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author | Colin Snover | 2017-10-06 15:25:17 -0500 |
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committer | Colin Snover | 2017-10-06 22:11:03 -0500 |
commit | 31e1d0932cf4cdba7fdb1d1eec6e349fcc3c0ac0 (patch) | |
tree | fba46ec07110c2548c4621c66f3c9276e9e5fb16 | |
parent | 1b4214695566ccadbe27806f646bed3c4c944809 (diff) | |
download | scummvm-rg350-31e1d0932cf4cdba7fdb1d1eec6e349fcc3c0ac0.tar.gz scummvm-rg350-31e1d0932cf4cdba7fdb1d1eec6e349fcc3c0ac0.tar.bz2 scummvm-rg350-31e1d0932cf4cdba7fdb1d1eec6e349fcc3c0ac0.zip |
SCI32: Clean up Plane
* Rewrap comments to 80 columns
* Clarify comments where possible
-rw-r--r-- | engines/sci/engine/features.h | 2 | ||||
-rw-r--r-- | engines/sci/graphics/plane32.cpp | 27 | ||||
-rw-r--r-- | engines/sci/graphics/plane32.h | 309 |
3 files changed, 150 insertions, 188 deletions
diff --git a/engines/sci/engine/features.h b/engines/sci/engine/features.h index 92cc45a162..7a1c6f59aa 100644 --- a/engines/sci/engine/features.h +++ b/engines/sci/engine/features.h @@ -128,7 +128,7 @@ public: inline bool hasTransparentPicturePlanes() const { const SciGameId &gid = g_sci->getGameId(); - // NOTE: MGDX is assumed to not have transparent picture planes since it + // MGDX is assumed to not have transparent picture planes since it // was released before SQ6, but this has not been verified since it // cannot be disassembled at the moment (Phar Lap Windows-only release) return getSciVersion() >= SCI_VERSION_2_1_MIDDLE && diff --git a/engines/sci/graphics/plane32.cpp b/engines/sci/graphics/plane32.cpp index 08708f2c45..77ca620975 100644 --- a/engines/sci/graphics/plane32.cpp +++ b/engines/sci/graphics/plane32.cpp @@ -320,9 +320,9 @@ void Plane::calcLists(Plane &visiblePlane, const PlaneList &planeList, DrawList for (ScreenItemList::size_type i = 0; i < screenItemCount; ++i) { // Items can be added to ScreenItemList and we don't want to process - // those new items, but the list also can grow smaller, so we need - // to check that we are still within the upper bound of the list and - // quit if we aren't any more + // those new items, but the list also can grow smaller, so we need to + // check that we are still within the upper bound of the list and quit + // if we aren't any more if (i >= _screenItemList.size()) { break; } @@ -332,18 +332,17 @@ void Plane::calcLists(Plane &visiblePlane, const PlaneList &planeList, DrawList continue; } - // NOTE: The original engine used an array without bounds checking - // so could just get the visible screen item directly; we need to - // verify that the index is actually within the valid range for - // the visible plane before accessing the item to avoid a range - // error. + // SSCI used an array without bounds checking so could just get the + // visible screen item directly; we need to verify that the index is + // actually within the valid range for the visible plane before + // accessing the item to avoid a range error. const ScreenItem *visibleItem = nullptr; if (i < visiblePlaneItemCount) { visibleItem = visiblePlane._screenItemList[i]; } - // Keep erase rects for this screen item from drawing outside - // of its owner plane + // Keep erase rects for this screen item from drawing outside of its + // owner plane Common::Rect visibleItemScreenRect; if (visibleItem != nullptr) { visibleItemScreenRect = visibleItem->_screenRect; @@ -427,8 +426,8 @@ void Plane::calcLists(Plane &visiblePlane, const PlaneList &planeList, DrawList breakEraseListByPlanes(eraseList, planeList); breakDrawListByPlanes(drawList, planeList); - // We store the current size of the drawlist, as we want to loop - // over the currently inserted entries later. + // The current size of the draw list is stored here, as we need to loop over + // only the already-inserted entries later. DrawList::size_type drawListSizePrimary = drawList.size(); const RectList::size_type eraseListCount = eraseList.size(); @@ -823,8 +822,8 @@ void Plane::sync(const Plane *other, const Common::Rect &screenRect) { convertGameRectToPlaneRect(); _screenRect = _planeRect; - // NOTE: screenRect originally was retrieved through globals - // instead of being passed into the function + // screenRect was retrieved through globals in SSCI instead of being passed + // into the function. We don't do that just to avoid the extra indirection clipScreenRect(screenRect); } diff --git a/engines/sci/graphics/plane32.h b/engines/sci/graphics/plane32.h index a34df1cc1a..406c3f8a30 100644 --- a/engines/sci/graphics/plane32.h +++ b/engines/sci/graphics/plane32.h @@ -40,8 +40,7 @@ enum PlaneType { }; enum PlanePictureCodes { - // NOTE: Any value at or below 65531 means the plane - // is a kPlaneTypePicture. + // Any value at or below 65531 means the plane is a kPlaneTypePicture kPlanePic = 65531, kPlanePicTransparentPicture = 65532, kPlanePicOpaque = 65533, @@ -104,61 +103,52 @@ class PlaneList; class Plane { private: /** - * A serial used for planes