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author | Paul Gilbert | 2018-11-04 14:19:30 -0800 |
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committer | Paul Gilbert | 2018-12-08 19:05:59 -0800 |
commit | 2e1192367779901e130bd3181ae3061b81116dee (patch) | |
tree | 3f4c561ee6b7ea37abb806a1c504b1451e0df5f7 | |
parent | 0ea7f92b67a8ba18c2b0420390db50d0352995b2 (diff) | |
download | scummvm-rg350-2e1192367779901e130bd3181ae3061b81116dee.tar.gz scummvm-rg350-2e1192367779901e130bd3181ae3061b81116dee.tar.bz2 scummvm-rg350-2e1192367779901e130bd3181ae3061b81116dee.zip |
GLK: SCOTT: Added startup savegame loading
-rw-r--r-- | engines/gargoyle/scott/scott.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/engines/gargoyle/scott/scott.cpp b/engines/gargoyle/scott/scott.cpp index 6f1b9efcf1..f92754f38f 100644 --- a/engines/gargoyle/scott/scott.cpp +++ b/engines/gargoyle/scott/scott.cpp @@ -68,6 +68,13 @@ Release 1.14, (c) 1993,1994,1995 Swansea University Computer Society.\n\ Distributed under the GNU software license\n\n"); loadDatabase(gameFile, (Options & DEBUGGING) ? 1 : 0); + // Check for savegame + if (ConfMan.hasKey("save_slot")) { + int saveSlot = ConfMan.getInt("save_slot"); + if (saveSlot >= 0) + loadGameState(saveSlot); + } + while (!shouldQuit()) { glk_tick(); |