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authorStrangerke2019-07-26 23:24:25 +0200
committerEugene Sandulenko2019-09-03 17:17:29 +0200
commit2e3a36acbac4ffed5660567068e68be332b58b3b (patch)
tree0efe5ea744b31e89d7039b99268620c130f3e313
parent74f3917db79f191c23510d5a90732251c5fab75d (diff)
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HDB: Simplify animateEntity by removing a useless call to getMapBGTileFlags()
-rw-r--r--engines/hdb/ai-funcs.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/hdb/ai-funcs.cpp b/engines/hdb/ai-funcs.cpp
index 7258fa00eb..d3d98d79d4 100644
--- a/engines/hdb/ai-funcs.cpp
+++ b/engines/hdb/ai-funcs.cpp
@@ -1331,7 +1331,7 @@ void AI::animateEntity(AIEntity *e) {
e->state = state;
}
}
- } else if (((flags = g_hdb->_map->getMapBGTileFlags(e->tileX, e->tileY)) & kFlagWater) && (e->type == AI_MAGIC_EGG || e->type == AI_ICE_BLOCK)) {
+ } else if ((flags & kFlagWater) && (e->type == AI_MAGIC_EGG || e->type == AI_ICE_BLOCK)) {
// And no foreground tile is there
if (g_hdb->_map->getMapFGTileIndex(e->tileX, e->tileY) < 0 && !checkFloating(e->tileX, e->tileY)) {
if ((flags & kFlagSlime) == kFlagSlime) {