that are generated inside - * the graphics engine, rather than the interpreter. + * A serial used for planes that are generated inside the graphics engine, + * rather than the interpreter. */ static uint16 _nextObjectId; /** - * A serial used to identify the creation order of - * planes, to ensure a stable sort order for planes - * with identical priorities. + * A serial used to identify the creation order of planes, to ensure a + * stable sort order for planes with identical priorities. */ static uint32 _nextCreationId; /** - * The creation order number, which ensures a stable - * sort when planes with identical priorities are added - * to the plane list. + * The creation order number, which ensures a stable sort when planes with + * identical priorities are added to the plane list. */ uint32 _creationId; /** - * For planes that are used to render picture data, the - * resource ID of the picture to be displayed. This - * value may also be one of the special - * PlanePictureCodes, in which case the plane becomes a - * non-picture plane. + * For planes that are used to render picture data, the resource ID of the + * picture to be displayed. This value may also be one of the special + * PlanePictureCodes, in which case the plane becomes a non-picture plane. */ GuiResourceId _pictureId; /** - * Whether or not the contents of picture planes should - * be drawn horizontally mirrored. Only applies to - * planes of type kPlaneTypePicture. + * Whether or not the contents of picture planes should be drawn + * horizontally mirrored. Only applies to planes of type kPlaneTypePicture. */ bool _mirrored; /** - * Whether the picture ID for this plane has changed. - * This flag is set when the plane is created or updated - * from a VM object, and is cleared when the plane is - * synchronised to another plane (which calls - * changePic). + * Whether the picture ID for this plane has changed. This flag is set when + * the plane is created or updated from a VM object, and is cleared when the + * plane is synchronised to another plane (which calls changePic). */ bool _pictureChanged; /** - * Converts the dimensions of the game rect used by - * scripts to the dimensions of the plane rect used to - * render content to the screen. Coordinates with - * remainders are rounded up to the next whole pixel. + * Converts the dimensions of the game rect used by scripts to the + * dimensions of the plane rect used to render content to the screen. + * Coordinates with remainders are rounded up to the next whole pixel. */ void convertGameRectToPlaneRect(); /** - * Sets the type of the plane according to its assigned - * picture resource ID. + * Sets the type of the plane according to its assigned picture resource ID. */ void setType(); @@ -169,80 +159,73 @@ public: PlaneType _type; /** - * The color to use when erasing the plane. Only - * applies to planes of type kPlaneTypeColored. + * The color to use when erasing the plane. Only applies to planes of type + * kPlaneTypeColored. */ byte _back; /** - * Whether the priority of this plane has changed. - * This flag is set when the plane is updated from - * another plane and cleared when draw list calculation - * occurs. + * Whether the priority of this plane has changed. This flag is set when the + * plane is updated from another plane and cleared when draw list + * calculation occurs. */ int _priorityChanged; /** - * A handle to the VM object corresponding to this - * plane. Some planes are generated purely within the - * graphics engine and have a numeric object value. + * A handle to the VM object corresponding to this plane. Some planes are + * generated purely within the graphics engine and have a numeric object + * value. */ reg_t _object; /** - * The rendering priority of the plane. Higher - * priorities are drawn above lower priorities. + * The rendering priority of the plane. Higher priorities are drawn above + * lower priorities. */ int16 _priority; /** - * Whether or not all screen items in this plane should - * be redrawn on the next frameout, instead of just - * the screen items marked as updated. This is set when - * visual changes to the plane itself are made that - * affect the rendering of the entire plane, and cleared - * once those changes are rendered by `redrawAll`. + * Whether or not all screen items in this plane should be redrawn on the + * next frameout, instead of just the screen items marked as updated. This + * is set when visual changes to the plane itself are made that affect the + * rendering of the entire plane, and cleared once those changes are + * rendered by `redrawAll`. */ int _redrawAllCount; /** * Flags indicating the state of the plane. - * - `created` is set when the plane is first created, - * either from a VM object or from within the engine - * itself - * - `updated` is set when the plane is updated from - * another plane and the two planes' `planeRect`s do - * not match - * - `deleted` is set when the plane is deleted by a - * kernel