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author | Torbjörn Andersson | 2010-02-28 08:32:45 +0000 |
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committer | Torbjörn Andersson | 2010-02-28 08:32:45 +0000 |
commit | 3150006528ed68f12387c015cf413b0e9a30d3f0 (patch) | |
tree | f7d3ff8755fe080f23c5e44252f2e311a4386619 | |
parent | 576f0b9a66d267e5068c00a955a14f736be95992 (diff) | |
download | scummvm-rg350-3150006528ed68f12387c015cf413b0e9a30d3f0.tar.gz scummvm-rg350-3150006528ed68f12387c015cf413b0e9a30d3f0.tar.bz2 scummvm-rg350-3150006528ed68f12387c015cf413b0e9a30d3f0.zip |
Don't try to dispose of "_bgBuf + 256" automatically when playing the BASS
intro sound effects. The engine manages that memory on its own. This should
fix bug #2960522, "BASS: Crash During the Intro".
svn-id: r48152
-rw-r--r-- | engines/sky/intro.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sky/intro.cpp b/engines/sky/intro.cpp index c926aa30e6..5114162a61 100644 --- a/engines/sky/intro.cpp +++ b/engines/sky/intro.cpp @@ -755,12 +755,12 @@ bool Intro::nextPart(uint16 *&data) { return true; case LOOPBG: _mixer->stopID(SOUND_BG); - stream = Audio::makeRawStream(_bgBuf + 256, _bgSize - 768, 11025, Audio::FLAG_UNSIGNED); + stream = Audio::makeRawStream(_bgBuf + 256, _bgSize - 768, 11025, Audio::FLAG_UNSIGNED, DisposeAfterUse::NO); _mixer->playInputStream(Audio::Mixer::kSFXSoundType, &_bgSfx, Audio::makeLoopingAudioStream(stream, 0), SOUND_BG); return true; case PLAYBG: _mixer->stopID(SOUND_BG); - stream = Audio::makeRawStream(_bgBuf + 256, _bgSize - 768, 11025, Audio::FLAG_UNSIGNED); + stream = Audio::makeRawStream(_bgBuf + 256, _bgSize - 768, 11025, Audio::FLAG_UNSIGNED, DisposeAfterUse::NO); _mixer->playInputStream(Audio::Mixer::kSFXSoundType, &_bgSfx, stream, SOUND_BG); return true; case STOPBG: |