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| author | Nipun Garg | 2019-03-12 01:15:49 +0530 |
|---|---|---|
| committer | Eugene Sandulenko | 2019-09-03 17:16:41 +0200 |
| commit | 31826a2771f00f9ccf2b253278d84b58cb8b1dc7 (patch) | |
| tree | bdf5eff4155feb8aa12aab8bcbddceaed5e2531b | |
| parent | 44cf6077b7435ae414f4bd18ac497a23c364961d (diff) | |
| download | scummvm-rg350-31826a2771f00f9ccf2b253278d84b58cb8b1dc7.tar.gz scummvm-rg350-31826a2771f00f9ccf2b253278d84b58cb8b1dc7.tar.bz2 scummvm-rg350-31826a2771f00f9ccf2b253278d84b58cb8b1dc7.zip | |
HDB: Create skeletal HDB game engine
A primordial HDB game engine that succesfully hooks into ScummVM and can
be used by the AdvancedDetector to detect the HDB game files.
| -rw-r--r-- | engines/hdb/hdb.cpp | 59 | ||||
| -rw-r--r-- | engines/hdb/hdb.h | 64 |
2 files changed, 123 insertions, 0 deletions
diff --git a/engines/hdb/hdb.cpp b/engines/hdb/hdb.cpp new file mode 100644 index 0000000000..dc1b7b8889 --- /dev/null +++ b/engines/hdb/hdb.cpp @@ -0,0 +1,59 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" +#include "common/system.h" +#include "common/config-manager.h" +#include "common/debug-channels.h" +#include "common/file.h" + +#include "common/error.h" + +#include "hdb.h" + +namespace HDB { + +HDBGame::HDBGame(OSystem *syst, const ADGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc), _random("HDB") { + DebugMan.addDebugChannel(kDebugExample1, "Example1", "This is just an example to test"); + DebugMan.addDebugChannel(kDebugExample2, "Example2", "This is also an example"); +} + +HDBGame::~HDBGame() { + DebugMan.clearAllDebugChannels(); +} + +Common::Error HDBGame::run() { + + + return Common::kNoError; +} + +void HDBGame::readMPC(const Common::String &filename) { + Common::File file; + + if (!file.open(filename)) { + error("sReadMPC(): Error reading MPC file"); + } + +} + +} // End of namespace HDB
\ No newline at end of file diff --git a/engines/hdb/hdb.h b/engines/hdb/hdb.h new file mode 100644 index 0000000000..8954cc0b01 --- /dev/null +++ b/engines/hdb/hdb.h @@ -0,0 +1,64 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef HDB_HDB_H +#define HDB_HDB_H + +#include "common/scummsys.h" +#include "common/error.h" +#include "common/random.h" +#include "common/file.h" +#include "common/array.h" +#include "gui/debugger.h" +#include "engines/engine.h" + +struct ADGameDescription; + +namespace HDB { + +enum HDBDebugChannels { + kDebugExample1 = 1 << 0, + kDebugExample2 = 1 << 1 +}; + +class HDBGame : public Engine { +public: + HDBGame(OSystem *syst, const ADGameDescription *gameDesc); + ~HDBGame(); + + virtual Common::Error run(); + + // Detection related members; + const ADGameDescription *_gameDescription; + const char *getGameId() const; + Common::Platform getPlatform() const; + +private: + + Common::RandomSource _random; + + void readMPC(const Common::String &fileName); +}; + +}// End of namespace HDB + +#endif
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