diff options
author | Eugene Sandulenko | 2004-12-22 13:09:47 +0000 |
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committer | Eugene Sandulenko | 2004-12-22 13:09:47 +0000 |
commit | 2fb8a8e45369b000b9f36d2433425ca48f6d9d13 (patch) | |
tree | 7b0c6ad4c4e004a2d58302e2cc57f226be7c13a8 | |
parent | eaa0f3b9740b81fff59792de55f335c149344c69 (diff) | |
download | scummvm-rg350-2fb8a8e45369b000b9f36d2433425ca48f6d9d13.tar.gz scummvm-rg350-2fb8a8e45369b000b9f36d2433425ca48f6d9d13.tar.bz2 scummvm-rg350-2fb8a8e45369b000b9f36d2433425ca48f6d9d13.zip |
o Moved GAME_* to SagaEngine object
o Renamed GAME_ITE_* to GID_ITE_*
o Renamed GID_ITE and GID_IHNM to GType_ITE and GType_IHNM
svn-id: r16258
-rw-r--r-- | saga/actionmap.cpp | 1 | ||||
-rw-r--r-- | saga/actor.cpp | 3 | ||||
-rw-r--r-- | saga/animation.cpp | 13 | ||||
-rw-r--r-- | saga/events.cpp | 1 | ||||
-rw-r--r-- | saga/font.cpp | 5 | ||||
-rw-r--r-- | saga/game.cpp | 161 | ||||
-rw-r--r-- | saga/game.h | 9 | ||||
-rw-r--r-- | saga/game_mod.h | 124 | ||||
-rw-r--r-- | saga/ihnm_introproc.cpp | 2 | ||||
-rw-r--r-- | saga/image.cpp | 4 | ||||
-rw-r--r-- | saga/interface.cpp | 19 | ||||
-rw-r--r-- | saga/isomap.cpp | 4 | ||||
-rw-r--r-- | saga/ite_introproc.cpp | 3 | ||||
-rw-r--r-- | saga/music.cpp | 15 | ||||
-rw-r--r-- | saga/music.h | 1 | ||||
-rw-r--r-- | saga/objectmap.cpp | 1 | ||||
-rw-r--r-- | saga/palanim.cpp | 3 | ||||
-rw-r--r-- | saga/render.cpp | 5 | ||||
-rw-r--r-- | saga/rscfile.cpp | 1 | ||||
-rw-r--r-- | saga/saga.cpp | 6 | ||||
-rw-r--r-- | saga/saga.h | 107 | ||||
-rw-r--r-- | saga/scene.cpp | 15 | ||||
-rw-r--r-- | saga/script.cpp | 9 | ||||
-rw-r--r-- | saga/sdebug.cpp | 1 | ||||
-rw-r--r-- | saga/sndres.cpp | 15 | ||||
-rw-r--r-- | saga/sndres.h | 1 | ||||
-rw-r--r-- | saga/sound.cpp | 14 | ||||
-rw-r--r-- | saga/sound.h | 1 | ||||
-rw-r--r-- | saga/sprite.cpp | 3 | ||||
-rw-r--r-- | saga/sthread.cpp | 3 |
30 files changed, 228 insertions, 322 deletions
diff --git a/saga/actionmap.cpp b/saga/actionmap.cpp index e3d988c3a0..426bc1cda3 100644 --- a/saga/actionmap.cpp +++ b/saga/actionmap.cpp @@ -28,7 +28,6 @@ #include "saga/console.h" #include "saga/actionmap.h" -#include "saga/game_mod.h" #include "saga/stream.h" namespace Saga { diff --git a/saga/actor.cpp b/saga/actor.cpp index 6eb59a13eb..fc2336f415 100644 --- a/saga/actor.cpp +++ b/saga/actor.cpp @@ -24,7 +24,6 @@ #include "saga/saga.h" #include "saga/gfx.h" -#include "saga/game_mod.h" #include "saga/console.h" #include "saga/rscfile_mod.h" #include "saga/script.h" @@ -66,7 +65,7 @@ Actor::Actor(SagaEngine *vm) : _vm(vm) { debug(9, "Actor::Actor()"); // Get actor resource file context - _actorContext = GAME_GetFileContext(GAME_RESOURCEFILE, 0); + _actorContext = _vm->getFileContext(GAME_RESOURCEFILE, 0); if (_actorContext == NULL) { error("Actor::Actor(): Couldn't load actor module resource context."); } diff --git a/saga/animation.cpp b/saga/animation.cpp index b92d81f296..4c01edf219 100644 --- a/saga/animation.cpp +++ b/saga/animation.cpp @@ -26,7 +26,6 @@ #include "saga/gfx.h" #include "saga/console.h" -#include "saga/game_mod.h" #include "saga/events.h" #include "saga/render.h" @@ -89,7 +88,7 @@ int Anim::load(const byte *anim_resdata, size_t anim_resdata_len, uint16 *anim_i new_anim->resdata = anim_resdata; new_anim->resdata_len = anim_resdata_len; - if (GAME_GetGameType() == GID_ITE) { + if (_vm->_gameType == GType_ITE) { if (getNumFrames(anim_resdata, anim_resdata_len, &new_anim->n_frames) != SUCCESS) { warning("Anim::load Couldn't get animation frame count"); return FAILURE; @@ -176,7 +175,7 @@ int Anim::play(uint16 anim_id, int vector_time) { return FAILURE; } - GAME_GetDisplayInfo(&disp_info); + _vm->getDisplayInfo(&disp_info); _vm->_render->getBufferInfo(&buf_info); display_buf = buf_info.bg_buf; @@ -191,7 +190,7 @@ int Anim::play(uint16 anim_id, int vector_time) { if (anim->play_flag) { frame = anim->current_frame; - if (GAME_GetGameType() == GID_ITE) { + if (_vm->_gameType == GType_ITE) { result = ITE_DecodeFrame(anim->resdata, anim->resdata_len, anim->frame_offsets[frame - 1], display_buf, disp_info.logical_w * disp_info.logical_h); if (result != SUCCESS) { @@ -346,7 +345,7 @@ int Anim::freeId(uint16 anim_id) { return FAILURE; } - if (GAME_GetGameType() == GID_ITE) { + if (_vm->_gameType == GType_ITE) { free(anim->frame_offsets); anim->frame_offsets = NULL; } @@ -385,7 +384,7 @@ int Anim::getNumFrames(const byte *anim_resource, size_t anim_resource_len, uint ah.unknown07 = readS.readByte(); ah.nframes = readS.readByte(); - if (GAME_GetGameType() == GID_IHNM) { + if (_vm->_gameType == GType_IHNM) { *n_frames = ah.nframes; } @@ -618,7 +617,7 @@ int Anim::IHNM_DecodeFrame(byte *decode_buf, size_t decode_buf_len, const byte * GAME_DISPLAYINFO di; - GAME_GetDisplayInfo(&di); + _vm->getDisplayInfo(&di); *nextf_p = NULL; diff --git a/saga/events.cpp b/saga/events.cpp index a1984f21b2..184d53bc99 100644 --- a/saga/events.cpp +++ b/saga/events.cpp @@ -35,7 +35,6 @@ #include "saga/text.h" #include "saga/palanim.h" #include "saga/render.h" -#include "saga/game_mod.h" #include "saga/sndres.h" #include "saga/music.h" diff --git a/saga/font.cpp b/saga/font.cpp index 3fe61688d7..21098936ca 100644 --- a/saga/font.cpp +++ b/saga/font.cpp @@ -26,7 +26,6 @@ #include "saga/gfx.h" #include "saga/rscfile_mod.h" -#include "saga/game_mod.h" #include "saga/font.h" #include "saga/stream.h" @@ -38,13 +37,13 @@ Font::Font(SagaEngine *vm) : _vm(vm), _initialized(false) { int i; // Load font module resource context - _fontContext = GAME_GetFileContext(GAME_RESOURCEFILE, 0); + _fontContext = _vm->getFileContext(GAME_RESOURCEFILE, 0); if (_fontContext == NULL) { error("Font::Font(): Couldn't get resource context."); } // Allocate font table - GAME_GetFontInfo(&gamefonts, &_nFonts); + _vm->getFontInfo(&gamefonts, &_nFonts); assert(_nFonts > 0); diff --git a/saga/game.cpp b/saga/game.cpp index 189a9502b3..0ad7e53c80 100644 --- a/saga/game.cpp +++ b/saga/game.cpp @@ -33,31 +33,30 @@ #include "saga/interface.h" #include "saga/scene.h" -#include "saga/game_mod.h" #include "saga/game.h" namespace Saga { // Inherit the Earth - DOS Demo version -GAME_FILEDESC ITEDEMO_GameFiles[] = { +static GAME_FILEDESC ITEDEMO_GameFiles[] = { {"ITE.RSC", GAME_RESOURCEFILE}, {"ITE.DMO", GAME_DEMOFILE}, {"SCRIPTS.RSC", GAME_SCRIPTFILE}, {"VOICES.RSC", GAME_SOUNDFILE | GAME_VOICEFILE} }; -GAME_FONTDESC ITEDEMO_GameFonts[] = { +static GAME_FONTDESC ITEDEMO_GameFonts[] = { {GAME_FONT_SMALL, 0}, {GAME_FONT_MEDIUM, 1} }; -GAME_SOUNDINFO ITEDEMO_GameSound = { +static GAME_SOUNDINFO ITEDEMO_GameSound = { GAME_SOUND_VOC, 0, 0, 0 }; // Inherit the Earth - MAC Wyrmkeep Demo version -GAME_FILEDESC ITEMACDEMO_GameFiles[] = { +static GAME_FILEDESC ITEMACDEMO_GameFiles[] = { {"ITED.RSC", GAME_RESOURCEFILE}, {"SCRIPTSD.RSC", GAME_SCRIPTFILE}, {"SOUNDSD.RSC", GAME_SOUNDFILE}, @@ -65,13 +64,13 @@ GAME_FILEDESC ITEMACDEMO_GameFiles[] = { {"MUSICD.RSC", GAME_MUSICFILE} }; -GAME_FONTDESC ITEMACDEMO_GameFonts[] = { +static GAME_FONTDESC ITEMACDEMO_GameFonts[] = { {GAME_FONT_MEDIUM, 0}, {GAME_FONT_SMALL, 2} }; // Inherit the Earth - win32 Wyrmkeep Linux Demo version -GAME_FILEDESC ITEWINDEMO_GameFiles[] = { +static GAME_FILEDESC ITEWINDEMO_GameFiles[] = { {"ITED.RSC", GAME_RESOURCEFILE}, {"SCRIPTSD.RSC", GAME_SCRIPTFILE}, {"SOUNDSD.RSC", GAME_SOUNDFILE}, @@ -79,13 +78,13 @@ GAME_FILEDESC ITEWINDEMO_GameFiles[] = { {"MUSICD.RSC", GAME_MUSICFILE} }; -GAME_FONTDESC ITEWINDEMO_GameFonts[] = { +static GAME_FONTDESC ITEWINDEMO_GameFonts[] = { {GAME_FONT_MEDIUM, 0}, {GAME_FONT_SMALL, 2} }; // Inherit the Earth - win32 Wyrmkeep Demo version older release -GAME_FILEDESC ITEWINDEMOOld_GameFiles[] = { +static GAME_FILEDESC ITEWINDEMOOld_GameFiles[] = { {"ITED.RSC", GAME_RESOURCEFILE}, {"SCRIPTSD.RSC", GAME_SCRIPTFILE}, {"SOUNDSD.RSC", GAME_SOUNDFILE}, @@ -93,45 +92,44 @@ GAME_FILEDESC ITEWINDEMOOld_GameFiles[] = { }; // Inherit the Earth - Diskette version -GAME_FILEDESC ITEDISK_GameFiles[] = { +static GAME_FILEDESC ITEDISK_GameFiles[] = { {"ITE.RSC", GAME_RESOURCEFILE}, {"SCRIPTS.RSC", GAME_SCRIPTFILE}, {"VOICES.RSC", GAME_SOUNDFILE | GAME_VOICEFILE} }; -GAME_FONTDESC ITEDISK_GameFonts[] = { +static GAME_FONTDESC ITEDISK_GameFonts[] = { {GAME_FONT_MEDIUM, 0}, {GAME_FONT_LARGE, 1}, {GAME_FONT_SMALL, 2} }; -GAME_RESOURCEDESC ITE_Resources = { +static GAME_RESOURCEDESC ITE_Resources = { ITE_SCENE_LUT, // Scene lookup table RN ITE_SCRIPT_LUT, // Script lookup table RN ITE_COMMAND_PANEL, ITE_DIALOGUE_PANEL }; - -GAME_SOUNDINFO ITE_GameSound = { +static GAME_SOUNDINFO ITE_GameSound = { GAME_SOUND_VOC, 0, 0, 0 }; // Inherit the Earth - CD Enhanced version -GAME_FILEDESC ITECD_GameFiles[] = { +static GAME_FILEDESC ITECD_GameFiles[] = { {"ITE.RSC", GAME_RESOURCEFILE}, {"SCRIPTS.RSC", GAME_SCRIPTFILE}, {"SOUNDS.RSC", GAME_SOUNDFILE}, {"VOICES.RSC", GAME_VOICEFILE} }; -GAME_FONTDESC ITECD_GameFonts[] = { +static GAME_FONTDESC ITECD_GameFonts[] = { {GAME_FONT_MEDIUM, 0}, {GAME_FONT_LARGE, 1}, {GAME_FONT_SMALL, 2} }; -GAME_SOUNDINFO ITECD_GameSound = { +static GAME_SOUNDINFO ITECD_GameSound = { GAME_SOUND_PCM, 22050, 16, @@ -139,7 +137,7 @@ GAME_SOUNDINFO ITECD_GameSound = { }; // I Have No Mouth and I Must Scream - Demo version -GAME_FILEDESC IHNMDEMO_GameFiles[] = { +static GAME_FILEDESC IHNMDEMO_GameFiles[] = { {"SCREAM.RES", GAME_RESOURCEFILE}, {"SCRIPTS.RES", GAME_SCRIPTFILE}, {"SFX.RES", GAME_SOUNDFILE}, @@ -147,7 +145,7 @@ GAME_FILEDESC IHNMDEMO_GameFiles[] = { }; // I Have No Mouth and I Must Scream - Retail CD version -GAME_FILEDESC IHNMCD_GameFiles[] = { +static GAME_FILEDESC IHNMCD_GameFiles[] = { {"MUSICFM.RES", GAME_MUSICFILE_FM}, {"MUSICGM.RES", GAME_MUSICFILE_GM}, {"SCREAM.RES", GAME_RESOURCEFILE}, @@ -162,7 +160,7 @@ GAME_FILEDESC IHNMCD_GameFiles[] = { {"VOICESS.RES", GAME_VOICEFILE} }; -GAME_FONTDESC IHNMCD_GameFonts[] = { +static GAME_FONTDESC IHNMCD_GameFonts[] = { {GAME_FONT_MEDIUM, 2}, {GAME_FONT_LARGE, 3}, {GAME_FONT_SMALL, 4}, @@ -172,23 +170,23 @@ GAME_FONTDESC IHNMCD_GameFonts[] = { {GAME_FONT_LARGE3, 