aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorFilippos Karapetis2015-05-12 00:29:20 +0300
committerFilippos Karapetis2015-05-12 00:29:20 +0300
commit2e41909020ef2ccaf705f68737864fe50e31ef48 (patch)
tree1ea1810ac29160b64407dc614799a24453dd54e4
parentfc2ac47eabfa745a23cc97259d4f624caa916a59 (diff)
downloadscummvm-rg350-2e41909020ef2ccaf705f68737864fe50e31ef48.tar.gz
scummvm-rg350-2e41909020ef2ccaf705f68737864fe50e31ef48.tar.bz2
scummvm-rg350-2e41909020ef2ccaf705f68737864fe50e31ef48.zip
QUEEN: Immediately stop actor movement when the game is exiting
This allows the engine to quit immediately while actors are moving, e.g. while Joe is walking towards Lola's bedroom
-rw-r--r--engines/queen/walk.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/queen/walk.cpp b/engines/queen/walk.cpp
index dd7e46c765..17d12b0b9f 100644
--- a/engines/queen/walk.cpp
+++ b/engines/queen/walk.cpp
@@ -130,7 +130,7 @@ void Walk::animateJoe() {
_vm->logic()->joeScale(pbs->scale);
pbs->scaleWalkSpeed(6);
_vm->update(true);
- if (_vm->input()->cutawayQuit() || _vm->logic()->joeWalk() == JWM_EXECUTE) {
+ if (_vm->input()->cutawayQuit() || _vm->logic()->joeWalk() == JWM_EXECUTE || _vm->shouldQuit()) {
stopJoe();
break;
}
@@ -249,7 +249,7 @@ void Walk::animatePerson(const MovePersonData *mpd, uint16 image, uint16 bobNum,
_vm->update();
pbs->scale = pwd->area->calcScale(pbs->y);
pbs->scaleWalkSpeed(mpd->moveSpeed);
- if (_vm->input()->cutawayQuit()) {
+ if (_vm->input()->cutawayQuit() || _vm->shouldQuit()) {
stopPerson(bobNum);
break;
}