diff options
author | Matthew Stewart | 2018-07-09 20:47:53 -0400 |
---|---|---|
committer | Eugene Sandulenko | 2018-08-09 08:37:30 +0200 |
commit | 2f3c4b90d756504daa45cb88ef3fd899a87fe51f (patch) | |
tree | 2b9f23ca86a90c6a372f941fa9e46dfc3353fa28 | |
parent | 0786bd314bb7c1f6d9b5728128a3c1a1ad17f649 (diff) | |
download | scummvm-rg350-2f3c4b90d756504daa45cb88ef3fd899a87fe51f.tar.gz scummvm-rg350-2f3c4b90d756504daa45cb88ef3fd899a87fe51f.tar.bz2 scummvm-rg350-2f3c4b90d756504daa45cb88ef3fd899a87fe51f.zip |
STARTREK: TRIAL2
-rw-r--r-- | engines/startrek/awaymission.h | 5 | ||||
-rw-r--r-- | engines/startrek/room.h | 53 | ||||
-rw-r--r-- | engines/startrek/rooms/trial2.cpp | 433 | ||||
-rw-r--r-- | engines/startrek/sound.h | 33 | ||||
-rw-r--r-- | engines/startrek/text.h | 105 |
5 files changed, 628 insertions, 1 deletions
diff --git a/engines/startrek/awaymission.h b/engines/startrek/awaymission.h index d64de68c1b..984ee55cf8 100644 --- a/engines/startrek/awaymission.h +++ b/engines/startrek/awaymission.h @@ -275,11 +275,16 @@ struct AwayMission { // 5: Will activate the unknown program when the keypad is used byte doorCodeBehaviour; // 0x34 + bool globSplitInTwo; // 0x35 + bool globDefeated; // 0x36 + byte globEnergyLevels[3]; // 0x37 + bool enteredGlobRoom; // 0x5c bool forceFieldDown; // 0x5d bool uhuraAnalyzedCode; // 0x5e int16 field5f; // 0x5f bool gotPointsForGettingRod; // 0x61 bool gotPointsForCoatingRodWithIron; // 0x62 + bool gotPointsForScanningGlob; // 0x64 } trial; }; }; diff --git a/engines/startrek/room.h b/engines/startrek/room.h index e3c0a96f89..288c01fd9e 100644 --- a/engines/startrek/room.h +++ b/engines/startrek/room.h @@ -1842,6 +1842,54 @@ public: // TRIAL2 void trial2Tick1(); + void trial2Tick60(); + void trial2TouchedHotspot0(); + void trial2LookAtKirk(); + void trial2LookAtSpock(); + void trial2LookAtMccoy(); + void trial2LookAtRedshirt(); + void trial2LookAtInsignia(); + void trial2LookAtGlob(); + void trial2LookAtWall(); + void trial2LookAtDoor(); + void trial2TalkToKirk(); + void trial2TalkToSpock(); + void trial2TalkToMccoy(); + void trial2TalkToRedshirt(); + void trial2TalkToGlob(); + void trial2UsePhaserOnWall(); + + void trial2UsePhaserOnGlob(int object, bool phaserOnKill); + void trial2ReachedPositionToShootGlob(); + void trial2DrewPhaserToShootGlob(); + void trial2GlobDoneExploding(); + void trial2GlobDoneSplitting(); + void trial2KirkDied(); + + void trial2UseStunPhaserOnGlob(); + void trial2UseKillPhaserOnGlob(); + void trial2UseStunPhaserOnSplitGlob1(); + void trial2UseKillPhaserOnSplitGlob1(); + void trial2UseStunPhaserOnSplitGlob2(); + void trial2UseKillPhaserOnSplitGlob2(); + + void trial2UseMTricorderOnKirk(); + void trial2UseMTricorderOnSpock(); + void trial2UseMTricorderOnMccoy(); + void trial2UseMTricorderOnRedshirt(); + void trial2UseMTricorderOnGlob(); + void trial2UseSTricorderOnWall(); + void trial2UseSTricorderAnywhere(); + void trial2UseSTricorderOnGlob(); + void trial2UseCommunicator(); + void trial2UseMccoyOnGlob(); + void trial2UseMccoyOnWall(); + void trial2UseSpockOnGlob(); + void trial2UseSpockOnWall(); + void trial2UseRedshirtOnGlob(); + void trial2UseRedshirtOnWall(); + void