call - * - `moved` is set when the plane has been moved or - * resized + * - `created` is set when the plane is first created, either from a VM + * object or from within the engine itself + * - `updated` is set when the plane is updated from another plane and the + * two planes' `planeRect`s do not match + * - `deleted` is set when the plane is deleted by a kernel call + * - `moved` is set when the plane has been moved or resized */ int _created, _updated, _deleted, _moved; /** - * The vanishing point for the plane. Used when - * automatically calculating the correct scaling of the - * plane's screen items according to their position. + * The vanishing point for the plane. Used when automatically calculating + * the correct scaling of the plane's screen items according to their + * position. */ Common::Point _vanishingPoint; /** - * The position & dimensions of the plane in screen - * coordinates. This rect is not clipped to the screen, - * so may include coordinates that are offscreen. + * The position & dimensions of the plane in screen coordinates. This rect + * is not clipped to the screen, so may include coordinates that are + * offscreen. */ Common::Rect _planeRect; /** - * The position & dimensions of the plane in game script - * coordinates. + * The position & dimensions of the plane in game script coordinates. */ Common::Rect _gameRect; /** - * The position & dimensions of the plane in screen - * coordinates. This rect is clipped to the screen. + * The position & dimensions of the plane in screen coordinates. This rect + * is clipped to the screen. */ Common::Rect _screenRect; @@ -257,10 +240,10 @@ public: */ static void init(); - // NOTE: This constructor signature originally did not accept a - // picture ID, but some calls to construct planes with this signature - // immediately set the picture ID and then called setType again, so - // it made more sense to just make the picture ID a parameter instead. + // In SSCI this constructor signature did not accept a picture ID, but some + // calls to construct planes with this signature immediately set the picture + // ID and then called setType again, so it made more sense to just make the + // picture ID a parameter instead. Plane(const Common::Rect &gameRect, PlanePictureCodes pictureId = kPlanePicColored); Plane(const reg_t object); @@ -284,14 +267,13 @@ public: } /** - * Clips the screen rect of this plane to fit within the - * given screen rect. + * Clips the screen rect of this plane to fit within the given screen rect. */ inline void clipScreenRect(const Common::Rect &screenRect) { - // LSL6 hires creates planes with invalid rects; SSCI does not - // care about this, but `Common::Rect::clip` does, so we need to - // check whether or not the rect is actually valid before clipping - // and only clip valid rects + // LSL6 hires creates planes with invalid rects; SSCI does not care + // about this, but `Common::Rect::clip` does, so we need to check + // whether or not the rect is actually valid before clipping and only + // clip valid rects if (_screenRect.isValidRect() && _screenRect.intersects(screenRect)) { _screenRect.clip(screenRect); } else { @@ -305,30 +287,25 @@ public: void printDebugInfo(Console *con) const; /** - * Compares the properties of the current plane against - * the properties of the `other` plane (which is the - * corresponding plane from the visible plane list) to - * discover which properties have been changed on this - * plane by a call to `update(reg_t)`. + * Compares the properties of the current plane against the properties of + * the `other` plane (which is the corresponding plane from the visible + * plane list) to discover which properties have been changed on this plane + * by a call to `update(reg_t)`. * - * @note This method was originally called UpdatePlane - * in SCI engine. + * @note This method was called UpdatePlane in SSCI. */ void sync(const Plane *other, const Common::Rect &screenRect); /** - * Updates the plane to match the state of the plane - * object from the virtual machine. + * Updates the plane to match the state of the plane object from the VM. * - * @note This method was originally called UpdatePlane - * in SCI engine. + * @note This method was called UpdatePlane in SSCI. */ void update(const reg_t object); /** - * Modifies the position of all non-pic screen items - * by the given delta. If `scrollPics` is true, pic - * items are also repositioned. + * Modifies the position of all non-pic screen items by the given delta. If + * `scrollPics` is true, pic items are also repositioned. */ void scrollScreenItems(const int16 deltaX, const int16 deltaY, const bool scrollPics); @@ -336,47 +313,43 @@ public: #pragma mark Plane - Pic private: /** - * Adds all cels from the specified picture resource to - * the plane as screen items. If a position is provided, - * the screen items will be given that position; - * otherwise, the default relative positions for each - * cel will be taken from