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author | Eugene Sandulenko | 2008-01-01 16:26:04 +0000 |
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committer | Eugene Sandulenko | 2008-01-01 16:26:04 +0000 |
commit | 308b02f4ca5d179aab3cedd8ad9bd97c0685be73 (patch) | |
tree | 9fba7434bc9e8198b3632db7728a6a6ccd8c47b4 | |
parent | e5e53a0017ed821099d72a2548d9b9cc717efbbe (diff) | |
download | scummvm-rg350-308b02f4ca5d179aab3cedd8ad9bd97c0685be73.tar.gz scummvm-rg350-308b02f4ca5d179aab3cedd8ad9bd97c0685be73.tar.bz2 scummvm-rg350-308b02f4ca5d179aab3cedd8ad9bd97c0685be73.zip |
Fix for bug #1766072: MANIACNES: Music Doesn't Start On Load Game
svn-id: r30122
-rw-r--r-- | engines/scumm/saveload.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/engines/scumm/saveload.cpp b/engines/scumm/saveload.cpp index 9e979cbab9..07b4141620 100644 --- a/engines/scumm/saveload.cpp +++ b/engines/scumm/saveload.cpp @@ -389,6 +389,15 @@ bool ScummEngine::loadState(int slot, bool compat) { _sound->pauseSounds(false); + // WORKAROUND: Original save/load script ran this script + // after game load, and o2_loadRoomWithEgo() does as well + // this script starts character-dependent music + // + // Fixes bug #1766072: MANIACNES: Music Doesn't Start On Load Game + if (_game.platform == Common::kPlatformNES) { + runScript(5, 0, 0, 0); + } + return true; } |