trial2WalkToDoor(); + void trial2UseMedkitAnywhere(); // TRIAL3 void trial3Tick1(); @@ -1989,6 +2037,11 @@ private: bool insultedQuetzecoatl; } feather; + struct { + // trial2 + byte globBeingShot; + bool phaserOnKill; + } trial; } _roomVar; }; diff --git a/engines/startrek/rooms/trial2.cpp b/engines/startrek/rooms/trial2.cpp index 1bcec41f11..e428618abb 100644 --- a/engines/startrek/rooms/trial2.cpp +++ b/engines/startrek/rooms/trial2.cpp @@ -22,16 +22,447 @@ #include "startrek/room.h" +#define OBJECT_GLOB 8 +#define OBJECT_SPLIT_GLOB_1 9 +#define OBJECT_SPLIT_GLOB_2 10 +#define OBJECT_11 11 + +#define HOTSPOT_INSIGNIA 0x20 // This doesn't seem to be visible anywhere +#define HOTSPOT_WALL 0x21 // Same here +#define HOTSPOT_DOOR 0x22 + + +#define GLOB_X 0x46 +#define GLOB_Y 0xaf + +#define SPLIT_GLOB_1_X 0x20 +#define SPLIT_GLOB_1_Y 0xaf + +#define SPLIT_GLOB_2_X 0x69 +#define SPLIT_GLOB_2_Y 0xaf + namespace StarTrek { +// This room has a good deal of unused code, relating to the "split" globs (automatons). +// Apparently, it would originally have been possible to interact with the split globs, +// instead of having them kill the crew right away. This doesn't seem to have quite been +// finished, though. + extern const RoomAction trial2ActionList[] = { - { {ACTION_TICK, 1, 0, 0}, &Room::trial2Tick1 }, + { {ACTION_TICK, 1, 0, 0}, &Room::trial2Tick1 }, + { {ACTION_TICK, 60, 0, 0}, &Room::trial2Tick60 }, + { {ACTION_TOUCHED_HOTSPOT, 0, 0, 0}, &Room::trial2TouchedHotspot0 }, + { {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::trial2LookAtKirk }, + { {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::trial2LookAtSpock }, + { {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::trial2LookAtMccoy }, + { {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::trial2LookAtRedshirt }, + { {ACTION_LOOK, HOTSPOT_INSIGNIA, 0, 0}, &Room::trial2LookAtInsignia }, + { {ACTION_LOOK, OBJECT_GLOB, 0, 0}, &Room::trial2LookAtGlob }, + { {ACTION_LOOK, OBJECT_SPLIT_GLOB_1, 0, 0}, &Room::trial2LookAtGlob }, + { {ACTION_LOOK, OBJECT_SPLIT_GLOB_2, 0, 0}, &Room::trial2LookAtGlob }, + { {ACTION_LOOK, HOTSPOT_WALL, 0, 0}, &Room::trial2LookAtWall }, + { {ACTION_LOOK, HOTSPOT_DOOR, 0, 0}, &Room::trial2LookAtDoor }, + + { {ACTION_TALK, OBJECT_KIRK, 0, 0}, &Room::trial2TalkToKirk }, + { {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::trial2TalkToSpock }, + { {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::trial2TalkToMccoy }, + { {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::trial2TalkToRedshirt }, + { {ACTION_TALK, OBJECT_GLOB, 0, 0}, &Room::trial2TalkToGlob }, + { {ACTION_TALK, OBJECT_SPLIT_GLOB_1, 0, 0}, &Room::trial2TalkToGlob }, + { {ACTION_TALK, OBJECT_SPLIT_GLOB_2, 0, 0}, &Room::trial2TalkToGlob }, + + { {ACTION_USE, OBJECT_IPHASERS, HOTSPOT_WALL, 0}, &Room::trial2UsePhaserOnWall }, + { {ACTION_USE, OBJECT_IPHASERK, HOTSPOT_WALL, 0}, &Room::trial2UsePhaserOnWall }, + + { {ACTION_DONE_WALK, 7, 0, 0}, &Room::trial2ReachedPositionToShootGlob }, + { {ACTION_DONE_ANIM, 10, 0, 0}, &Room::trial2DrewPhaserToShootGlob }, + { {ACTION_DONE_ANIM, 4, 0, 0}, &Room::trial2GlobDoneExploding }, + { {ACTION_DONE_ANIM, 1, 0, 0}, &Room::trial2GlobDoneSplitting }, + { {ACTION_DONE_ANIM, 19, 0, 0}, &Room::trial2KirkDied }, + + { {ACTION_USE, OBJECT_IPHASERS, OBJECT_GLOB, 0}, &Room::trial2UseStunPhaserOnGlob }, + { {ACTION_USE, OBJECT_IPHASERK, OBJECT_GLOB, 0}, &Room::trial2UseKillPhaserOnGlob }, + { {ACTION_USE, OBJECT_IPHASERS, OBJECT_SPLIT_GLOB_1, 0}, &Room::trial2UseStunPhaserOnSplitGlob1 }, + { {ACTION_USE, OBJECT_IPHASERK, OBJECT_SPLIT_GLOB_1, 0}, &Room::trial2UseKillPhaserOnSplitGlob1 }, + { {ACTION_USE, OBJECT_IPHASERS, OBJECT_SPLIT_GLOB_2, 0}, &Room::trial2UseStunPhaserOnSplitGlob2 }, + { {ACTION_USE, OBJECT_IPHASERK, OBJECT_SPLIT_GLOB_2, 0}, &Room::trial2UseKillPhaserOnSplitGlob2 }, + + { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_KIRK, 0}, &Room::trial2UseMTricorderOnKirk }, + { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_SPOCK, 0}, &Room::trial2UseMTricorderOnSpock }, + { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_MCCOY, 0}, &Room::trial2UseMTricorderOnMccoy }, + { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_REDSHIRT, 0}, &Room::trial2UseMTricorderOnRedshirt }, + { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_GLOB, 0}, &Room::trial2UseMTricorderOnGlob }, + { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_SPLIT_GLOB_1, 0}, &Room::trial2UseMTricorderOnGlob }, + { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_SPLIT_GLOB_2, 0}, &Room::trial2UseMTricorderOnGlob }, + { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_WALL, 0}, &Room::trial2UseSTricorderOnWall }, + { {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0}, &Room::trial2UseSTricorderAnywhere }, + { {ACTION_USE, OBJECT_ISTRICOR, OBJECT_GLOB, 0}, &Room::trial2UseSTricorderOnGlob }, + { {ACTION_USE, OBJECT_ISTRICOR, OBJECT_SPLIT_GLOB_1, 0}, &Room::trial2UseSTricorderOnGlob }, + { {ACTION_USE, OBJECT_ISTRICOR, OBJECT_SPLIT_GLOB_2, 0}, &Room::trial2UseSTricorderOnGlob }, + { {ACTION_USE, OBJECT_ICOMM, 0xff, 0}, &Room::trial2UseCommunicator }, + { {ACTION_USE, OBJECT_MCCOY, OBJECT_SPLIT_GLOB_1, 0}, &Room::trial2UseMccoyOnGlob }, + { {ACTION_USE, OBJECT_MCCOY, OBJECT_SPLIT_GLOB_2, 0}, &Room::trial2UseMccoyOnGlob }, + { {ACTION_USE, OBJECT_MCCOY, HOTSPOT_WALL, 0}, &Room::trial2UseMccoyOnWall }, + { {ACTION_USE, OBJECT_SPOCK, OBJECT_SPLIT_GLOB_1, 0}, &Room::trial2UseSpockOnGlob }, + { {ACTION_USE, OBJECT_SPOCK, OBJECT_SPLIT_GLOB_2, 0}, &Room::trial2UseSpockOnGlob }, + { {ACTION_USE, OBJECT_SPOCK, HOTSPOT_WALL, 0}, &Room::trial2UseSpockOnWall }, + { {ACTION_USE, OBJECT_REDSHIRT, OBJECT_SPLIT_GLOB_1, 0}, &Room::trial2UseRedshirtOnGlob }, + { {ACTION_USE, OBJECT_REDSHIRT, OBJECT_SPLIT_GLOB_2, 0}, &Room::trial2UseRedshirtOnGlob }, + { {ACTION_USE, OBJECT_REDSHIRT, HOTSPOT_WALL, 0}, &Room::trial2UseRedshirtOnWall }, + + { {ACTION_WALK, HOTSPOT_DOOR, 0, 0}, &Room::trial2WalkToDoor }, + { {ACTION_USE, OBJECT_IMEDKIT, 0xff, 0}, &Room::trial2UseMedkitAnywhere }, + + // ENHANCEMENT: Define these actions for the main glob, not just the (unused) split + // globs + { {ACTION_USE, OBJECT_MCCOY, OBJECT_GLOB, 0}, &Room::trial2UseMccoyOnGlob }, + { {ACTION_USE, OBJECT_SPOCK, OBJECT_GLOB, 0}, &Room::trial2UseSpockOnGlob }, + { {ACTION_USE, OBJECT_REDSHIRT, OBJECT_GLOB, 0}, &Room::trial2UseRedshirtOnGlob }, }; extern const int trial2NumActions = sizeof(trial2ActionList) / sizeof(RoomAction); void Room::trial2Tick1() { + playVoc("NOOOLOOP"); + + if (!