE_UINT16(ah->data + base * 2); + return (int16)READ_LE_UINT16(ah->data + base * 2); } } void Scumm::writeArray(int array, int idx, int base, int value) { - ArrayHeader *ah = - (ArrayHeader *)getResourceAddress(rtString, readVar(array)); + ArrayHeader *ah = (ArrayHeader *)getResourceAddress(rtString, readVar(array)); assert(ah); base += idx * ah->dim1_size; @@ -744,7 +742,7 @@ void Scumm::writeArray(int array, int idx, int base, int value) } } -int Scumm::getStackList(int16 * args, uint maxnum) +int Scumm::getStackList(int16 *args, uint maxnum) { uint num, i; @@ -771,7 +769,7 @@ void Scumm::o6_pushByte() void Scumm::o6_pushWord() { - push((int16) fetchScriptWord()); + push((int16)fetchScriptWord()); } void Scumm::o6_pushByteVar() @@ -786,8 +784,7 @@ void Scumm::o6_pushWordVar() void Scumm::o6_invalid() { - error("Invalid opcode '%x' at %x", _opcode, - _scriptPointer - _scriptOrgPointer); + error("Invalid opcode '%x' at %x", _opcode, _scriptPointer - _scriptOrgPointer); } void Scumm::o6_byteArrayRead() @@ -1012,7 +1009,7 @@ void Scumm::o6_jumpFalse() void Scumm::o6_jump() { - _scriptPointer += (int16) fetchScriptWord(); + _scriptPointer += (int16)fetchScriptWord(); } void Scumm::o6_startScriptEx() @@ -1161,8 +1158,7 @@ void Scumm::o6_cursorCommand() case 0x9D: /* set charset colors */ getStackList(args, sizeof(args) / sizeof(args[0])); for (i = 0; i < 16; i++) - charset._colorMap[i] = _charsetData[string[1].t_charset][i] = - (unsigned char)args[i]; + charset._colorMap[i] = _charsetData[string[1].t_charset][i] = (unsigned char)args[i]; break; case 0xD6: makeCursorColorTransparent(pop()); @@ -1389,8 +1385,7 @@ void Scumm::o6_putActorInRoom() if (room == 0xFF) { room = a->room; } else { - if (a->visible && _currentRoom != room - && _vars[VAR_TALK_ACTOR] == a->number) { + if (a->visible && _currentRoom != room && _vars[VAR_TALK_ACTOR] == a->number) { clearMsgQueue(); } if (room != 0) @@ -1649,16 +1644,16 @@ void Scumm::o6_isSoundRunning() int snd = pop(); // FIXME: This fixes wak-a-rat until we correctly implement - // sam and max iMUSE + // sam and max iMUSE if (_gameId == GID_SAMNMAX && _currentRoom == 18 && snd == 23) { stopSound(snd); push(0); - return; + return; } if (snd) snd = isSoundRunning(snd); - + push(snd); } @@ -1996,7 +1991,7 @@ void Scumm::o6_actorSet() break; case 95: a->ignoreBoxes = 1; - if(_features & GF_AFTER_V7) // yazoo: I don't know if it's supposed to be 100 in other games too... + if (_features & GF_AFTER_V7) // yazoo: I don't know if it's supposed to be 100 in other games too... a->forceClip = 100; else a->forceClip = 0; @@ -2006,7 +2001,7 @@ void Scumm::o6_actorSet() break; case 96: a->ignoreBoxes = 0; - if(_features & GF_AFTER_V7) // yazoo: I don't know if it's supposed to be 100 in other games too... + if (_features & GF_AFTER_V7) // yazoo: I don't know if it's supposed to be 100 in other games too... a->forceClip = 100; else a->forceClip = 0; @@ -2332,7 +2327,7 @@ void Scumm::o6_wait() { switch (fetchScriptByte()) { case 168:{ - int offs = (int16) fetchScriptWord(); + int offs = (int16)fetchScriptWord(); if (derefActorSafe(pop(), "o6_wait")->moving) { _scriptPointer += offs; o6_breakHere(); @@ -2341,7 +2336,7 @@ void Scumm::o6_wait() } case 169: //printf("waiting for message: %d\n", _vars[VAR_HAVE_MSG]); - + if (_vars[VAR_HAVE_MSG]) break; return; @@ -2358,8 +2353,7 @@ void Scumm::o6_wait() case 171: printf("wait for sentence"); if (_sentenceNum) { - if (sentence[_sentenceNum - 1].unk && - !isScriptInUse(_vars[VAR_SENTENCE_SCRIPT])) + if (sentence[_sentenceNum - 1].unk && !isScriptInUse(_vars[VAR_SENTENCE_SCRIPT])) return; break; } @@ -2368,7 +2362,7 @@ void Scumm::o6_wait() break; case 226:{ /* wait until actor drawn */ Actor *a = derefActorSafe(pop(), "o6_wait:226"); - int offs = (int16) fetchScriptWord(); + int offs = (int16)fetchScriptWord(); if (a && a->isInCurrentRoom() && a->needRedraw) { _scriptPointer += offs; o6_breakHere(); @@ -2377,7 +2371,7 @@ void Scumm::o6_wait() } case 232:{ /* wait until actor stops turning */ Actor *a = derefActorSafe(pop(), "o6_wait:226"); - int offs = (int16) fetchScriptWord(); + int offs = (int16)fetchScriptWord(); if (a && a->isInCurrentRoom() && a->moving & MF_TURN) { _scriptPointer += offs; o6_breakHere(); @@ -2415,10 +2409,10 @@ void Scumm::o6_soundKludge() /* (yazoo): I don't know enought about the sound code to * fix the looping sound bug. FIXME !