the picture resource data. + * Adds all cels from the specified picture resource to the plane as screen + * items. If a position is provided, the screen items will be given that + * position; otherwise, the default relative positions for each cel will be + * taken from the picture resource data. */ inline void addPicInternal(const GuiResourceId pictureId, const Common::Point *position, const bool mirrorX); /** - * Marks all screen items to be deleted that are within - * this plane and match the given picture ID. + * Marks all screen items to be deleted that are within this plane and match + * the given picture ID. */ void deletePic(const GuiResourceId pictureId); /** - * Marks all screen items to be deleted that are within - * this plane and are picture cels. + * Marks all screen items to be deleted that are within this plane and are + * picture cels. */ void deleteAllPics(); public: /** - * Marks all existing screen items matching the current - * picture to be deleted, then adds all cels from the - * new picture resource to the plane at the given - * position. + * Marks all existing screen items matching the current picture to be + * deleted, then adds all cels from the new picture resource to the plane at + * the given position. */ GuiResourceId addPic(const GuiResourceId pictureId, const Common::Point &position, const bool mirrorX, const bool deleteDuplicate = true); /** - * If the plane is a picture plane, re-adds all cels - * from its picture resource to the plane. Otherwise, - * just clears the _pictureChanged flag. + * If the plane is a picture plane, re-adds all cels from its picture + * resource to the plane. Otherwise, just clears the _pictureChanged flag. */ void changePic(); /** - * Marks all screen items to be deleted that are within - * this plane and match the given picture ID, then sets - * the picture ID of the plane to the new picture ID - * without adding any screen items. + * Marks all screen items to be deleted that are within this plane and match + * the given picture ID, then sets the picture ID of the plane to the new + * picture ID without adding any screen items. */ void deletePic(const GuiResourceId oldPictureId, const GuiResourceId newPictureId); @@ -384,120 +357,111 @@ public: #pragma mark Plane - Rendering private: /** - * Splits all rects in the given draw list at the edges - * of all higher-priority, non-transparent, intersecting - * planes. + * Splits all rects in the given draw list at the edges of all + * higher-priority, non-transparent, intersecting planes. */ void breakDrawListByPlanes(DrawList &drawList, const PlaneList &planeList) const; /** - * Splits all rects in the given erase list at the - * edges of higher-priority, non-transparent, - * intersecting planes. + * Splits all rects in the given erase list at the edges of higher-priority, + * non-transparent, intersecting planes. */ void breakEraseListByPlanes(RectList &eraseList, const PlaneList &planeList) const; /** - * Adds the screen item at `index` into `drawList`, - * ensuring it is only drawn within the bounds of - * `rect`. If an existing draw list entry exists - * for this screen item, it will be modified. - * Otherwise, a new entry will be added. + * Adds the screen item at `index` into `drawList`, ensuring it is only + * drawn within the bounds of `rect`. If an existing draw list entry exists + * for this screen item, it will be modified. Otherwise, a new entry will be + * added. */ void mergeToDrawList(const DrawList::size_type index, const Common::Rect &rect, DrawList &drawList) const; /** - * Merges `rect` with an existing rect in `eraseList`, - * if possible. Otherwise, adds the rect as a new entry - * to `eraseList`. + * Merges `rect` with an existing rect in `eraseList`, if possible. + * Otherwise, adds the rect as a new entry to `eraseList`. */ void mergeToRectList(const Common::Rect &rect, RectList &eraseList) const; public: /** - * Calculates the location and dimensions of dirty rects - * of the screen items in this plane and adds them to - * the given draw and erase lists, and synchronises this - * plane's list of screen items to the given visible + * Calculates the location and dimensions of dirty rects of the screen items + * in this plane and adds them to the given draw and erase lists, and + * synchronises this plane's list of screen items to the given visible * plane. */ void calcLists(Plane &visiblePlane, const PlaneList &planeList, DrawList &drawList, RectList &eraseList); /** - * Synchronises changes to screen items from the current - * plane to the visible plane and deletes screen items - * from the current plane that have been marked as - * deleted. If `forceUpdate` is true, all screen items - * on the visible plane will be updated, even if they - * are not marked as having changed. + * Synchronises changes to screen items from the current plane to the + * visible plane and deletes screen items from the current plane that have + * been marked as deleted. If `forceUpdate` is