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authorMax Horn2006-04-16 12:55:14 +0000
committerMax Horn2006-04-16 12:55:14 +0000
commit3020b2016a96d312b8e04153669c558333588508 (patch)
tree78e099230c82d43fe68c5f5cbfd248e758b554da
parentba1b25305eb824f89f4dfa153f8022c5c5f4e798 (diff)
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test commit
svn-id: r21938
-rw-r--r--base/game.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/base/game.h b/base/game.h
index f013dfc5bd..1eddbd9744 100644
--- a/base/game.h
+++ b/base/game.h
@@ -40,8 +40,8 @@ struct GameDescriptor {
gameid(g), description(d) {}
/**
- * This template constructor allows to easily convert structs that mimic GameDescriptor
- * to a GameDescriptor instance.
+ * This template constructor allows to easily convert structs that mimic
+ * GameDescriptor to a real GameDescriptor instance.
*
* Normally, one would just subclass GameDescriptor to get this effect much easier.
* However, subclassing a struct turns it into a non-POD type. One of the