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authorPaul Gilbert2011-10-02 23:39:42 +1100
committerPaul Gilbert2011-10-02 23:39:42 +1100
commit30dd2db8fe8c19a0fe2c8ff5784a7e5e8ee1d878 (patch)
tree0355268202ae2cace009b530b7f9c227d8c82592
parent89d9aca80416ef19eebd748af48954f46d24f1e7 (diff)
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TSAGE: Implemented Blue Force scene 265 - Graduation Article
-rw-r--r--engines/tsage/blue_force/blueforce_logic.cpp6
-rw-r--r--engines/tsage/blue_force/blueforce_logic.h1
-rw-r--r--engines/tsage/blue_force/blueforce_scenes0.cpp2
-rw-r--r--engines/tsage/blue_force/blueforce_scenes2.cpp49
-rw-r--r--engines/tsage/blue_force/blueforce_scenes2.h13
5 files changed, 70 insertions, 1 deletions
diff --git a/engines/tsage/blue_force/blueforce_logic.cpp b/engines/tsage/blue_force/blueforce_logic.cpp
index caaa5301b8..6f3a0f1cb5 100644
--- a/engines/tsage/blue_force/blueforce_logic.cpp
+++ b/engines/tsage/blue_force/blueforce_logic.cpp
@@ -92,6 +92,8 @@ Scene *BlueForceGame::createScene(int sceneNumber) {
// Credits - Gun Training
return new Scene225();
case 265:
+ // Graduation Article
+ return new Scene265();
case 270:
case 271:
case 280:
@@ -786,6 +788,10 @@ void SceneExt::endStrip() {
}
}
+void SceneExt::clearScreen() {
+ BF_GLOBALS._screenSurface.fillRect(BF_GLOBALS._screenSurface.getBounds(), 0);
+}
+
/*--------------------------------------------------------------------------*/
PalettedScene::PalettedScene(): SceneExt() {
diff --git a/engines/tsage/blue_force/blueforce_logic.h b/engines/tsage/blue_force/blueforce_logic.h
index 969e4abd8b..3fa7beeb73 100644
--- a/engines/tsage/blue_force/blueforce_logic.h
+++ b/engines/tsage/blue_force/blueforce_logic.h
@@ -221,6 +221,7 @@ public:
bool display(CursorType action);
void fadeOut();
void gunDisplay();
+ void clearScreen();
};
class PalettedScene: public SceneExt {
diff --git a/engines/tsage/blue_force/blueforce_scenes0.cpp b/engines/tsage/blue_force/blueforce_scenes0.cpp
index 8d58d554e8..1e8c535f5f 100644
--- a/engines/tsage/blue_force/blueforce_scenes0.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes0.cpp
@@ -419,7 +419,7 @@ void Scene50::postInit(SceneObjectList *OwnerList) {
void Scene50::remove() {
// Blank out the screen
- BF_GLOBALS._screenSurface.fillRect(BF_GLOBALS._screenSurface.getBounds(), 0);
+ clearScreen();
SceneExt::remove();
BF_GLOBALS._uiElements._active = true;
diff --git a/engines/tsage/blue_force/blueforce_scenes2.cpp b/engines/tsage/blue_force/blueforce_scenes2.cpp
index 3672b6efd8..f201e58e80 100644
--- a/engines/tsage/blue_force/blueforce_scenes2.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes2.cpp
@@ -707,6 +707,55 @@ void Scene225::remove() {
SceneExt::remove();
}
+/*--------------------------------------------------------------------------
+ * Scene 265 - Graduation Article
+ *
+ *--------------------------------------------------------------------------*/
+
+void Scene265::Action1::signal() {
+ switch (_actionIndex++) {
+ case 0:
+ BF_GLOBALS._scenePalette.loadPalette(2);
+ setDelay(30);
+ break;
+ case 1:
+ BF_GLOBALS._scenePalette.refresh();
+ setDelay(240);
+ break;
+ case 2:
+ ADD_MOVER(BF_GLOBALS._player, 160, 280);
+ break;
+ case 3:
+ // Wait until sound finishes playing
+ if (BF_GLOBALS._sound1.isPlaying())
+ _actionIndex = 3;
+ setDelay(1);
+ break;
+ case 4:
+ BF_GLOBALS._dayNumber = 1;
+ BF_GLOBALS._sceneManager.changeScene(190);
+ break;
+ default:
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+void Scene265::postInit(SceneObjectList *OwnerList) {
+ SceneExt::postInit();
+ loadScene(265);
+
+ BF_GLOBALS._player.postInit();
+ BF_GLOBALS._player.setPosition(Common::Point(160, 100));
+ BF_GLOBALS._player.hide();
+ setAction(&_action1);
+}
+
+void Scene265::remove() {
+ clearScreen();
+ remove();
+}
} // End of namespace BlueForce
diff --git a/engines/tsage/blue_force/blueforce_scenes2.h b/engines/tsage/blue_force/blueforce_scenes2.h
index 4b1ebba90a..15f9487ddc 100644
--- a/engines/tsage/blue_force/blueforce_scenes2.h
+++ b/engines/tsage/blue_force/blueforce_scenes2.h
@@ -152,6 +152,19 @@ public:
virtual void remove();
};
+class Scene265: public SceneExt {
+ /* Actions */
+ class Action1: public ActionExt {
+ public:
+ virtual void signal();
+ };
+public:
+ Action1 _action1;
+
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void remove();
+};
+
} // End of namespace BlueForce
} // End of namespace TsAGE