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author | Paul Gilbert | 2011-09-09 19:05:35 +1000 |
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committer | Paul Gilbert | 2011-09-09 19:05:35 +1000 |
commit | 2fd13c48d2cf76330cb41ba5fa565b22d657be73 (patch) | |
tree | 67ec18c3326f5917493d1925b50f46194b0c2119 | |
parent | a73c3126c86b7851444d5ae31f50bc69854a0357 (diff) | |
download | scummvm-rg350-2fd13c48d2cf76330cb41ba5fa565b22d657be73.tar.gz scummvm-rg350-2fd13c48d2cf76330cb41ba5fa565b22d657be73.tar.bz2 scummvm-rg350-2fd13c48d2cf76330cb41ba5fa565b22d657be73.zip |
TSAGE: Fix for properly clearing on-screen text
-rw-r--r-- | engines/tsage/core.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp index 87c43090d2..85b59b40aa 100644 --- a/engines/tsage/core.cpp +++ b/engines/tsage/core.cpp @@ -2820,7 +2820,7 @@ void SceneText::updateScreen() { // FIXME: Hack for Blue Force to handle not refreshing the screen if the user interface // has been re-activated after showing some scene text if ((_vm->getGameID() != GType_BlueForce) || (_bounds.top < BF_INTERFACE_Y) || - !BF_GLOBALS._uiElements._active) + !BF_GLOBALS._uiElements._visible) SceneObject::updateScreen(); } |