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authorPaul Gilbert2011-09-09 19:05:35 +1000
committerPaul Gilbert2011-09-09 19:05:35 +1000
commit2fd13c48d2cf76330cb41ba5fa565b22d657be73 (patch)
tree67ec18c3326f5917493d1925b50f46194b0c2119
parenta73c3126c86b7851444d5ae31f50bc69854a0357 (diff)
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TSAGE: Fix for properly clearing on-screen text
-rw-r--r--engines/tsage/core.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp
index 87c43090d2..85b59b40aa 100644
--- a/engines/tsage/core.cpp
+++ b/engines/tsage/core.cpp
@@ -2820,7 +2820,7 @@ void SceneText::updateScreen() {
// FIXME: Hack for Blue Force to handle not refreshing the screen if the user interface
// has been re-activated after showing some scene text
if ((_vm->getGameID() != GType_BlueForce) || (_bounds.top < BF_INTERFACE_Y) ||
- !BF_GLOBALS._uiElements._active)
+ !BF_GLOBALS._uiElements._visible)
SceneObject::updateScreen();
}