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authorSven Hesse2010-01-09 03:55:09 +0000
committerSven Hesse2010-01-09 03:55:09 +0000
commit30e360f5c519cd006f20ece0388be0206dd66701 (patch)
tree5b485d28f3576ac27e25e74c3ec22f6de6b62467
parent1e3679b4b6ef1645b1e4f8346d0b2e951417c78e (diff)
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Yup, not checking for stereo sound was an accident here
svn-id: r47195
-rw-r--r--graphics/video/coktelvideo/coktelvideo.cpp7
1 files changed, 1 insertions, 6 deletions
diff --git a/graphics/video/coktelvideo/coktelvideo.cpp b/graphics/video/coktelvideo/coktelvideo.cpp
index 345070a04f..88bbbd8afc 100644
--- a/graphics/video/coktelvideo/coktelvideo.cpp
+++ b/graphics/video/coktelvideo/coktelvideo.cpp
@@ -1559,12 +1559,7 @@ void Vmd::seekFrame(int32 frame, int16 whence, bool restart) {
// Restart sound
if (_hasSound && (frame == 0) && (_soundStage == 0) && !_audioStream) {
_soundStage = 1;
- // FIXME: This code didn't check the stereo flag at all and always generated
- // mono data. Is that on purpose? If so, just remove this comment.
- // If it was by accident, remove the assert and replace "false" in the call
- // to makeQueuingAudioStream() below by "_soundStereo > 0".
- assert(_soundStereo == 0);
- _audioStream = Audio::makeQueuingAudioStream(_soundFreq, false);
+ _audioStream = Audio::makeQueuingAudioStream(_soundFreq, _soundStereo != 0);
}
// Seek