8} }; -GAME_RESOURCEDESC IHNM_Resources = { +static GAME_RESOURCEDESC IHNM_Resources = { IHNM_SCENE_LUT, // Scene lookup table RN IHNM_SCRIPT_LUT, // Script lookup table RN IHNM_COMMAND_PANEL, IHNM_DIALOGUE_PANEL }; -GAME_SOUNDINFO IHNM_GameSound = { +static GAME_SOUNDINFO IHNM_GameSound = { GAME_SOUND_WAV, 0, 0, 0 }; -GAMEDESC GameDescs[] = { +static GAMEDESC GameDescs[] = { // Inherit the earth - DOS Demo version { "ite-demo", - GID_ITE, - GAME_ITE_DEMO, // Game id + GType_ITE, + GID_ITE_DEMO, // Game id "Inherit the Earth (DOS Demo)", // Game title 320, 200, // Logical resolution 137, // Scene viewport height @@ -205,28 +203,28 @@ GAMEDESC GameDescs[] = { // Inherit the earth - MAC Demo version // Note: it should be before win32 version ??? { - "ite-demo", - GID_ITE, - GAME_ITE_MACDEMO, - "Inherit the Earth (MAC Demo)", - 320, 200, - 137, - ITE_DEFAULT_SCENE, - &ITE_Resources, - ARRAYSIZE(ITEMACDEMO_GameFiles), - ITEMACDEMO_GameFiles, - ARRAYSIZE(ITEMACDEMO_GameFonts), - ITEMACDEMO_GameFonts, - &ITECD_GameSound, - GF_VOX_VOICES | GF_BIG_ENDIAN_DATA + "ite-demo", + GType_ITE, + GID_ITE_MACDEMO, + "Inherit the Earth (MAC Demo)", + 320, 200, + 137, + ITE_DEFAULT_SCENE, + &ITE_Resources, + ARRAYSIZE(ITEMACDEMO_GameFiles), + ITEMACDEMO_GameFiles, + ARRAYSIZE(ITEMACDEMO_GameFonts), + ITEMACDEMO_GameFonts, + &ITECD_GameSound, + GF_VOX_VOICES | GF_BIG_ENDIAN_DATA }, // Inherit the earth - Linux Demo version // Note: it should be before win32 version { "ite-demo", - GID_ITE, - GAME_ITE_WINDEMO, + GType_ITE, + GID_ITE_WINDEMO, "Inherit the Earth (Linux Demo)", 320, 200, 137, @@ -243,8 +241,8 @@ GAMEDESC GameDescs[] = { // Inherit the earth - Win32 Demo version { "ite-demo", - GID_ITE, - GAME_ITE_WINDEMO, + GType_ITE, + GID_ITE_WINDEMO, "Inherit the Earth (Win32 Demo)", 320, 200, 137, @@ -262,8 +260,8 @@ GAMEDESC GameDescs[] = { // NOTE: it should be before floppy version { "ite", - GID_ITE, - GAME_ITE_CD, + GType_ITE, + GID_ITE_CD, "Inherit the Earth (DOS CD Version)", 320, 200, 137, @@ -280,8 +278,8 @@ GAMEDESC GameDescs[] = { // Inherit the earth - Disk version { "ite", - GID_ITE, - GAME_ITE_DISK, + GType_ITE, + GID_ITE_DISK, "Inherit the Earth (DOS)", 320, 200, 137, @@ -298,8 +296,8 @@ GAMEDESC GameDescs[] = { // I Have No Mouth And I Must Scream - Demo version { "ihnm-demo", - GID_IHNM, - GAME_IHNM_DEMO, + GType_IHNM, + GID_IHNM_DEMO, "I Have No Mouth and I Must Scream (DOS Demo)", 640, 480, 7, @@ -316,8 +314,8 @@ GAMEDESC GameDescs[] = { // I Have No Mouth And I Must Scream - CD version { "ihnm", - GID_IHNM, - GAME_IHNM_CD, + GType_IHNM, + GID_IHNM_CD, "I Have No Mouth and I Must Scream (DOS)", 640, 480, 7, @@ -334,26 +332,26 @@ GAMEDESC GameDescs[] = { static GAMEMODULE GameModule; -int GAME_Init() { +int SagaEngine::initGame() { uint16 game_n; - if (DetectGame(&game_n) != SUCCESS) { + if (detectGame(&game_n) != SUCCESS) { warning("No valid games were found in the specified directory."); return FAILURE; } - if (LoadGame(game_n) != SUCCESS) { + if (loadGame(game_n) != SUCCESS) { warning("Error loading game resource files."); return FAILURE; } // Load dialogue file - LoadLanguage(); + loadLanguage(); return SUCCESS; } -int LoadLanguage() { +int SagaEngine::loadLanguage() { char lang_file[MAXPATH]; uint16 game_n; @@ -361,7 +359,7 @@ int LoadLanguage() { game_n = GameModule.game_number; - if (GameDescs[game_n].gd_game_type == GID_ITE) { + if (GameDescs[game_n].gd_game_type == GType_ITE) { snprintf(lang_file, MAXPATH, "%s%s.%s", GAME_ITE_LANG_PREFIX, GameModule.game_language, GAME_LANG_EXT); if (!test_file.open(lang_file)) { debug(0, "Couldn't open language file %s. Using default (US English)", lang_file); @@ -390,7 +388,7 @@ int LoadLanguage() { return SUCCESS; } -RSCFILE_CONTEXT *GAME_GetFileContext(uint16 type, int param) { +RSCFILE_CONTEXT *SagaEngine::getFileContext(uint16 type, int param) { RSCFILE_CONTEXT *found_ctxt = NULL; uint16 i; @@ -452,7 +450,7 @@ DetectedGameList GAME_ProbeGame(const FSList &fslist) { return detectedGames; } -int DetectGame(uint16 *game_n_p) { +int SagaEngine::detectGame(uint16 *game_n_p) { uint16 game_count = ARRAYSIZE(GameDescs); uint16 game_n; @@ -493,7 +491,7 @@ int DetectGame(uint16 *game_n_p) { return FAILURE; } -int LoadGame(uint16 game_n) { +int SagaEngine::loadGame(uint16 game_n) { RSCFILE_CONTEXT *load_ctxt; uint16 game_count = ARRAYSIZE(GameDescs); const char *game_fname; @@ -534,37 +532,26 @@ int LoadGame(uint16 game_n) { GameModule.gd_fontct = GameDescs[game_n].gd_fontct; GameModule.gd_fontdescs = GameDescs[game_n].gd_fontdescs; - // Finish initialization - GameModule.game_init = 1; + _gameId = GameModule.gamedesc->gd_game_id; + _gameType = GameModule.gamedesc->gd_game_type; + _features = GameModule.gamedesc->features; return SUCCESS; } -int GAME_GetResourceInfo(GAME_RESOURCEDESC *rsc_desc) { - assert(rsc_desc != NULL); - - *rsc_desc = *GameModule.gamedesc->gd_resource_desc; - - return SUCCESS; +const GAME_RESOURCEDESC SagaEngine::getResourceInfo(void) { + return *GameModule.gamedesc->gd_resource_desc; } -int GAME_GetSoundInfo(GAME_SOUNDINFO *snd_info) { - assert(snd_info != NULL); - - *snd_info = *GameModule.gamedesc->gd_soundinfo; - - return SUCCESS; +const GAME_SOUNDINFO SagaEngine::getSoundInfo(void) { + return *GameModule.gamedesc->gd_soundinfo; } -int GAME_GetDisplayInfo(GAME_DISPLAYINFO *disp_info) { +int SagaEngine::getDisplayInfo(GAME_DISPLAYINFO *disp_info) { int game_n; assert(disp_info != NULL); - if (!GameModule.game_init) { - return FAILURE; - } - game_n = GameModule.game_number; disp_info->logical_w = GameDescs[game_n].gd_logical_w; @@ -574,7 +561,7 @@ int GAME_GetDisplayInfo(GAME_DISPLAYINFO *disp_info) { return SUCCESS; } -int GAME_GetFontInfo(GAME_FONTDESC **gf_desc, int *font_n) { +int SagaEngine::getFontInfo(GAME_FONTDESC **gf_desc, int *font_n) { assert((gf_desc != NULL) && (font_n != NULL)); *gf_desc = GameModule.gd_fontdescs; @@ -583,7 +570,7 @@ int GAME_GetFontInfo(GAME_FONTDESC **gf_desc, int *font_n) { return SUCCESS; } -int GAME_GetSceneInfo(GAME_SCENEDESC *gs_desc) { +int SagaEngine::getSceneInfo(GAME_SCENEDESC *gs_desc) { assert(gs_desc != NULL); gs_desc->first_scene = GameModule.gamedesc->gd_startscene; @@ -592,16 +579,4 @@ int GAME_GetSceneInfo(GAME_SCENEDESC *gs_desc) { return SUCCESS; } -GAME_IDS GAME_GetGame() { - return GameModule.gamedesc->gd_game_id; -} - -SAGAGameId GAME_GetGameType() { - return GameModule.gamedesc->gd_game_type; -} - -uint32 GAME_GetFeatures() { - return GameModule.gamedesc->features; -} - } // End of namespace Saga diff --git a/saga/game.h b/saga/game.h index 5fc021a535..e8e0184c0e 100644 --- a/saga/game.h +++ b/saga/game.h @@ -26,7 +26,7 @@ #ifndef SAGA_GAME_H_ #define SAGA_GAME_H_ -#include "base/plugins.h" +#include "saga/saga.h" namespace Saga { @@ -47,7 +47,7 @@ struct GAME_FILEDESC { struct GAMEDESC { const char *name; - SAGAGameId gd_game_type; + SAGAGameType gd_game_type; GAME_IDS gd_game_id; const char *gd_title; int gd_logical_w; @@ -75,7 +75,6 @@ struct GAME_FILEDATA { }; struct GAMEMODULE { - int game_init; int game_number; GAMEDESC *gamedesc; int g_skipintro; @@ -88,9 +87,7 @@ struct GAMEMODULE { const char *err_str; }; -int LoadLanguage(); -int LoadGame(uint16 game_n_p); -int DetectGame(uint16 *game_n_p); +DetectedGameList GAME_ProbeGame(const FSList &fslist); } // End of namespace Saga diff --git a/saga/game_mod.h b/saga/game_mod.h deleted file mode 100644 index e9a522dd19..0000000000 --- a/saga/game_mod.h +++ /dev/null @@ -1,124 +0,0 @@ -/* ScummVM - Scumm Interpreter - * Copyright (C) 2004 The ScummVM project - * - * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - * - * $Header$ - * - */ - -// Game detection, general game parameters - module header - -#ifndef SAGA_GAME_MOD_H__ -#define SAGA_GAME_MOD_H__ - -#include "base/plugins.h" - -namespace Saga { - -#define IS_BIG_ENDIAN ((GAME_GetFeatures() & GF_BIG_ENDIAN_DATA) != 0) -#define IS_MAC_VERSION (GAME_GetGame() == GAME_ITE_MACDEMO) - - -enum GAME_IDS { - GAME_ITE_DEMO = 0, - GAME_ITE_DISK = 1, - GAME_ITE_CD = 2, - GAME_IHNM_DEMO = 3, - GAME_IHNM_CD = 4, - GAME_ITE_WINDEMO = 5, - GAME_ITE_MACDEMO = 6 -}; - -enum GAME_FILETYPES { - GAME_RESOURCEFILE = 0x01, - GAME_SCRIPTFILE = 0x02, - GAME_SOUNDFILE = 0x04, - GAME_VOICEFILE = 0x08, - GAME_DEMOFILE = 0x10, - GAME_MUSICFILE = 0x20, - GAME_MUSICFILE_GM = 0x40, - GAME_MUSICFILE_FM = 0x80 -}; - -enum GAME_SOUNDINFO_TYPES { - GAME_SOUND_PCM = 0, - GAME_SOUND_VOC, - GAME_SOUND_WAV, - GAME_SOUND_VOX -}; - -enum GAME_FONT_IDS { - GAME_FONT_SMALL = 0, - GAME_FONT_MEDIUM, - GAME_FONT_LARGE, - GAME_FONT_SMALL2, - GAME_FONT_MEDIUM2, - GAME_FONT_LARGE2, - GAME_FONT_LARGE3 -}; - -enum GAME_FEATURES { - GF_VOX_VOICES = 1, - GF_BIG_ENDIAN_DATA = 2 -}; - -struct GAME_DISPLAYINFO { - int logical_w; - int logical_h; - int scene_h; -}; - -struct GAME_SOUNDINFO { - int res_type; - long freq; - int sample_size; - int stereo; -}; - -struct GAME_FONTDESC { - uint16 font_id; - uint32 font_rn; -}; - -struct GAME_SCENEDESC { - uint32 scene_lut_rn; - uint32 first_scene; -}; - -struct GAME_RESOURCEDESC { - uint32 scene_lut_rn; - uint32 script_lut_rn; - uint32 command_panel_rn; - uint32 dialogue_panel_rn; -}; - -int GAME_Register(); -int GAME_Init(); -RSCFILE_CONTEXT *GAME_GetFileContext(uint16 type, int param); -int GAME_GetFontInfo(GAME_FONTDESC **, int *); -int GAME_GetResourceInfo(GAME_RESOURCEDESC *); -int GAME_GetSoundInfo(GAME_SOUNDINFO *); -int GAME_GetDisplayInfo(GAME_DISPLAYINFO *); -int GAME_GetSceneInfo(GAME_SCENEDESC *); -GAME_IDS GAME_GetGame(); -SAGAGameId GAME_GetGameType(); -DetectedGameList GAME_ProbeGame(const FSList &fslist); -uint32 GAME_GetFeatures(); -} // End of namespace Saga - -#endif diff --git a/saga/ihnm_introproc.cpp b/saga/ihnm_introproc.cpp index e95d3b6fd2..3a157b6c4a 100644 --- a/saga/ihnm_introproc.cpp +++ b/saga/ihnm_introproc.cpp @@ -105,7 +105,7 @@ int Scene::IHNMStartProc() { // it will cause the end titles music to play, which is wrong. (But // hey, it's a nice piece of