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author | Filippos Karapetis | 2007-09-02 23:25:39 +0000 |
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committer | Filippos Karapetis | 2007-09-02 23:25:39 +0000 |
commit | 314d7c1736d9a99a367bfa213d15c4bd20afd05f (patch) | |
tree | ba42b47b5bd61d06a55a7f4bc1dcf4f8ae9062e6 | |
parent | 2dd4f61b5e4ebbe3a4c33a8c8994b3fafdf75642 (diff) | |
download | scummvm-rg350-314d7c1736d9a99a367bfa213d15c4bd20afd05f.tar.gz scummvm-rg350-314d7c1736d9a99a367bfa213d15c4bd20afd05f.tar.bz2 scummvm-rg350-314d7c1736d9a99a367bfa213d15c4bd20afd05f.zip |
Implemented clearScreen() for preagi games
svn-id: r28837
-rw-r--r-- | engines/agi/agi.h | 3 | ||||
-rw-r--r-- | engines/agi/preagi_common.cpp | 5 | ||||
-rw-r--r-- | engines/agi/preagi_mickey.cpp | 10 |
3 files changed, 13 insertions, 5 deletions
diff --git a/engines/agi/agi.h b/engines/agi/agi.h index ac61dc8e77..f1fd96b80a 100644 --- a/engines/agi/agi.h +++ b/engines/agi/agi.h @@ -995,6 +995,9 @@ public: int16 p4, int16 p5, int16 p6, int16 p7) {} void releaseImageStack() {} + // Screen + void clearScreen(int attr); + // Keyboard void waitAnyKeyAnim(); int getSelection(int type); diff --git a/engines/agi/preagi_common.cpp b/engines/agi/preagi_common.cpp index 20159dcb71..c04315652d 100644 --- a/engines/agi/preagi_common.cpp +++ b/engines/agi/preagi_common.cpp @@ -42,6 +42,11 @@ namespace Agi { +// Screen functions +void PreAgiEngine::clearScreen(int attr) { + _gfx->clearScreen((attr & 0xF0) / 0x10); +} + // String functions void PreAgiEngine::drawStr(int row, int col, int attr, const char *buffer) { diff --git a/engines/agi/preagi_mickey.cpp b/engines/agi/preagi_mickey.cpp index e017744a5d..7d14ad1bc5 100644 --- a/engines/agi/preagi_mickey.cpp +++ b/engines/agi/preagi_mickey.cpp @@ -571,7 +571,7 @@ void Mickey::PlaySound(ENUM_MSA_SOUND iSound) { void Mickey::debug() { char szLine[41] = {0}; - //ClearScreen(IDA_DEFAULT); // TODO + _vm->clearScreen(IDA_DEFAULT); sprintf(szLine, IDS_MSA_DEBUG_ROOM, game.iRoom); _vm->drawStr(5, 10, IDA_DEFAULT, szLine); @@ -924,7 +924,7 @@ void Mickey::printStory() { readExe(IDO_MSA_GAME_STORY, (uint8 *)buffer, sizeof(buffer)); - //ClearScreen(IDA_DEFAULT); // TODO + _vm->clearScreen(IDA_DEFAULT); for (iRow = 0; iRow < 25; iRow++) { strcpy(szLine, buffer + pBuf); _vm->drawStr(iRow, 0, IDA_DEFAULT, szLine); @@ -934,7 +934,7 @@ void Mickey::printStory() { _vm->_system->updateScreen(); // TODO: this should go in the game's main loop _vm->waitAnyKey(); - //ClearScreen(IDA_DEFAULT); // TODO + _vm->clearScreen(IDA_DEFAULT); for (iRow = 0; iRow < 21; iRow++) { strcpy(szLine, buffer + pBuf); _vm->drawStr(iRow, 0, IDA_DEFAULT, szLine); // TODO @@ -1105,7 +1105,7 @@ void Mickey::inventory() { sprintf(szCrystals, IDS_MSA_CRYSTALS, IDS_MSA_CRYSTAL_NO[game.nXtals]); - // ClearScreen(IDA_DEFAULT); + _vm->clearScreen(IDA_DEFAULT); _vm->drawStr(IDI_MSA_ROW_INV_TITLE, IDI_MSA_COL_INV_TITLE, IDA_DEFAULT, IDS_MSA_INVENTORY); _vm->drawStr(IDI_MSA_ROW_INV_CRYSTALS, IDI_MSA_COL_INV_ITEMS, IDA_DEFAULT, szCrystals); @@ -1119,7 +1119,7 @@ void Mickey::inventory() { _vm->_system->updateScreen(); // TODO: this should go in the game's main loop _vm->waitAnyKey(); - //ClearScreen(IDA_DEFAULT); // TODO + _vm->clearScreen(IDA_DEFAULT); } void Mickey::randomize() { |