diff options
author | Eugene Sandulenko | 2004-11-24 00:14:21 +0000 |
---|---|---|
committer | Eugene Sandulenko | 2004-11-24 00:14:21 +0000 |
commit | 31e434dcf1e46510606efa3025c24c17ace379c6 (patch) | |
tree | addc1c7b6b9b2489eb9aca49e21ee0c729671adb | |
parent | 6414ec92a2a3509946ae4ec35a3a77e76ad152df (diff) | |
download | scummvm-rg350-31e434dcf1e46510606efa3025c24c17ace379c6.tar.gz scummvm-rg350-31e434dcf1e46510606efa3025c24c17ace379c6.tar.bz2 scummvm-rg350-31e434dcf1e46510606efa3025c24c17ace379c6.zip |
Fix a`ll engines. They work, though current fix is just temporary.
There are plans to add some brains to GameDetector class, which will let us
avoid passing detector to init() method.
svn-id: r15873
-rw-r--r-- | backends/sdl/graphics.cpp | 2 | ||||
-rw-r--r-- | base/engine.cpp | 25 | ||||
-rw-r--r-- | base/engine.h | 5 | ||||
-rw-r--r-- | base/main.cpp | 31 | ||||
-rw-r--r-- | kyra/kyra.cpp | 8 | ||||
-rw-r--r-- | kyra/kyra.h | 2 | ||||
-rw-r--r-- | queen/queen.cpp | 7 | ||||
-rw-r--r-- | queen/queen.h | 2 | ||||
-rw-r--r-- | saga/gfx.cpp | 10 | ||||
-rw-r--r-- | saga/gfx.h | 2 | ||||
-rw-r--r-- | saga/saga.cpp | 4 | ||||
-rw-r--r-- | saga/saga.h | 2 | ||||
-rw-r--r-- | scumm/scumm.cpp | 7 | ||||
-rw-r--r-- | scumm/scumm.h | 2 | ||||
-rw-r--r-- | simon/simon.cpp | 7 | ||||
-rw-r--r-- | simon/simon.h | 2 | ||||
-rw-r--r-- | sky/sky.cpp | 7 | ||||
-rw-r--r-- | sky/sky.h | 2 | ||||
-rw-r--r-- | sword1/sword1.cpp | 26 | ||||
-rw-r--r-- | sword1/sword1.h | 2 | ||||
-rw-r--r-- | sword2/sword2.cpp | 7 | ||||
-rw-r--r-- | sword2/sword2.h | 2 |
22 files changed, 93 insertions, 71 deletions
diff --git a/backends/sdl/graphics.cpp b/backends/sdl/graphics.cpp index ea16da6694..81bd672c9a 100644 --- a/backends/sdl/graphics.cpp +++ b/backends/sdl/graphics.cpp @@ -1062,8 +1062,6 @@ void OSystem_SDL::toggleMouseGrab() { } void OSystem_SDL::draw_mouse() { - assert (_transactionMode == kTransactionNone); - if (_mouseDrawn || !_mouseVisible) return; diff --git a/base/engine.cpp b/base/engine.cpp index 252b9d752b..7cdbc7c663 100644 --- a/base/engine.cpp +++ b/base/engine.cpp @@ -23,10 +23,10 @@ #include <malloc.h> #endif #include "base/engine.h" -#include "base/gameDetector.h" #include "common/config-manager.h" #include "common/file.h" #include "common/timer.h" +#include "common/scaler.h" // For GFX_NORMAL #include "sound/mixer.h" /* FIXME - BIG HACK for MidiEmu */ @@ -58,6 +58,29 @@ Engine::~Engine() { g_engine = NULL; } +void Engine::initCommonGFX(GameDetector &detector) { + const bool useDefaultGraphicsMode = + !ConfMan.hasKey("gfx_mode", detector._targetName) || + !scumm_stricmp(ConfMan.get("gfx_mode", detector._targetName).c_str(), "normal") || + !scumm_stricmp(ConfMan.get("gfx_mode", detector._targetName).c_str(), "default"); + + // See if the game should default to 1x scaler + if (useDefaultGraphicsMode && (detector._game.features & GF_DEFAULT_TO_1X_SCALER)) { + _system->setGraphicsMode(GFX_NORMAL); + } else { + // Override global scaler with any game-specific define + if (ConfMan.hasKey("gfx_mode")) { + _system->setGraphicsMode(ConfMan.get("gfx_mode").c_str()); + } + } + + // (De)activate aspect-ratio correction as determined by the config settings + _system->setFeatureState(OSystem::kFeatureAspectRatioCorrection, ConfMan.getBool("aspect_ratio")); + + // (De)activate fullscreen mode as determined by the config settings + _system->setFeatureState(OSystem::kFeatureFullscreenMode, ConfMan.getBool("fullscreen")); +} + const char *Engine::getSavePath() const { #if defined(__PALM_OS__) diff --git a/base/engine.h b/base/engine.h index 3774c52ac8..47bf5d5b02 100644 --- a/base/engine.h +++ b/base/engine.h @@ -24,6 +24,7 @@ #include "common/scummsys.h" #include "common/str.h" #include "common/system.h" +#include "base/gameDetector.h" class SoundMixer; class Timer; @@ -46,7 +47,7 @@ public: * Init the engine. * @return 0 for success, else an error code. */ - virtual int init() = 0; + virtual int init(GameDetector &detector) = 0; /** * Start the main engine loop. @@ -64,6 +65,8 @@ public: /** Specific for each engine: prepare error string. */ virtual void errorString(const char *buf_input, char *buf_output) = 0; + + void initCommonGFX(GameDetector &detector); }; extern Engine *g_engine; diff --git a/base/main.cpp b/base/main.cpp index 695df68546..3abb77bc94 100644 --- a/base/main.cpp +++ b/base/main.cpp @@ -35,7 +35,6 @@ #include "base/version.h" #include "common/config-manager.h" #include "common/file.h" -#include "common/scaler.h" // For GFX_NORMAL #include "common/timer.h" #include "gui/newgui.h" #include "gui/launcher.h" @@ -247,11 +246,6 @@ static int runGame(GameDetector &detector, OSystem *system) { system->setWindowCaption(caption.c_str()); } - const bool useDefaultGraphicsMode = - !ConfMan.hasKey("gfx_mode", detector._targetName) || - !scumm_stricmp(ConfMan.get("gfx_mode", detector._targetName).c_str(), "normal") || - !scumm_stricmp(ConfMan.get("gfx_mode", detector._targetName).c_str(), "default"); - // Create the game engine Engine *engine = detector.createEngine(system); assert(engine); @@ -265,29 +259,8 @@ static int runGame(GameDetector &detector, OSystem *system) { int result; - // Start GFX transaction - system->beginGFXTransaction(); - - // See if the game should default to 1x scaler - if (useDefaultGraphicsMode && (detector._game.features & GF_DEFAULT_TO_1X_SCALER)) { - system->setGraphicsMode(GFX_NORMAL); - } else { - // Override global scaler with any game-specific define - if (ConfMan.hasKey("gfx_mode")) { - system->setGraphicsMode(ConfMan.get("gfx_mode").c_str()); - } - } - - // (De)activate aspect-ratio correction as determined by the config settings - system->setFeatureState(OSystem::kFeatureAspectRatioCorrection, ConfMan.getBool("aspect_ratio")); - - // (De)activate fullscreen mode as determined by the config settings - system->setFeatureState(OSystem::kFeatureFullscreenMode, ConfMan.getBool("fullscreen")); - - // Init the engine (this might change the screen parameters - result = engine->init(); - - system->endGFXTransaction(); + // Init the engine (this might change the screen parameters + result = engine->init(detector); // Run the game engine if the initialization was successful. if (result == 0) { diff --git a/kyra/kyra.cpp b/kyra/kyra.cpp index 32f2dea384..27012257cb 100644 --- a/kyra/kyra.cpp +++ b/kyra/kyra.cpp @@ -123,10 +123,14 @@ KyraEngine::KyraEngine(GameDetector *detector, OSystem *syst) } } -int KyraEngine::init() { +int KyraEngine::init(GameDetector &detector) { // Initialize backen - _system->initSize(320, 200); + _system->beginGFXTransaction(); + initCommonGFX(detector); + _system->initSize(320, 200); + _system->endGFXTransaction(); + _screen = new uint8[320*200]; memset(_screen, 0, sizeof(uint8) * 320 * 200); diff --git a/kyra/kyra.h b/kyra/kyra.h