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author | Eugene Sandulenko | 2009-01-11 12:15:51 +0000 |
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committer | Eugene Sandulenko | 2009-01-11 12:15:51 +0000 |
commit | 3172187aff555beeeca79ffd1e05885b55a9ffe1 (patch) | |
tree | 24549344c6f58639a29d3a9742141a6a8feabbd2 | |
parent | c326a91ecb0f7e9ed53c262b34d97f934162851c (diff) | |
download | scummvm-rg350-3172187aff555beeeca79ffd1e05885b55a9ffe1.tar.gz scummvm-rg350-3172187aff555beeeca79ffd1e05885b55a9ffe1.tar.bz2 scummvm-rg350-3172187aff555beeeca79ffd1e05885b55a9ffe1.zip |
Now _really_ restore transient domain handling which was before vkeybd merge.
svn-id: r35825
-rw-r--r-- | base/main.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/base/main.cpp b/base/main.cpp index 983180c7a4..e7d7b3c7aa 100644 --- a/base/main.cpp +++ b/base/main.cpp @@ -300,8 +300,11 @@ extern "C" int scummvm_main(int argc, char *argv[]) { system.getEventManager()->init(); // Unless a game was specified, show the launcher dialog - if (0 == ConfMan.getActiveDomain()) + if (0 == ConfMan.getActiveDomain()) { + ConfMan.getDomain(Common::ConfigManager::kTransientDomain)->clear(); + launcherDialog(system); + } // FIXME: We're now looping the launcher. This, of course, doesn't // work as well as it should. In theory everything should be destroyed |