_vm->_awayMission.trial.enteredGlobRoom) + _vm->_awayMission.disableInput = 2; + + if (!_vm->_awayMission.trial.globDefeated) { + playMidiMusicTracks(MIDITRACK_24, -1); + loadMapFile("trial22"); + + if (!_vm->_awayMission.trial.globSplitInTwo) { + playVoc("TRI2LOOP"); + loadActorAnim2(OBJECT_GLOB, "sglob", 0x46, 0xaf); + _vm->_awayMission.trial.globEnergyLevels[0] = 1; + } else { + playVoc("TRI2LOOP"); + loadActorAnim2(OBJECT_SPLIT_GLOB_1, "sglob", 0x20, 0xaf); + loadActorAnim2(OBJECT_SPLIT_GLOB_2, "sglob", 0x69, 0xaf); + _vm->_awayMission.trial.globEnergyLevels[1] = 1; + _vm->_awayMission.trial.globEnergyLevels[2] = 1; + } + } +} + +void Room::trial2Tick60() { + if (!_vm->_awayMission.trial.enteredGlobRoom) { + _vm->_awayMission.disableInput = false; + showText(TX_SPEAKER_BENNIE, TX_TRI2_034); + showText(TX_SPEAKER_KIRK, TX_TRI2_005); + showText(TX_SPEAKER_SPOCK, TX_TRI2_030); + showText(TX_SPEAKER_KIRK, TX_TRI2_008); + _vm->_awayMission.trial.enteredGlobRoom = true; + } +} + +void Room::trial2TouchedHotspot0() { // This is unused + if (_vm->_awayMission.trial.globEnergyLevels[1] != 0 || _vm->_awayMission.trial.globEnergyLevels[2] != 0) + showText(TX_SPEAKER_SPOCK, TX_TRI2_024); +} + +void Room::trial2LookAtKirk() { + showText(TX_TRI2N003); +} + +void Room::trial2LookAtSpock() { + showText(TX_TRI2N001); +} + +void Room::trial2LookAtMccoy() { + showText(TX_TRI2N006); +} + +void Room::trial2LookAtRedshirt() { + showText(TX_TRI2N002); +} + +void Room::trial2LookAtInsignia() { + showText(TX_TRI2N004); +} + +void Room::trial2LookAtGlob() { + showText(TX_TRI2N000); +} + +void Room::trial2LookAtWall() { + showText(TX_TRI2N007); +} + +void Room::trial2LookAtDoor() { + showText(TX_TRI2N005); +} + +void Room::trial2TalkToKirk() { + showText(TX_SPEAKER_KIRK, TX_TRI2_001); +} + +void Room::trial2TalkToSpock() { + showText(TX_SPEAKER_SPOCK, TX_TRI2_019); +} + +void Room::trial2TalkToMccoy() { + showText(TX_SPEAKER_MCCOY, TX_TRI2_013); +} + +void Room::trial2TalkToRedshirt() { + showText(TX_SPEAKER_BENNIE, TX_TRI2_033); +} + +void Room::trial2TalkToGlob() { + showText(TX_QUIET); +} + +void Room::trial2UsePhaserOnWall() { + showText(TX_TRI2N008); +} + + +void Room::trial2UsePhaserOnGlob(int object, bool phaserOnKill) { + _roomVar.trial.globBeingShot = object; + _roomVar.trial.phaserOnKill = phaserOnKill; + + _vm->_awayMission.disableInput = true; + walkCrewmanC(OBJECT_KIRK, 0xcd, 0xc5, &Room::trial2ReachedPositionToShootGlob); +} + +void Room::trial2ReachedPositionToShootGlob() { + loadActorAnimC(OBJECT_KIRK, "kdraww", -1, -1, &Room::trial2DrewPhaserToShootGlob); +} + +void Room::trial2DrewPhaserToShootGlob() { + const char *stunPhaserAnims[] = { + "t2kp00", + "t2kp01", + "t2kp02", + }; + const char *killPhaserAnims[] = { + "t2kp03", + "t2kp04", + "t2kp05", + }; + + int index = _roomVar.trial.globBeingShot - OBJECT_GLOB; + + _vm->_awayMission.crewDirectionsAfterWalk[OBJECT_KIRK] = DIR_W; + playSoundEffectIndex(SND_PHASSHOT); + if (_roomVar.trial.phaserOnKill) + showBitmapFor5Ticks(killPhaserAnims[index], 5); + else + showBitmapFor5Ticks(stunPhaserAnims[index], 5); + loadActorStandAnim(OBJECT_KIRK); + + _vm->_awayMission.disableInput = false; + + if (_roomVar.trial.phaserOnKill) + _vm->_awayMission.trial.globEnergyLevels[index] += 2; + else + _vm->_awayMission.trial.globEnergyLevels[index] += 1; + + if (!