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author | Filippos Karapetis | 2009-02-15 13:43:44 +0000 |
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committer | Filippos Karapetis | 2009-02-15 13:43:44 +0000 |
commit | 2ef26fcd4ac2902a83603d63671c37ef6fed0dbb (patch) | |
tree | b537541e3b6e2bf9e5ed90235a35aca0104fc3c1 | |
parent | 781d7da6b1f0ff9ad7dd4b28b51ed1e3064d222b (diff) | |
download | scummvm-rg350-2ef26fcd4ac2902a83603d63671c37ef6fed0dbb.tar.gz scummvm-rg350-2ef26fcd4ac2902a83603d63671c37ef6fed0dbb.tar.bz2 scummvm-rg350-2ef26fcd4ac2902a83603d63671c37ef6fed0dbb.zip |
Oops, fixed Smacker video playing in BS1
svn-id: r38237
-rw-r--r-- | engines/sword1/animation.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sword1/animation.cpp b/engines/sword1/animation.cpp index f6e6e4d1db..1b402c5455 100644 --- a/engines/sword1/animation.cpp +++ b/engines/sword1/animation.cpp @@ -144,8 +144,8 @@ bool MoviePlayer::load(uint32 id) { } if (_decoder->loadFile(filename)) { - // The Broken Sword games always use external audio tracks. - if (_decoder->readSoundHeader() != MKID_BE('NULL')) + // The DXA animations in the Broken Sword games always use external audio tracks. + if (_decoderType == kVideoDecoderDXA && _decoder->readSoundHeader() != MKID_BE('NULL')) return false; } else { return false; |