*/ - - if(list[1] == 163 && _gameId == GID_DIG) + + if (list[1] == 163 && _gameId == GID_DIG) return; - + soundKludge(list); } @@ -2696,7 +2690,7 @@ void Scumm::o6_miscOps() int i; Actor *a; - IMuse *se = _imuse; //yazoo: not very nice + IMuse *se = _imuse; //yazoo: not very nice getStackList(args, sizeof(args) / sizeof(args[0])); @@ -2714,8 +2708,7 @@ void Scumm::o6_miscOps() warning("o6_miscOps: stub7()"); break; case 10: - warning("o6_miscOps: stub10(%d,%d,%d,%d)", args[1], args[2], args[3], - args[4]); + warning("o6_miscOps: stub10(%d,%d,%d,%d)", args[1], args[2], args[3], args[4]); break; case 11: warning("o6_miscOps: stub11(%d)", args[1]); @@ -2724,12 +2717,10 @@ void Scumm::o6_miscOps() setCursorImg(args[1], (uint) - 1, args[2]); break; case 13: - derefActorSafe(args[1], "o6_miscOps:14")->remapActor(args[2], args[3], - args[4], -1); + derefActorSafe(args[1], "o6_miscOps:14")->remapActor(args[2], args[3], args[4], -1); break; case 14: - derefActorSafe(args[1], "o6_miscOps:14")->remapActor(args[2], args[3], - args[4], args[5]); + derefActorSafe(args[1], "o6_miscOps:14")->remapActor(args[2], args[3], args[4], args[5]); break; case 15: _insaneFlag = args[1]; @@ -2739,7 +2730,7 @@ void Scumm::o6_miscOps() _msgPtrToAdd = charset._buffer; _messagePtr = addMessageToStack(getStringAddressVar(VAR_STRING2DRAW)); i = 0; - while (charset._buffer[i] != 0) { + while (charset._buffer[i] != 0) { if (charset._buffer[i] == '/') { charset._bufPos = i + 1; } @@ -2749,8 +2740,7 @@ void Scumm::o6_miscOps() } break; case 17: - warning("o6_miscOps: stub17(%d,%d,%d,%d)", args[1], args[2], args[3], - args[4]); + warning("o6_miscOps: stub17(%d,%d,%d,%d)", args[1], args[2], args[3], args[4]); break; case 18: warning("o6_miscOps: stub18(%d,%d)", args[1], args[2]); @@ -2762,8 +2752,7 @@ void Scumm::o6_miscOps() a->needRedraw = true; break; case 108: - setupShadowPalette(args[1], args[2], args[3], args[4], args[5], - args[6]); + setupShadowPalette(args[1], args[2], args[3], args[4], args[5], args[6]); break; case 109: setupShadowPalette(0, args[1], args[2], args[3], args[4], args[5]); @@ -2775,12 +2764,10 @@ void Scumm::o6_miscOps() freezeScripts(2); break; case 118: - enqueueObject(args[1], args[2], args[3], args[4], args[5], args[6], - args[7], args[8], 3); + enqueueObject(args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8], 3); break; case 119: - enqueueObject(args[1], args[2], args[3], args[4], args[5], args[6], - args[7], args[8], 0); + enqueueObject(args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8], 0); break; case 120: warning("o6_miscOps: stub120(%d,%d)", args[1], args[2]); @@ -2833,7 +2820,7 @@ void Scumm::o6_miscOps() case 108: /* create proc_special_palette */ case 109: - createSpecialPalette(args[1], args[2],args[3], args[4], args[5], 0, 256); + createSpecialPalette(args[1], args[2], args[3], args[4], args[5], 0, 256); break; case 110: @@ -2863,8 +2850,7 @@ void Scumm::o6_miscOps() break; case 119: - enqueueObject(args[1], args[2], args[3], args[4], args[5], - args[6], args[7], args[8], 0); + enqueueObject(args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8], 0); break; case 120: @@ -2877,9 +2863,9 @@ void Scumm::o6_miscOps() case 122: - _vars[VAR_SOUNDRESULT] = (short)se->do_command( args[1], args[2], args[3], args[4], - args[5], args[6], args[7], args[8] - ); + _vars[VAR_SOUNDRESULT] = + (short)se->do_command(args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8] + ); break; case 123: @@ -2939,15 +2925,15 @@ void Scumm::o6_kernelFunction() case 211: warning("o6_kernelFunction: getInput(%d)", args[1]); /* - 13 = thrust - 336 = thrust - 328 = thrust - 27 = abord - 97 = left - 331 = left - 115 = right - 333 = tight - */ + 13 = thrust + 336 = thrust + 328 = thrust + 27 = abord + 97 = left + 331 = left + 115 = right + 333 = tight + */ push(0); break; case 212: @@ -3101,8 +3087,7 @@ void Scumm::decodeParseString2(int m, int n) } } -void Scumm::setupShadowPalette(int slot, int rfact, int gfact, int bfact, - int from, int to) +void Scumm::setupShadowPalette(int slot, int rfact, int gfact, int bfact, int from, int to) { byte *table; int i, num; @@ -3123,8 +3108,7 @@ void Scumm::setupShadowPalette(int slot, int rfact, int gfact, int bfact, num = to - from + 1; do { *table++ = remapPaletteColor((curpal[0] * rfact) >> 8, - curpal[1] * gfact >> 8, - curpal[2] * bfact >> 8, (uint) - 1); + curpal[1] * gfact >> 8, curpal[2] * bfact >> 8, (uint) - 1); curpal += 3; } while (--num); } |