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author | Filippos Karapetis | 2007-06-05 15:04:25 +0000 |
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committer | Filippos Karapetis | 2007-06-05 15:04:25 +0000 |
commit | 2f033e7a4c844bc8747ca5c7f6789a94277a48a6 (patch) | |
tree | 39f4fa1f47a20b50a469be76b1967a14985f93d3 | |
parent | 95821c97eee8d46557dc4637877bd54f1db9b3e8 (diff) | |
download | scummvm-rg350-2f033e7a4c844bc8747ca5c7f6789a94277a48a6.tar.gz scummvm-rg350-2f033e7a4c844bc8747ca5c7f6789a94277a48a6.tar.bz2 scummvm-rg350-2f033e7a4c844bc8747ca5c7f6789a94277a48a6.zip |
Check if a zone type is NULL for both ITE and IHNM, as it's done in the original. This fixes the crash in IHNM when entering the second floor of the zeppelin and the crash in ITE when interacting with the bowl in the tunnel, outside the prison. Removed the two relevant hacks
svn-id: r27108
-rw-r--r-- | engines/saga/script.cpp | 35 | ||||
-rw-r--r-- | engines/saga/sfuncs.cpp | 24 |
2 files changed, 27 insertions, 32 deletions
diff --git a/engines/saga/script.cpp b/engines/saga/script.cpp index 2df5c4da14..a7d4392795 100644 --- a/engines/saga/script.cpp +++ b/engines/saga/script.cpp @@ -464,7 +464,9 @@ void Script::doVerb() { } } - if (objectType == kGameObjectHitZone) { + if (objectType == NULL) + return; + else if (objectType == kGameObjectHitZone) { scriptModuleNumber = _vm->_scene->getScriptModuleNumber(); hitZone = _vm->_scene->_objectMap->getHitZone(objectIdToIndex(_pendingObject[0])); if ((hitZone->getFlags() & kHitZoneExit) == 0) { @@ -485,21 +487,18 @@ void Script::doVerb() { if (scriptEntrypointNumber > 0) { - // WORKAROUND: Fixes bug #1690045 "ITE: Item description missing / ScummVM crash" - if (!(_vm->_scene->currentSceneNumber() == 278 && (_pendingObject[0] == 16419 || _pendingObject[1] == 16419) && _vm->getGameType() == GType_ITE)) { - event.type = kEvTOneshot; - event.code = kScriptEvent; - event.op = kEventExecNonBlocking; - event.time = 0; - event.param = scriptModuleNumber; - event.param2 = scriptEntrypointNumber; - event.param3 = _pendingVerb; // Action - event.param4 = _pendingObject[0]; // Object - event.param5 = _pendingObject[1]; // With Object - event.param6 = (objectType == kGameObjectActor) ? _pendingObject[0] : ID_PROTAG; // Actor - - _vm->_events->queue(&event); - } + event.type = kEvTOneshot; + event.code = kScriptEvent; + event.op = kEventExecNonBlocking; + event.time = 0; + event.param = scriptModuleNumber; + event.param2 = scriptEntrypointNumber; + event.param3 = _pendingVerb; // Action + event.param4 = _pendingObject[0]; // Object + event.param5 = _pendingObject[1]; // With Object + event.param6 = (objectType == kGameObjectActor) ? _pendingObject[0] : ID_PROTAG; // Actor + + _vm->_events->queue(&event); } else { _vm->getExcuseInfo(_pendingVerb, excuseText, excuseSampleResourceId); @@ -620,7 +619,9 @@ void Script::playfieldClick(const Point& mousePoint, bool leftButton) { hitZone = NULL; - if (objectTypeId(_pendingObject[0]) == kGameObjectHitZone) { + if (objectTypeId(_pendingObject[0]) == NULL) + return; + else if (objectTypeId(_pendingObject[0]) == kGameObjectHitZone) { hitZone = _vm->_scene->_objectMap->getHitZone(objectIdToIndex(_pendingObject[0])); } else { if ((_pendingVerb == getVerbType(kVerbUse)) && (objectTypeId(_pendingObject[1]) == kGameObjectHitZone)) { diff --git a/engines/saga/sfuncs.cpp b/engines/saga/sfuncs.cpp index bebacc39d3..fad2a26247 100644 --- a/engines/saga/sfuncs.cpp +++ b/engines/saga/sfuncs.cpp @@ -386,11 +386,13 @@ void Script::sfScriptDoAction(SCRIPTFUNC_PARAMS) { break; case kGameObjectHitZone: case kGameObjectStepZone: - if (objectTypeId(objectId) == kGameObjectHitZone) { + if (objectTypeId(objectId) == NULL) + return; + else if (objectTypeId(objectId) == kGameObjectHitZone) hitZone = _vm->_scene->_objectMap->getHitZone(objectIdToIndex(objectId)); - } else { + else hitZone = _vm->_scene->_actionMap->getHitZone(objectIdToIndex(objectId)); - } + scriptEntryPointNumber = hitZone->getScriptNumber(); moduleNumber = _vm->_scene->getScriptModuleNumber(); break; @@ -729,20 +731,12 @@ void Script::sfEnableZone(SCRIPTFUNC_PARAMS) { int16 flag = thread->pop(); HitZone *hitZone; - if (objectTypeId(objectId) == kGameObjectHitZone) { - hitZone = _vm->_scene->_objectMap->getHitZone(objectIdToIndex(objectId)); - } else if (_vm->getGameType() == GType_IHNM && _vm->_scene->currentChapterNumber() == 1 && - _vm->_scene->currentSceneNumber() == 14) { - // HACK: Don't disable the requested hitzone in room 14 in chapter 1 (Gorrister) of IHNM - // Apparently, this is used in that room to disable the tear at the very end of the - // corridor. This fixes the staircase in scenes 4 and 14 - // FIXME: Remove this hack - warning("HACK: Prevent crash at staircase with Gorrister"); - // Do nothing + if (objectTypeId(objectId) == NULL) return; - } else { + else if (objectTypeId(objectId) == kGameObjectHitZone) + hitZone = _vm->_scene->_objectMap->getHitZone(objectIdToIndex(objectId)); + else hitZone = _vm->_scene->_actionMap->getHitZone(objectIdToIndex(objectId)); - } if (flag) { hitZone->setFlag(kHitZoneEnabled); |