(_roomVar.trial.globBeingShot == OBJECT_GLOB && _roomVar.trial.phaserOnKill == true)) { + if (_roomVar.trial.phaserOnKill) + showText(TX_SPEAKER_SPOCK, TX_TRI2_023); + else + showText(TX_SPEAKER_SPOCK, TX_TRI2_025); + } + + + const Common::Point globPositions[] = { + Common::Point(GLOB_X, GLOB_Y), + Common::Point(SPLIT_GLOB_1_X, SPLIT_GLOB_1_Y), + Common::Point(SPLIT_GLOB_2_X, SPLIT_GLOB_2_Y) + }; + + if (_vm->_awayMission.trial.globEnergyLevels[index] == 3) { + playVoc("GLOBEDIV"); + loadActorAnimC(_roomVar.trial.globBeingShot, "globsp", globPositions[index].x, globPositions[index].y, &Room::trial2GlobDoneSplitting); + } else if (_vm->_awayMission.trial.globEnergyLevels[index] >= 4) { + playSoundEffectIndex(SND_BLANK_14); + playVoc("REDBALL"); + loadActorAnimC(_roomVar.trial.globBeingShot, "globex", globPositions[index].x, globPositions[index].y, &Room::trial2GlobDoneExploding); + } +} + +void Room::trial2GlobDoneExploding() { + stopAllVocSounds(); + playVoc("Noooloop"); + showText(TX_SPEAKER_SPOCK, TX_TRI2_020); + _vm->_awayMission.trial.globDefeated = true; + playMidiMusicTracks(MIDITRACK_28, -1); + _vm->_awayMission.trial.missionScore += 1; + loadMapFile("trial2"); +} + +void Room::trial2GlobDoneSplitting() { + if (_roomVar.trial.globBeingShot == OBJECT_GLOB) { + if (true) + showText(TX_SPEAKER_SPOCK, TX_TRI2_009); + else { + // Unused code block: instead of killing the crew right away, the crew can + // interact with the split globs. + _vm->_awayMission.trial.globEnergyLevels[0] = 0; + _vm->_awayMission.trial.globEnergyLevels[1] = 1; + _vm->_awayMission.trial.globEnergyLevels[2] = 1; + _vm->_awayMission.trial.globSplitInTwo = true; + loadActorAnim2(OBJECT_SPLIT_GLOB_1, "sglob", SPLIT_GLOB_1_X, SPLIT_GLOB_1_Y); + loadActorAnim2(OBJECT_SPLIT_GLOB_2, "sglob", SPLIT_GLOB_2_X, SPLIT_GLOB_2_Y); + loadActorStandAnim(OBJECT_GLOB); + showText(TX_SPEAKER_SPOCK, TX_TRI2_021); + return; + } + } else if (_roomVar.trial.globBeingShot == OBJECT_SPLIT_GLOB_1) { + loadActorAnim2(OBJECT_11, "sglob", 0x43, 0xaf); + loadActorAnim2(OBJECT_SPLIT_GLOB_1, "sglob", 0, 0xaf); + } else if (_roomVar.trial.globBeingShot == OBJECT_SPLIT_GLOB_2) { + loadActorAnim2(OBJECT_11, "sglob", 0x8c, 0xaf); + loadActorAnim2(OBJECT_SPLIT_GLOB_2, "sglob", 0x46, 0xaf); + } + + // Everyone gets vaporized + playVoc("V7ALLGET"); + _vm->_awayMission.disableInput = true; + playMidiMusicTracks(MIDITRACK_26, -1); + loadActorAnimC(OBJECT_KIRK, "kkills", -1, -1, &Room::trial2KirkDied); + loadActorAnim2(OBJECT_SPOCK, "skills"); + loadActorAnim2(OBJECT_MCCOY, "mkills"); + loadActorAnim2(OBJECT_REDSHIRT, "rkills"); +} + +void Room::trial2KirkDied() { + _vm->_awayMission.disableInput = false; + showGameOverMenu(); +} + +void Room::trial2UseStunPhaserOnGlob() { + trial2UsePhaserOnGlob(OBJECT_GLOB, false); +} + +void Room::trial2UseKillPhaserOnGlob() { + trial2UsePhaserOnGlob(OBJECT_GLOB, true); +} + +void