music!) - GAME_GetSceneInfo(&gs_desc); + _vm->getSceneInfo(&gs_desc); first_scene.load_flag = BY_SCENE; first_scene.scene_n = gs_desc.first_scene; diff --git a/saga/image.cpp b/saga/image.cpp index d87a0e7f4f..e9603798a0 100644 --- a/saga/image.cpp +++ b/saga/image.cpp @@ -24,8 +24,6 @@ // SAGA Image resource management routines #include "saga/saga.h" -#include "saga/game_mod.h" - #include "saga/image.h" #include "saga/stream.h" @@ -94,7 +92,7 @@ int SagaEngine::decodeBGImage(const byte *image_data, size_t image_size, unbankBGImage(out_buf, decode_buf, hdr.width, hdr.height); // For some reason bg images in IHNM are upside down - if (GAME_GetGameType() == GID_IHNM) { + if (_vm->_gameType == GType_IHNM) { flipImage(out_buf, hdr.width, hdr.height); } diff --git a/saga/interface.cpp b/saga/interface.cpp index cfb71bc374..ad58a17b08 100644 --- a/saga/interface.cpp +++ b/saga/interface.cpp @@ -25,7 +25,6 @@ #include "saga/saga.h" #include "saga/gfx.h" -#include "saga/game_mod.h" #include "saga/actor.h" #include "saga/console.h" #include "saga/font.h" @@ -164,7 +163,6 @@ int Interface::registerLang(void) { Interface::Interface(SagaEngine *vm) : _vm(vm), _initialized(false) { GAME_RESOURCEDESC g_resdesc; - int game_type; int result; if (_initialized) { @@ -178,20 +176,19 @@ Interface::Interface(SagaEngine *vm) : _vm(vm), _initialized(false) { } // Load interface module resource file context - _interfaceContext = GAME_GetFileContext(GAME_RESOURCEFILE, 0); + _interfaceContext = _vm->getFileContext(GAME_RESOURCEFILE, 0); if (_interfaceContext == NULL) { return; } // Initialize interface data by game type - game_type = GAME_GetGameType(); - if (game_type == GID_ITE) { + if (_vm->_gameType == GType_ITE) { // Load Inherit the Earth interface desc _cPanel.buttons = ITE_c_buttons; _cPanel.nbuttons = ARRAYSIZE(ITE_c_buttons); _iDesc = ITE_interface; - } else if (game_type == GID_IHNM) { + } else if (_vm->_gameType == GType_IHNM) { // Load I Have No Mouth interface desc _cPanel.buttons = IHNM_c_buttons; _cPanel.nbuttons = ARRAYSIZE(IHNM_c_buttons); @@ -201,7 +198,7 @@ Interface::Interface(SagaEngine *vm) : _vm(vm), _initialized(false) { } // Load interface resources - GAME_GetResourceInfo(&g_resdesc); + g_resdesc = _vm->getResourceInfo(); // Load command panel resource result = RSC_LoadResource(_interfaceContext, g_resdesc.command_panel_rn, @@ -330,7 +327,7 @@ int Interface::draw() { } // Get game display info - GAME_GetDisplayInfo(&g_di); + _vm->getDisplayInfo(&g_di); drawStatusBar(back_buf); @@ -390,7 +387,7 @@ int Interface::update(const Point& imousePt, int update_flag) { back_buf = _vm->_gfx->getBackBuffer(); // Get game display info - GAME_GetDisplayInfo(&g_di); + _vm->getDisplayInfo(&g_di); if (_panelMode == kPanelCommand) { // Update playfield space ( only if cursor is inside ) @@ -425,12 +422,12 @@ int Interface::drawStatusBar(SURFACE *ds) { // Disable this for IHNM for now, since that game uses the full screen // in some cases. - if (GAME_GetGameType() == GID_IHNM) { + if (_vm->_gameType == GType_IHNM) { return SUCCESS; } // Get game display info - GAME_GetDisplayInfo(&g_di); + _vm->getDisplayInfo(&g_di); // Erase background of status bar rect.left = 0; diff --git a/saga/isomap.cpp b/saga/isomap.cpp index c8cc4cde81..e8d910eafc 100644 --- a/saga/isomap.cpp +++ b/saga/isomap.cpp @@ -24,7 +24,6 @@ // Isometric level module #include "saga/saga.h" -#include "saga/game_mod.h" #include "saga/gfx.h" #include "saga/isomap.h" @@ -134,7 +133,8 @@ int IsoMap::loadMetamap(const byte *mm_res_p, size_t mm_res_len) { int IsoMap::draw(SURFACE *dst_s) { GAME_DISPLAYINFO disp_info; - GAME_GetDisplayInfo(&disp_info); + + _vm->getDisplayInfo(&disp_info); Rect iso_rect(disp_info.logical_w, disp_info.scene_h); drawRect(dst_s, &iso_rect, 0); drawMetamap(dst_s, -1000, -500); diff --git a/saga/ite_introproc.cpp b/saga/ite_introproc.cpp index 5caa7286ea..9a6dc9ea05 100644 --- a/saga/ite_introproc.cpp +++ b/saga/ite_introproc.cpp @@ -30,7 +30,6 @@ #include "saga/animation.h" #include "saga/events.h" #include "saga/font.h" -#include "saga/game_mod.h" #include "saga/rscfile_mod.h" #include "saga/sndres.h" #include "saga/text.h" @@ -137,7 +136,7 @@ int Scene::ITEStartProc() { _vm->_scene->queueScene(&tempScene); } - GAME_GetSceneInfo(&gs_desc); + _vm->getSceneInfo(&gs_desc); first_scene.load_flag = BY_SCENE; first_scene.scene_n = gs_desc.first_scene; diff --git a/saga/music.cpp b/saga/music.cpp index 01c208edaf..26eee9df4d 100644 --- a/saga/music.cpp +++ b/saga/music.cpp @@ -24,7 +24,6 @@ #include "saga/music.h" #include "saga/rscfile_mod.h" -#include "saga/game_mod.h" #include "saga/stream.h" #include "sound/audiostream.h" #include "sound/mididrv.h" @@ -298,7 +297,7 @@ Music::Music(SoundMixer *mixer, MidiDriver *driver, int enabled) : _mixer(mixer) _musicInitialized = 1; _mixer->setMusicVolume(ConfMan.getInt("music_volume")); - if (GAME_GetGameType() == GID_ITE) { + if (_vm->_gameType == GType_ITE) { File file; byte footerBuf[ARRAYSIZE(_digiTableITECD) * 8]; @@ -314,7 +313,7 @@ Music::Music(SoundMixer *mixer, MidiDriver *driver, int enabled) : _mixer(mixer) // Proper approach would be to extend resource manager so it could // return File object. - _musicContext = GAME_GetFileContext(GAME_MUSICFILE, 0); + _musicContext = _vm->getFileContext(GAME_MUSICFILE, 0); if (_musicContext != NULL) { _hasDigiMusic = true; @@ -407,7 +406,7 @@ int Music::play(uint32 music_rn, uint16 flags) { MidiParser *parser; File midiFile; - if (GAME_GetGameType() == GID_ITE) { + if (_vm->_gameType == GType_ITE) { if (music_rn >= 9 && music_rn <= 34) { if (flags == MUSIC_DEFAULT) { flags = _midiTableITECD[music_rn - 9].flags; @@ -457,8 +456,8 @@ int Music::play(uint32 music_rn, uint16 flags) { } else { // Load MIDI/XMI resource data - if (GAME_GetGameType() == GID_ITE) { - rsc_ctxt = GAME_GetFileContext(GAME_RESOURCEFILE, 0); + if (_vm->_gameType == GType_ITE) { + rsc_ctxt = _vm->getFileContext(GAME_RESOURCEFILE, 0); } else { // I've listened to music from both the FM and the GM // file, and I've tentatively reached the conclusion @@ -484,9 +483,9 @@ int Music::play(uint32 music_rn, uint16 flags) { // different in the two files. I have no idea why. if (hasAdlib()) { - rsc_ctxt = GAME_GetFileContext(GAME_MUSICFILE_FM, 0); + rsc_ctxt = _vm->getFileContext(GAME_MUSICFILE_FM, 0); } else { - rsc_ctxt = GAME_GetFileContext(GAME_MUSICFILE_GM, 0); + rsc_ctxt = _vm->getFileContext(GAME_MUSICFILE_GM, 0); } _player->setGM(true); diff --git a/saga/music.h b/saga/music.h index d97b69fc85..b1a5f3ac22 100644 --- a/saga/music.h +++ b/saga/music.h @@ -27,7 +27,6 @@ #define SAGA_MUSIC_H_ #include "saga/rscfile_mod.h" -#include "saga/game_mod.h" #include "sound/mixer.h" #include "sound/mididrv.h" #include "sound/midiparser.h" diff --git a/saga/objectmap.cpp b/saga/objectmap.cpp index b5d1e3102c..fcae5c4d75 100644 --- a/saga/objectmap.cpp +++ b/saga/objectmap.cpp @@ -32,7 +32,6 @@ #include "saga/console.h" #include "saga/font.h" #include "saga/objectmap.h" -#include "saga/game_mod.h" #include "saga/stream.h" namespace Saga { diff --git a/saga/palanim.cpp b/saga/palanim.cpp index 3bb3ca6506..6b4a6b8b8a 100644 --- a/saga/palanim.cpp +++ b/saga/palanim.cpp @@ -26,7 +26,6 @@ #include "saga/gfx.h" #include "saga/events.h" -#include "saga/game_mod.h" #include "saga/palanim.h" #include "saga/stream.h" @@ -57,7 +56,7 @@ int PalAnim::loadPalAnim(const byte *resdata, size_t resdata_len) { MemoryReadStreamEndian readS(resdata, resdata_len, IS_BIG_ENDIAN); - if (GAME_GetGameType() == GID_IHNM) { + if (_vm->_gameType == GType_IHNM) { return SUCCESS; } diff --git a/saga/render.cpp b/saga/render.cpp index 38c9363bca..bf71d71ef4 100644 --- a/saga/render.cpp +++ b/saga/render.cpp @@ -27,7 +27,6 @@ #include "saga/gfx.h" #include "saga/actor.h" #include "saga/font.h" -#include "saga/game_mod.h" #include "saga/interface.h" #include "saga/scene.h" #include "saga/text.h" @@ -51,7 +50,7 @@ Render::Render(SagaEngine *vm, OSystem *system) { int tmp_w, tmp_h, tmp_bytepp; // Initialize system graphics - GAME_GetDisplayInfo(&disp_info); + _vm->getDisplayInfo(&disp_info); // Initialize FPS timer callback g_timer->installTimerProc(&fpsTimerCallback, 1000000, this); @@ -119,7 +118,7 @@ int Render::drawScene() { mouse_pt = _vm->getMousePos(); _vm->_scene->getBGInfo(&bg_info); - GAME_GetDisplayInfo(&disp_info); + _vm->getDisplayInfo(&disp_info); bg_pt.x = 0; bg_pt.y = 0; diff --git a/saga/rscfile.cpp b/saga/rscfile.cpp index cbfa60b484..b6b5f2b3ec 100644 --- a/saga/rscfile.cpp +++ b/saga/rscfile.cpp @@ -26,7 +26,6 @@ #include "saga/rscfile_mod.h" #include "saga/rscfile.h" -#include "saga/game_mod.h" #include "saga/stream.h" namespace Saga { diff --git a/saga/saga.cpp b/saga/saga.cpp index bb43f53451..25680a7383 100644 --- a/saga/saga.cpp +++ b/saga/saga.cpp @@ -40,7 +40,6 @@ #include "saga/console.h" #include "saga/events.h" #include "saga/font.h" -#include "saga/game_mod.h" #include "saga/game.h" #include "saga/interface.h" #include "saga/isomap.h" @@ -51,7 +50,6 @@ #include "saga/sprite.h" #include "saga/sound.h" #include "saga/music.h" -#include "saga/game_mod.h" #include "saga/palanim.h" static const GameSettings saga_games[] = { @@ -142,7 +140,7 @@ int SagaEngine::init(GameDetector &detector) { // Process command line // Detect game and open resource files - if (GAME_Init() != SUCCESS) { + if (initGame() != SUCCESS) { return -1; } @@ -171,7 +169,7 @@ int SagaEngine::init(GameDetector &detector) { // Initialize graphics GAME_DISPLAYINFO disp_info; - GAME_GetDisplayInfo(&disp_info); + getDisplayInfo(&disp_info); _gfx = new Gfx(_system, disp_info.logical_w, disp_info.logical_h, detector); // Graphics driver should be initialized before console diff --git a/saga/saga.h b/saga/saga.h index 2c59b1c6d2..2dbcef472b 100644 --- a/saga/saga.h +++ b/saga/saga.h @@ -28,6 +28,8 @@ #include "common/scummsys.h" #include "base/engine.h" #include "base/gameDetector.h" +#include "base/plugins.h" + #include "common/util.h" #include "common/stream.h" #include "common/rect.h" @@ -72,9 +74,9 @@ enum ERRORCODE { SUCCESS = 0 }; -enum SAGAGameId { - GID_ITE, - GID_IHNM +enum SAGAGameType { + GType_ITE, + GType_IHNM }; enum scriptTimings { @@ -86,6 +88,84 @@ struct CLICKAREA { Point *points; }; + +#define IS_BIG_ENDIAN ((_vm->_features & GF_BIG_ENDIAN_DATA) != 0) +#define IS_MAC_VERSION (_vm->_gameId == GID_ITE_MACDEMO) + + +enum GAME_IDS { + GID_ITE_DEMO = 0, + GID_ITE_DISK = 1, + GID_ITE_CD = 2, + GID_IHNM_DEMO = 3, + GID_IHNM_CD = 4, + GID_ITE_WINDEMO = 5, + GID_ITE_MACDEMO = 6 +}; + +enum GAME_FILETYPES { + GAME_RESOURCEFILE = 0x01, + GAME_SCRIPTFILE = 0x02, + GAME_SOUNDFILE = 0x04, + GAME_VOICEFILE = 0x08, + GAME_DEMOFILE = 0x10, + GAME_MUSICFILE = 0x20, + GAME_MUSICFILE_GM = 0x40, + GAME_MUSICFILE_FM = 0x80 +}; + +enum GAME_SOUNDINFO_TYPES { + GAME_SOUND_PCM = 0, + GAME_SOUND_VOC, + GAME_SOUND_WAV, + GAME_SOUND_VOX +}; + +enum GAME_FONT_IDS { + GAME_FONT_SMALL = 0, + GAME_FONT_MEDIUM, + GAME_FONT_LARGE, + GAME_FONT_SMALL2, + GAME_FONT_MEDIUM2, + GAME_FONT_LARGE2, + GAME_FONT_LARGE3 +}; + +enum GAME_FEATURES { + GF_VOX_VOICES = 1, + GF_BIG_ENDIAN_DATA = 2 +}; + +struct GAME_DISPLAYINFO { + int logical_w; + int logical_h; + int scene_h; +}; + +struct GAME_SOUNDINFO { + int res_type; + long freq; + int sample_size; + int stereo; +}; + +struct GAME_FONTDESC { + uint16 font_id; + uint32 font_rn; +}; + +struct GAME_SCENEDESC { + uint32 scene_lut_rn; + uint32 first_scene; +}; + +struct GAME_RESOURCEDESC { + uint32 scene_lut_rn; + uint32 script_lut_rn; + uint32 command_panel_rn; + uint32 dialogue_panel_rn; +}; + inline int ticksToMSec(int tick) { return tick * 1000 / kScriptTimeTicksPerSecond; } @@ -106,6 +186,10 @@ public: int _soundEnabled; int _musicEnabled; + int _gameId; + int _gameType; + uint32 _features; + SndRes *_sndRes; Sound *_sound; Music *_music; @@ -159,8 +243,23 @@ public: int processInput(void); Point getMousePos(); - private: +private: Point _mousePos; + +public: + int initGame(); + RSCFILE_CONTEXT *getFileContext(uint16 type, int param); + int getFontInfo(GAME_FONTDESC **, int *); + const GAME_RESOURCEDESC getResourceInfo(void); + const GAME_SOUNDINFO getSoundInfo(void); + int getDisplayInfo(GAME_DISPLAYINFO *disp_info); + int getSceneInfo(GAME_SCENEDESC *); + +private: + int loadLanguage(); + int loadGame(uint16 game_n_p); + int detectGame(uint16 *game_n_p); + }; // FIXME: Global var. We use it until everything will be turned into objects diff --git a/saga/scene.cpp b/saga/scene.cpp index 8d3b39edfc..8d9e8cff51 100644 --- a/saga/scene.cpp +++ b/saga/scene.cpp @@ -25,7 +25,6 @@ #include "saga/saga.h" #include "saga/gfx.h" -#include "saga/game_mod.h" #include "saga/animation.h" #include "saga/console.h" #include "saga/interface.h" @@ -55,10 +54,10 @@ Scene::Scene(SagaEngine *vm) : _vm(vm), _initialized(false) { int i; // Load game-specific scene data - GAME_GetSceneInfo(&gs_desc); + _vm->getSceneInfo(&gs_desc); // Load scene module resource context - _sceneContext = GAME_GetFileContext(GAME_RESOURCEFILE, 0); + _sceneContext = _vm->getFileContext(GAME_RESOURCEFILE, 0); if (_sceneContext == NULL) { warning("Scene::Scene(): Couldn't load scene resource context"); return; @@ -173,11 +172,11 @@ int Scene::startScene() { event.op = EVENT_HIDE; _vm->_events->queue(&event); - switch (GAME_GetGameType()) { - case GID_ITE: + switch (_vm->_gameType) { + case GType_ITE: ITEStartProc(); break; - case GID_IHNM: + case GType_IHNM: IHNMStartProc(); break; default: @@ -334,7 +333,7 @@ int Scene::getBGInfo(SCENE_BGINFO *bginfo) { bginfo->bg_h = _bg.h; bginfo->bg_p = _bg.p; - GAME_GetDisplayInfo(&di); + _vm->getDisplayInfo(&di); x = 0; y = 0; @@ -784,7 +783,7 @@ int Scene::draw(SURFACE *dst_s) { assert(_initialized); _vm->_render->getBufferInfo(&buf_info); - GAME_GetDisplayInfo(&disp_info); + _vm->getDisplayInfo(&disp_info); bg_pt.x = 0; bg_pt.y = 0; diff --git a/saga/script.cpp b/saga/script.cpp index a8f6c11764..dc178d9a41 100644 --- a/saga/script.cpp +++ b/saga/script.cpp @@ -26,7 +26,6 @@ #include "saga/gfx.h" #include "saga/rscfile_mod.h" -#include "saga/game_mod.h" #include "saga/console.h" #include "saga/script.h" @@ -55,17 +54,17 @@ Script::Script() { _skipSpeeches = false; memset(_dataBuf, 0, sizeof(_dataBuf)); - GAME_GetResourceInfo(&gr_desc); + gr_desc = _vm->getResourceInfo(); debug(0, "Initializing scripting subsystem"); // Load script resource file context - _scriptContext = GAME_GetFileContext(GAME_SCRIPTFILE, 0); + _scriptContext = _vm->getFileContext(GAME_SCRIPTFILE, 0); if (_scriptContext == NULL) { error("Couldn't get script file context"); } // Load script LUT resource - s_lut_ctxt = GAME_GetFileContext(GAME_RESOURCEFILE, 0); + s_lut_ctxt = _vm->getFileContext(GAME_RESOURCEFILE, 0); if (s_lut_ctxt == NULL) { error("Couldn't get resource file context"); } @@ -156,7 +155,7 @@ int Script::loadScript(int script_num) { uint32 voicelut_rn; int result; - if (GAME_GetGameType() == GID_IHNM) { + if (_vm->_gameType == GType_IHNM) { return SUCCESS; } diff --git a/saga/sdebug.cpp b/saga/sdebug.cpp index 14c2e3654a..350e284f54 