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author | Paweł Kołodziejski | 2004-11-19 22:33:24 +0000 |
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committer | Paweł Kołodziejski | 2004-11-19 22:33:24 +0000 |
commit | 309108430c743d8b5b19caa073da2d774e6b447d (patch) | |
tree | f9b631566747bad4bb6301a1c72767022b0aabc2 | |
parent | 734a7d31025ba0ad2a1e494b3117b255c78772f4 (diff) | |
download | scummvm-rg350-309108430c743d8b5b19caa073da2d774e6b447d.tar.gz scummvm-rg350-309108430c743d8b5b19caa073da2d774e6b447d.tar.bz2 scummvm-rg350-309108430c743d8b5b19caa073da2d774e6b447d.zip |
init walkthrough dialog later
svn-id: r15841
-rw-r--r-- | saga/saga.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/saga/saga.cpp b/saga/saga.cpp index b9caf9e3ec..de4a66ff1d 100644 --- a/saga/saga.cpp +++ b/saga/saga.cpp @@ -117,7 +117,6 @@ SagaEngine::SagaEngine(GameDetector *detector, OSystem *syst) _vm = this; _walkthroughDialog->setGameName(detector->_game.name); - _walkthroughDialog->create(); } SagaEngine::~SagaEngine() { @@ -217,6 +216,8 @@ void SagaEngine::go() { return; } + _walkthroughDialog->create(); + // Initialize system specific sound _sound = new Sound(this, _mixer, _soundEnabled); if (!_soundEnabled) { |