Room::trial2UseStunPhaserOnSplitGlob1() { + trial2UsePhaserOnGlob(OBJECT_SPLIT_GLOB_1, false); +} + +void Room::trial2UseKillPhaserOnSplitGlob1() { + trial2UsePhaserOnGlob(OBJECT_SPLIT_GLOB_1, true); +} + +void Room::trial2UseStunPhaserOnSplitGlob2() { + trial2UsePhaserOnGlob(OBJECT_SPLIT_GLOB_2, false); +} + +void Room::trial2UseKillPhaserOnSplitGlob2() { + trial2UsePhaserOnGlob(OBJECT_SPLIT_GLOB_2, true); +} + +void Room::trial2UseMTricorderOnKirk() { + mccoyScan(DIR_S, TX_TRI2_016, true); +} + +void Room::trial2UseMTricorderOnSpock() { + mccoyScan(DIR_S, TX_TRI2_017, true); +} + +void Room::trial2UseMTricorderOnMccoy() { + mccoyScan(DIR_S, TX_TRI2_014, true); +} + +void Room::trial2UseMTricorderOnRedshirt() { + mccoyScan(DIR_S, TX_TRI2_015, true); +} + +void Room::trial2UseMTricorderOnGlob() { + mccoyScan(DIR_S, TX_TRI2_011, true); + + if (!_vm->_awayMission.trial.gotPointsForScanningGlob) { + _vm->_awayMission.trial.gotPointsForScanningGlob = true; + _vm->_awayMission.trial.missionScore += 1; + } +} + +void Room::trial2UseSTricorderOnWall() { + spockScan(DIR_S, TX_TRI2_029, true); +} + +void Room::trial2UseSTricorderAnywhere() { + spockScan(DIR_S, TX_TRI2_027, true); +} + +void Room::trial2UseSTricorderOnGlob() { + spockScan(DIR_S, TX_TRI2_026, true); + + if (!_vm->_awayMission.trial.gotPointsForScanningGlob) { + _vm->_awayMission.trial.gotPointsForScanningGlob = true; + _vm->_awayMission.trial.missionScore += 1; + } +} + +void Room::trial2UseCommunicator() { + if (_vm->_awayMission.trial.forceFieldDown) { // TODO: Refactor this between rooms? + showText(TX_SPEAKER_UHURA, TX_TRI2U091); + + const TextRef choices[] = { + TX_SPEAKER_KIRK, + TX_TRI2_003, TX_TRI2_004, TX_TRI2_007, + TX_BLANK + }; + int choice = showText(choices); + + if (choice == 0) { // "Beam us back to the enterprise" + _vm->_awayMission.trial.field5f = 1; + endMission(_vm->_awayMission.trial.missionScore, 1, 1); // FIXME: Inconsistent with TRIAL1 + } else if (choice == 1) { // "Beam us to Vlict's position" + showText(TX_SPEAKER_UHURA, TX_TRI1U080); // NOTE: Original didn't show text here + _vm->_awayMission.disableInput = true; + loadRoomIndex(4, 4); + } // Else don't transport anywhere + } else { // Force field still up + showText(TX_SPEAKER_UHURA, TX_TRI2U087); + showText(TX_SPEAKER_KIRK, TX_TRI2_006); + showText(TX_SPEAKER_UHURA, TX_TRI2U104); + if (!_vm->_awayMission.trial.globDefeated) { + showText(TX_SPEAKER_UHURA, TX_TRI2U081); + showText(TX_SPEAKER_KIRK, TX_TRI2_002); + } + showText(TX_SPEAKER_UHURA, TX_TRI2U074); + } +} + +void Room::trial2UseMccoyOnGlob() { + showText(TX_SPEAKER_MCCOY, TX_TRI2_012); +} + +void Room::trial2UseMccoyOnWall() { + showText(TX_SPEAKER_MCCOY, TX_TRI2_010); +} + +void Room::trial2UseSpockOnGlob() { + // NOTE: Two possible audio files to use, TRI2_028 and TRI2_F11 + showText(TX_SPEAKER_SPOCK, TX_TRI2_028); +} + +void Room::trial2UseSpockOnWall() { + showText(TX_SPEAKER_SPOCK, TX_TRI2_022); +} + +void Room::trial2UseRedshirtOnGlob() { + showText(TX_SPEAKER_BENNIE, TX_TRI2_031); +} + +void Room::trial2UseRedshirtOnWall() { + showText(TX_SPEAKER_BENNIE, TX_TRI2_032); +} + +void Room::trial2WalkToDoor() { + walkCrewman(OBJECT_KIRK, 