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author | Paul Gilbert | 2017-04-10 22:18:22 -0400 |
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committer | Paul Gilbert | 2017-04-10 22:18:22 -0400 |
commit | 31bf6cd7087286ba006f660afb63aa6eb6d77cb1 (patch) | |
tree | d781cf0b9b8f732a3301b1ddd41c2b33d71787c4 | |
parent | aab8803ade6244d22625939505ca7b20482b6d34 (diff) | |
download | scummvm-rg350-31bf6cd7087286ba006f660afb63aa6eb6d77cb1.tar.gz scummvm-rg350-31bf6cd7087286ba006f660afb63aa6eb6d77cb1.tar.bz2 scummvm-rg350-31bf6cd7087286ba006f660afb63aa6eb6d77cb1.zip |
TITANIC: Cleaning up CStarCloseup draw
-rw-r--r-- | engines/titanic/star_control/star_closeup.cpp | 23 |
1 files changed, 6 insertions, 17 deletions
diff --git a/engines/titanic/star_control/star_closeup.cpp b/engines/titanic/star_control/star_closeup.cpp index e990bc7b1a..c8bbcae72f 100644 --- a/engines/titanic/star_control/star_closeup.cpp +++ b/engines/titanic/star_control/star_closeup.cpp @@ -202,7 +202,6 @@ void CStarCloseup::draw(const FPose &pose, const FVector &vector, const FVector double f10, f11, f12, f13, f14, f15, f16, f17, f18, f19; double f20, f21, f22, f23, f24, f25, f26, f27, f28; double f34, f35, f36, f37, f38, f39, f40; - double f41, f42, f43, f44, f45, f46; FVector tempV; if (vector2._z < 6.0e9) { @@ -407,22 +406,12 @@ void CStarCloseup::draw(const FPose &pose, const FVector &vector, const FVector const FVector &d2v = entry._data2[ctr]; FVector newV = d2v + vector; - f41 = pose._row1._x; - f42 = pose._row3._x; - f43 = pose._row2._x; - f44 = f43 * newV._y; - f45 = f41 * newV._x + f42 * newV._z + f44; - f46 = f45 + pose._vector._x; - - gridEntry._x = f46; - gridEntry._y = newV._y * pose._row2._y - + newV._z * pose._row3._y - + newV._x * pose._row1._y - + pose._vector._y; - gridEntry._z = newV._z * pose._row3._z - + newV._y * pose._row2._z - + newV._x * pose._row1._z - + pose._vector._z; + gridEntry._x = pose._row1._x * newV._x + pose._row3._x * newV._z + + pose._row2._x * newV._y + pose._vector._x; + gridEntry._y = newV._y * pose._row2._y + newV._z * pose._row3._y + + newV._x * pose._row1._y + pose._vector._y; + gridEntry._z = newV._z * pose._row3._z + newV._y * pose._row2._z + + newV._x * pose._row1._z + pose._vector._z; } if (val2 <= 0) { |