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author | Filippos Karapetis | 2015-05-12 00:29:20 +0300 |
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committer | Filippos Karapetis | 2015-05-12 00:29:20 +0300 |
commit | 2e41909020ef2ccaf705f68737864fe50e31ef48 (patch) | |
tree | 1ea1810ac29160b64407dc614799a24453dd54e4 | |
parent | fc2ac47eabfa745a23cc97259d4f624caa916a59 (diff) | |
download | scummvm-rg350-2e41909020ef2ccaf705f68737864fe50e31ef48.tar.gz scummvm-rg350-2e41909020ef2ccaf705f68737864fe50e31ef48.tar.bz2 scummvm-rg350-2e41909020ef2ccaf705f68737864fe50e31ef48.zip |
QUEEN: Immediately stop actor movement when the game is exiting
This allows the engine to quit immediately while actors are moving,
e.g. while Joe is walking towards Lola's bedroom
-rw-r--r-- | engines/queen/walk.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/queen/walk.cpp b/engines/queen/walk.cpp index dd7e46c765..17d12b0b9f 100644 --- a/engines/queen/walk.cpp +++ b/engines/queen/walk.cpp @@ -130,7 +130,7 @@ void Walk::animateJoe() { _vm->logic()->joeScale(pbs->scale); pbs->scaleWalkSpeed(6); _vm->update(true); - if (_vm->input()->cutawayQuit() || _vm->logic()->joeWalk() == JWM_EXECUTE) { + if (_vm->input()->cutawayQuit() || _vm->logic()->joeWalk() == JWM_EXECUTE || _vm->shouldQuit()) { stopJoe(); break; } @@ -249,7 +249,7 @@ void Walk::animatePerson(const MovePersonData *mpd, uint16 image, uint16 bobNum, _vm->update(); pbs->scale = pwd->area->calcScale(pbs->y); pbs->scaleWalkSpeed(mpd->moveSpeed); - if (_vm->input()->cutawayQuit()) { + if (_vm->input()->cutawayQuit() || _vm->shouldQuit()) { stopPerson(bobNum); break; } |