0x117, 0xb5); +} + +void Room::trial2UseMedkitAnywhere() { + showText(TX_SPEAKER_MCCOY, TX_TRI2_018); } } diff --git a/engines/startrek/sound.h b/engines/startrek/sound.h index 9c7f16a101..6e14effb62 100644 --- a/engines/startrek/sound.h +++ b/engines/startrek/sound.h @@ -60,6 +60,39 @@ enum SoundEffects { SND_WARP = 0x29 }; + +enum MidiTracks { + MIDITRACK_0, + MIDITRACK_1, + MIDITRACK_2, + MIDITRACK_3, + MIDITRACK_4, + MIDITRACK_5, + MIDITRACK_6, + MIDITRACK_7, + MIDITRACK_8, + MIDITRACK_9, + MIDITRACK_10, + MIDITRACK_11, + MIDITRACK_12, + MIDITRACK_13, + MIDITRACK_14, + MIDITRACK_15, + MIDITRACK_16, + MIDITRACK_17, + MIDITRACK_18, + MIDITRACK_19, + MIDITRACK_20, + MIDITRACK_21, + MIDITRACK_22, + MIDITRACK_23, + MIDITRACK_24, + MIDITRACK_25, + MIDITRACK_26, + MIDITRACK_27, + MIDITRACK_28 +}; + // Max # of VOC files that can play at once const int MAX_SFX_PLAYING = 4; diff --git a/engines/startrek/text.h b/engines/startrek/text.h index a19bf200ff..1fe7876b1b 100644 --- a/engines/startrek/text.h +++ b/engines/startrek/text.h @@ -2164,6 +2164,59 @@ enum GameStringIDs { TX_TRI1C002, + TX_QUIET, + TX_TRI2_001, + TX_TRI2_002, + TX_TRI2_003, + TX_TRI2_004, + TX_TRI2_005, + TX_TRI2_006, + TX_TRI2_007, + TX_TRI2_008, + TX_TRI2_009, + TX_TRI2_010, + TX_TRI2_011, + TX_TRI2_012, + TX_TRI2_013, + TX_TRI2_014, + TX_TRI2_015, + TX_TRI2_016, + TX_TRI2_017, + TX_TRI2_018, + TX_TRI2_019, + TX_TRI2_020, + TX_TRI2_021, + TX_TRI2_022, + TX_TRI2_023, + TX_TRI2_024, + TX_TRI2_025, + TX_TRI2_026, + TX_TRI2_027, + TX_TRI2_028, + TX_TRI2_029, + TX_TRI2_030, + TX_TRI2_031, + TX_TRI2_032, + TX_TRI2_033, + TX_TRI2_034, + // UNUSED (035 -> 039; voice substitute for Uhura) + TX_TRI2_F11, // UNUSED + TX_TRI2N000, + TX_TRI2N001, + TX_TRI2N002, + TX_TRI2N003, + TX_TRI2N004, + TX_TRI2N005, + TX_TRI2N006, + TX_TRI2N007, + TX_TRI2N008, + TX_TRI2U074, + TX_TRI2U081, + TX_TRI2U087, + TX_TRI2U091, + TX_TRI2U104, + + TX_TRI4_076, @@ -4253,6 +4306,58 @@ const char * const g_gameStrings[] = { "Clunk.", + "#SFX\\QUIET#Zzzzzzzzzzzmmmm.", + "#TRI2\\TRI2_001#This reminds me of an old practical joke that Finnegan played on me back at the Academy.", + "#TRI2\\TRI2_002#...some kind of energy source a few meters from our position. We know.", + "#TRI2\\TRI2_003#Beam us back to the Enterprise. Kirk out.", + "#TRI2\\TRI2_004#Beam us to Vlict's position.", + "#TRI2\\TRI2_005#I don't know, Ensign.", + "#TRI2\\TRI2_006#Keep working on it, but don't try to beam us up unless I give the signal.", + "#TRI2\\TRI2_007#Negative.", + "#TRI2\\TRI2_008#Whatever it is, we have to find a way to get by it.", + "#TRI2\\TRI2_009#Extreme increase in energy level, Captain. It absorbed the phaser fire. An unexpected reaction is occuring, high levels of lethal radiation are being produced.", + "#TRI2\\TRI2_010#Do you want me to hit my head against it?", + "#TRI2\\TRI2_011#It does not register as a life form.", + "#TRI2\\TRI2_012#I'm not touching some damned ball of energy!", + "#TRI2\\TRI2_013#If you hadn't been so damned anxious to give my patient to the Klingons, we wouldn't be in this mess.", + "#TRI2\\TRI2_014#One Male Human, average physical condition.", + "#TRI2\\TRI2_015#He's a male