true, all screen items on the + * visible plane will be updated, even if they are not marked as having + * changed. */ void decrementScreenItemArrayCounts(Plane *visiblePlane, const bool forceUpdate); /** - * This method is called from the highest priority plane - * to the lowest priority plane. + * This method is called from the highest priority plane to the lowest + * priority plane. * - * Adds screen items from this plane to the draw list - * that must be redrawn because they intersect entries - * in the `higherEraseList`. + * Adds screen items from this plane to the draw list that must be redrawn + * because they intersect entries in the `higherEraseList`. * - * If this plane is opaque, all intersecting erase rects - * in `lowerEraseList` are removed, as they would be - * completely overwritten by the contents of this plane. + * If this plane is opaque, all intersecting erase rects in `lowerEraseList` + * are removed, as they would be completely overwritten by the contents of + * this plane. * - * If this plane is transparent, erase rects from the - * `lowerEraseList` are added to the erase list for this - * plane, so that lower planes. + * If this plane is transparent, erase rects from the `lowerEraseList` are + * added to the erase list for this plane, so that lower planes. * * @param drawList The draw list for this plane. * @param eraseList The erase list for this plane. - * @param higherEraseList The erase list for a plane - * above this plane. + * @param higherEraseList The erase list for a plane above this plane. */ void filterDownEraseRects(DrawList &drawList, RectList &eraseList, RectList &higherEraseList) const; /** - * This method is called from the lowest priority plane - * to the highest priority plane. + * This method is called from the lowest priority plane to the highest + * priority plane. * - * Adds screen items from this plane to the draw list - * that must be drawn because the lower plane is being - * redrawn and potentially transparent screen items - * from this plane would draw over the lower priority - * plane's screen items. + * Adds screen items from this plane to the draw list that must be drawn + * because the lower plane is being redrawn and potentially transparent + * screen items from this plane would draw over the lower priority plane's + * screen items. * * This method applies only to transparent planes. * * @param drawList The draw list for this plane. - * @param eraseList The erase list for a plane below - * this plane. + * @param eraseList The erase list for a plane below this plane. */ void filterUpEraseRects(DrawList &drawList, const RectList &lowerEraseList) const; /** - * This method is called from the lowest priority plane - * to the highest priority plane. + * This method is called from the lowest priority plane to the highest + * priority plane. * - * Adds screen items from this plane to the draw list - * that must be drawn because the lower plane is being - * redrawn and potentially transparent screen items - * from this plane would draw over the lower priority - * plane's screen items. + * Adds screen items from this plane to the draw list that must be drawn + * because the lower plane is being redrawn and potentially transparent + * screen items from this plane would draw over the lower priority plane's + * screen items. * * This method applies only to transparent planes. * * @param drawList The draw list for this plane. - * @param lowerDrawList The draw list for a plane below - * this plane. + * @param lowerDrawList The draw list for a plane below this plane. */ void filterUpDrawRects(DrawList &drawList, const DrawList &lowerDrawList) const; /** - * Updates all of the plane's non-deleted screen items - * and adds them to the given draw and erase lists. + * Updates all of the plane's non-deleted screen items and adds them to the + * given draw and erase lists. */ void redrawAll(Plane *visiblePlane, const PlaneList &planeList, DrawList &drawList, RectList &eraseList); + /** + * Marks all non-deleted remapped screen items within the plane as needing + * to be updated during the next frameout. + */ void remapMarkRedraw(); }; @@ -514,10 +478,9 @@ private: using PlaneListBase::push_back; public: - // A method for finding the index of a plane inside a - // PlaneList is used because entries in the main plane - // list and visible plane list of GfxFrameout are - // synchronised by index + // A method for finding the index of a plane inside a PlaneList is used + // because entries in the main plane list and visible plane list of + // GfxFrameout are synchronised by index int findIndexByObject(const reg_t object) const; Plane *findByObject(const reg_t object) const; @@ -527,8 +490,8 @@ public: int16 getTopPlanePriority() const; /** - * Gets the priority of the top plane in the plane list - * created by a game script. + * Gets the priority of the top plane in the plane list created by a game + * script. */ int16 getTopSciPlanePriority() const; |