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author | Paul Gilbert | 2013-07-05 21:10:58 -0400 |
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committer | Paul Gilbert | 2013-07-05 21:10:58 -0400 |
commit | 30bd58649031d3174c81cddb45a0ee44652195fd (patch) | |
tree | 3091f21a3b20c5bb80885e44f3f5869b9c28f5f2 | |
parent | 6ffb969fd84ef5ce2ad1657e40fbbd5ccf037ddb (diff) | |
download | scummvm-rg350-30bd58649031d3174c81cddb45a0ee44652195fd.tar.gz scummvm-rg350-30bd58649031d3174c81cddb45a0ee44652195fd.tar.bz2 scummvm-rg350-30bd58649031d3174c81cddb45a0ee44652195fd.zip |
TSAGE: Bugfix for disappearing player in R2R scene 1200
-rw-r--r-- | engines/tsage/core.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp index 131b70c4bd..11063f985e 100644 --- a/engines/tsage/core.cpp +++ b/engines/tsage/core.cpp @@ -2724,7 +2724,9 @@ void SceneObject::setup(int visage, int stripFrameNum, int frameNum, int posX, i } void SceneObject::setup(int visage, int stripFrameNum, int frameNum) { - postInit(); + if (g_vm->getGameID() != GType_Ringworld2) + postInit(); + setVisage(visage); setStrip(stripFrameNum); setFrame(frameNum); |