Human, excellent physical condition.", // TYPO + "#TRI2\\TRI2_016#Male Human, good physical condition.", + "#TRI2\\TRI2_017#One male Human-Vulcan hybrid. Excellent physical condition.", // TYPO + "#TRI2\\TRI2_018#Nobody needs healing, Jim, but you will if they harm my patient.", + "#TRI2\\TRI2_019#Fascinating. It would appear that Vlict sent us into this place in the hope that we would be killed.", + "#TRI2\\TRI2_020#Fascinating. These automatons are not stable.", + "#TRI2\\TRI2_021#Fascinating. These automatons are not stable.", + "#TRI2\\TRI2_022#I do not understand the desired course of action.", + "#TRI2\\TRI2_023#Marked increase in energy level, Captain. It absorbed the phaser fire. No appreciable increase in mass.", + "#TRI2\\TRI2_024#The automaton is emitting a protective force field, Captain. We cannot proceed further without rendering it inoperative.", + "#TRI2\\TRI2_025#The automaton's energy level has increased slightly. It absorbed the phaser fire. No appreciable increase in mass.", + "#TRI2\\TRI2_026#The ball of energy is an automaton, Captain. It is an artificial construct, programmed to block any movements; I can detect no other function or intelligence.", + "#TRI2\\TRI2_027#These walls were carved from the natural rock of the cavern.", + "#TRI2\\TRI2_028#This automaton is generating a force field, Captain. I am physically incapable of touching it.", + "#TRI2\\TRI2_029#This wall was carved from the natural rock of a cavern.", + "#TRI2\\TRI2_030#I believe Ensign, that this energy sphere is some sort of automaton, programmed to block our movements.", + "#TRI2\\TRI2_031#I refuse, Captain, on the grounds that it might incinerate me.", + "#TRI2\\TRI2_032#Uh, pardon sir?", + "#TRI2\\TRI2_033#We're not going to get out of this alive, are we Captain?", + "#TRI2\\TRI2_034#Captain, what is that thing?", + "#TRI2\\TRI2_F11#This automaton is generating a force field, Captain. I am physically incapable of touching it.", + "#TRI2\\TRI2N000#A pulsing globe of energy.", + "#TRI2\\TRI2N001#Commander Spock, a patient and thoughtful Federation first officer.", + "#TRI2\\TRI2N002#Ensign Bennie, faithful and true security officer.", + "#TRI2\\TRI2N003#James T. Kirk, a rather frustated Federation starship captain.", + "#TRI2\\TRI2N004#Klingon insignia.", + "#TRI2\\TRI2N005#Leads back to the room where the Electrical creature was.", + "#TRI2\\TRI2N006#Leonard McCoy, a crusty country doctor, and Starfleet's finest surgeon.", + "#TRI2\\TRI2N007#Rock wall. Looks like it was carved from stone by Klingon heavy mining equipment.", + "#TRI2\\TRI2N008#The walls are resistant to phaser fire.", + "#TRI2\\TRI2U074#Please keep in contact with us. We'll keep you informed if further developments occur. Uhura out.", + "#TRI2\\TRI2U081#By the way, sensors indicate...", + "#TRI2\\TRI2U087#Captain, there is still a barrier between us and the planet. Mr. Scott thinks there might be a way to break through it, and he's working on it now, but the Klingons won't like it.", + "#TRI2\\TRI2U091#Do you wish to be beamed up now Captain?", + "#TRI2\\TRI2U104#Understood, Captain.", + + "#TRI4\\TRI4_076#You humans have an excellent imagination, but a poor grasp of reality.", |