100644 --- a/saga/sdebug.cpp +++ b/saga/sdebug.cpp @@ -30,7 +30,6 @@ #include "saga/font.h" #include "saga/script.h" -#include "saga/game_mod.h" #include "saga/stream.h" namespace Saga { diff --git a/saga/sndres.cpp b/saga/sndres.cpp index 38e1fdfcae..89154c7d84 100644 --- a/saga/sndres.cpp +++ b/saga/sndres.cpp @@ -25,7 +25,6 @@ #include "saga/saga.h" -#include "saga/game_mod.h" #include "saga/rscfile_mod.h" #include "saga/sndres.h" @@ -40,18 +39,18 @@ namespace Saga { SndRes::SndRes(SagaEngine *vm) : _vm(vm) { /* Load sound module resource file contexts */ - _sfx_ctxt = GAME_GetFileContext(GAME_SOUNDFILE, 0); + _sfx_ctxt = _vm->getFileContext(GAME_SOUNDFILE, 0); if (_sfx_ctxt == NULL) { return; } - _voice_ctxt = GAME_GetFileContext(GAME_VOICEFILE, 0); + _voice_ctxt = _vm->getFileContext(GAME_VOICEFILE, 0); if (_voice_ctxt == NULL) { return; } // Grab sound resource information for the current game - GAME_GetSoundInfo(&_snd_info); + _snd_info = _vm->getSoundInfo(); _init = 1; } @@ -78,7 +77,7 @@ int SndRes::playVoice(uint32 voice_rn) { debug(0, "SndRes::playVoice(%ld)", voice_rn); - if (GAME_GetGameType() == GID_ITE && voice_rn == 4) { + if (_vm->_gameType == GType_ITE && voice_rn == 4) { // The Wyrmkeep release of Inherit the Earth provides a // separate file (p2_a.voc or P2_A.iaf), to correct voice 4 in // the intro. Use that, if available. @@ -122,7 +121,7 @@ int SndRes::playVoice(uint32 voice_rn) { return FAILURE; } - if (GAME_GetFeatures() & GF_VOX_VOICES && !voiceFile) + if (_vm->_features & GF_VOX_VOICES && !voiceFile) _vm->_sound->playVoxVoice(&snd_buffer); else _vm->_sound->playVoice(&snd_buffer); @@ -274,7 +273,7 @@ int SndRes::getVoiceLength(uint32 voice_rn) { // (p2_a.voc or P2_A.iaf), to correct voice 4 in the intro. Use that, // if available. - if (GAME_GetGameType() == GID_ITE && voice_rn == 4) { + if (_vm->_gameType == GType_ITE && voice_rn == 4) { if (f.open("p2_a.voc")) { result = SUCCESS; length = f.size(); @@ -298,7 +297,7 @@ int SndRes::getVoiceLength(uint32 voice_rn) { } } - if (GAME_GetFeatures() & GF_VOX_VOICES && !voiceFile) { + if (_vm->_features & GF_VOX_VOICES && !voiceFile) { // Rough hack, fix this to be accurate ms_f = (double)length / 22050 * 2000.0; ms_i = (int)ms_f; diff --git a/saga/sndres.h b/saga/sndres.h index 30c5dd1a7a..9c758753bb 100644 --- a/saga/sndres.h +++ b/saga/sndres.h @@ -27,7 +27,6 @@ #define SAGA_SNDRES_H_ #include "saga/rscfile_mod.h" -#include "saga/game_mod.h" #include "saga/sound.h" namespace Saga { diff --git a/saga/sound.cpp b/saga/sound.cpp index e68b71384f..1b36ec1dbc 100644 --- a/saga/sound.cpp +++ b/saga/sound.cpp @@ -23,7 +23,6 @@ #include "saga/saga.h" #include "saga/sound.h" -#include "saga/game_mod.h" #include "sound/audiostream.h" #include "sound/mixer.h" @@ -172,19 +171,6 @@ int Sound::playSoundBuffer(PlayingSoundHandle *handle, SOUNDBUFFER *buf, int vol if (!buf->s_signed) flags |= SoundMixer::FLAG_UNSIGNED; - // FIXME: Remove the code below if the code above works. - -#if 0 - int game_id = GAME_GetGame(); - - if((game_id == GAME_ITE_DISK) || (game_id == GAME_ITE_DEMO)) { - flags = SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_AUTOFREE; - } else { - flags = SoundMixer::FLAG_AUTOFREE | SoundMixer::FLAG_16BITS | - SoundMixer::FLAG_LITTLE_ENDIAN; - } -#endif - _mixer->playRaw(handle, buf->s_buf, buf->s_buf_len, buf->s_freq, flags, -1, volume); return SUCCESS; diff --git a/saga/sound.h b/saga/sound.h index 1f339b2f5a..d910c6b55e 100644 --- a/saga/sound.h +++ b/saga/sound.h @@ -27,7 +27,6 @@ #define SAGA_SOUND_H_ #include "saga/rscfile_mod.h" -#include "saga/game_mod.h" #include "sound/mixer.h" namespace Saga { diff --git a/saga/sprite.cpp b/saga/sprite.cpp index fabdf8a06f..db75a18ea0 100644 --- a/saga/sprite.cpp +++ b/saga/sprite.cpp @@ -24,7 +24,6 @@ // Sprite management module #include "saga/saga.h" -#include "saga/game_mod.h" #include "saga/gfx.h" #include "saga/scene.h" #include "saga/rscfile_mod.h" @@ -41,7 +40,7 @@ Sprite::Sprite(SagaEngine *vm) : _vm(vm), _initialized(false) { debug(0, "Initializing sprite subsystem..."); // Load sprite module resource context - _spriteContext = GAME_GetFileContext(GAME_RESOURCEFILE, 0); + _spriteContext = _vm->getFileContext(GAME_RESOURCEFILE, 0); if (_spriteContext == NULL) { return; } diff --git a/saga/sthread.cpp b/saga/sthread.cpp index 2eebfb0c08..799c16061e 100644 --- a/saga/sthread.cpp +++ b/saga/sthread.cpp @@ -31,7 +31,6 @@ #include "saga/script.h" #include "saga/sdata.h" -#include "saga/game_mod.h" #include "saga/stream.h" #include "saga/scene.h" #include "saga/resnames.h" @@ -763,7 +762,7 @@ int Script::SThreadRun(SCRIPT_THREAD *thread, int instr_limit) { } // now data contains last string index - if (GAME_GetGame() == GAME_ITE_DISK) { // special ITE dos + if (_vm->_gameId == GID_ITE_DISK) { // special ITE dos if ((_vm->_scene->currentSceneNumber() == ITE_DEFAULT_SCENE) && (data >= 288) && (data <= (SCENE1_VOICE_138 - SCENE1_VOICE_009 + 288))) { sampleResourceId = SCENE1_VOICE_009 + data - 288; } |