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authorStrangerke2014-03-30 12:05:43 +0200
committerStrangerke2014-03-30 12:05:43 +0200
commit30b1bd99eb9ddc847c911bc012b14c3fff66ead9 (patch)
tree7f8d71300822acbabc546a3e9a47d9d442d6805f
parentfc61e79f29e1f9e734fc05a737849f5952450781 (diff)
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MADS: Reduce the scope of a variable in scene 208::subAction()
-rw-r--r--engines/mads/nebular/nebular_scenes2.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/engines/mads/nebular/nebular_scenes2.cpp b/engines/mads/nebular/nebular_scenes2.cpp
index ccf2bb5ca2..2281568250 100644
--- a/engines/mads/nebular/nebular_scenes2.cpp
+++ b/engines/mads/nebular/nebular_scenes2.cpp
@@ -1531,21 +1531,22 @@ void Scene208::preActions() {
}
void Scene208::subAction(int mode) {
- int nextTrigger;
switch (_game._trigger) {
- case 0:
+ case 0: {
_game._player._stepEnabled = false;
_game._player._visible = false;
_globals._spriteIndexes[20] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[5], false, 6, 1, 0, 0);
_scene->_sequences.setMsgLayout(_globals._spriteIndexes[20]);
+ int nextTrigger;
if ((mode == 1) || (mode == 2))
nextTrigger = 1;
else
nextTrigger = 2;
_scene->_sequences.addSubEntry(_globals._spriteIndexes[20], SM_0, 0, nextTrigger);
+ }
break;
case 1: {
@@ -1601,7 +1602,7 @@ void Scene208::subAction(int mode) {
break;
case 3:
- _game._player._visible = true;
+ _game._player._visible = true;
_game._player._stepEnabled = true;
break;
}