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authorNipun Garg2019-03-12 01:15:49 +0530
committerEugene Sandulenko2019-09-03 17:16:41 +0200
commit31826a2771f00f9ccf2b253278d84b58cb8b1dc7 (patch)
treebdf5eff4155feb8aa12aab8bcbddceaed5e2531b
parent44cf6077b7435ae414f4bd18ac497a23c364961d (diff)
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HDB: Create skeletal HDB game engine
A primordial HDB game engine that succesfully hooks into ScummVM and can be used by the AdvancedDetector to detect the HDB game files.
-rw-r--r--engines/hdb/hdb.cpp59
-rw-r--r--engines/hdb/hdb.h64
2 files changed, 123 insertions, 0 deletions
diff --git a/engines/hdb/hdb.cpp b/engines/hdb/hdb.cpp
new file mode 100644
index 0000000000..dc1b7b8889
--- /dev/null
+++ b/engines/hdb/hdb.cpp
@@ -0,0 +1,59 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+#include "common/system.h"
+#include "common/config-manager.h"
+#include "common/debug-channels.h"
+#include "common/file.h"
+
+#include "common/error.h"
+
+#include "hdb.h"
+
+namespace HDB {
+
+HDBGame::HDBGame(OSystem *syst, const ADGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc), _random("HDB") {
+ DebugMan.addDebugChannel(kDebugExample1, "Example1", "This is just an example to test");
+ DebugMan.addDebugChannel(kDebugExample2, "Example2", "This is also an example");
+}
+
+HDBGame::~HDBGame() {
+ DebugMan.clearAllDebugChannels();
+}
+
+Common::Error HDBGame::run() {
+
+
+ return Common::kNoError;
+}
+
+void HDBGame::readMPC(const Common::String &filename) {
+ Common::File file;
+
+ if (!file.open(filename)) {
+ error("sReadMPC(): Error reading MPC file");
+ }
+
+}
+
+} // End of namespace HDB \ No newline at end of file
diff --git a/engines/hdb/hdb.h b/engines/hdb/hdb.h
new file mode 100644
index 0000000000..8954cc0b01
--- /dev/null
+++ b/engines/hdb/hdb.h
@@ -0,0 +1,64 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef HDB_HDB_H
+#define HDB_HDB_H
+
+#include "common/scummsys.h"
+#include "common/error.h"
+#include "common/random.h"
+#include "common/file.h"
+#include "common/array.h"
+#include "gui/debugger.h"
+#include "engines/engine.h"
+
+struct ADGameDescription;
+
+namespace HDB {
+
+enum HDBDebugChannels {
+ kDebugExample1 = 1 << 0,
+ kDebugExample2 = 1 << 1
+};
+
+class HDBGame : public Engine {
+public:
+ HDBGame(OSystem *syst, const ADGameDescription *gameDesc);
+ ~HDBGame();
+
+ virtual Common::Error run();
+
+ // Detection related members;
+ const ADGameDescription *_gameDescription;
+ const char *getGameId() const;
+ Common::Platform getPlatform() const;
+
+private:
+
+ Common::RandomSource _random;
+
+ void readMPC(const Common::String &fileName);
+};
+
+}// End of namespace HDB
+
+#endif \ No newline at end of file