index e269ad71d2..e299ba8026 100644 --- a/kyra/kyra.h +++ b/kyra/kyra.h @@ -68,7 +68,7 @@ public: protected: int go(); - int init(); + int init(GameDetector &detector); void shutdown(); Resourcemanager* _resMgr; MusicPlayer* _midiDriver; diff --git a/queen/queen.cpp b/queen/queen.cpp index dffdf208a4..88b0463452 100644 --- a/queen/queen.cpp +++ b/queen/queen.cpp @@ -316,8 +316,11 @@ int QueenEngine::go() { return 0; } -int QueenEngine::init() { - _system->initSize(GAME_SCREEN_WIDTH, GAME_SCREEN_HEIGHT); +int QueenEngine::init(GameDetector &detector) { + _system->beginGFXTransaction(); + initCommonGFX(detector); + _system->initSize(GAME_SCREEN_WIDTH, GAME_SCREEN_HEIGHT); + _system->endGFXTransaction(); _bam = new BamScene(this); _resource = new Resource(); diff --git a/queen/queen.h b/queen/queen.h index ceb895d2ce..6ef5d463c6 100644 --- a/queen/queen.h +++ b/queen/queen.h @@ -124,7 +124,7 @@ protected: void errorString(const char *buf_input, char *buf_output); int go(); - int init(); + int init(GameDetector &detector); int _talkSpeed; diff --git a/saga/gfx.cpp b/saga/gfx.cpp index 7a7a5397c6..436ddfdb2e 100644 --- a/saga/gfx.cpp +++ b/saga/gfx.cpp @@ -35,11 +35,13 @@ namespace Saga { -Gfx::Gfx(OSystem *system, int width, int height) { +Gfx::Gfx(OSystem *system, int width, int height, GameDetector &detector) : _system(system) { SURFACE back_buf; - _system = system; - _system->initSize(width, height); + _system->beginGFXTransaction(); + _vm->initCommonGFX(detector); + _system->initSize(width, height); + _system->endGFXTransaction(); debug(0, "Init screen %dx%d", width, height); // Convert surface data to R surface data @@ -61,7 +63,7 @@ Gfx::Gfx(OSystem *system, int width, int height) { // For now, always show the mouse cursor. setCursor(1); - g_system->showMouse(true); + _system->showMouse(true); } /* diff --git a/saga/gfx.h b/saga/gfx.h index 8bccae32c8..7188d7f134 100644 --- a/saga/gfx.h +++ b/saga/gfx.h @@ -98,7 +98,7 @@ bool hitTestPoly(const Point *points, unsigned int npoints, const Point& test_po class Gfx { public: - Gfx(OSystem *system, int width, int height); + Gfx(OSystem *system, int width, int height, GameDetector &detector); SURFACE *getBackBuffer(); int getWhite(); int getBlack(); diff --git a/saga/saga.cpp b/saga/saga.cpp index 236ed78ae2..b71c1313d1 100644 --- a/saga/saga.cpp +++ b/saga/saga.cpp @@ -124,7 +124,7 @@ void SagaEngine::errorString(const char *buf1, char *buf2) { strcpy(buf2, buf1); } -int SagaEngine::init() { +int SagaEngine::init(GameDetector &detector) { _soundEnabled = 1; _musicEnabled = 1; @@ -183,7 +183,7 @@ int SagaEngine::init() { // Initialize graphics GAME_DISPLAYINFO disp_info; GAME_GetDisplayInfo(&disp_info); - _gfx = new Gfx(_system, disp_info.logical_w, disp_info.logical_h); + _gfx = new Gfx(_system, disp_info.logical_w, disp_info.logical_h, detector); // Graphics should be initialized before music int midiDriver = GameDetector::detectMusicDriver(MDT_NATIVE | MDT_ADLIB | MDT_PREFER_NATIVE); diff --git a/saga/saga.h b/saga/saga.h index e140839740..7a7abe765b 100644 --- a/saga/saga.h +++ b/saga/saga.h @@ -89,7 +89,7 @@ class SagaEngine : public Engine { protected: int go(); - int init(); + int init(GameDetector &detector); public: SagaEngine(GameDetector * detector, OSystem * syst); diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp index bdb91a1d99..864d261207 100644 --- a/scumm/scumm.cpp +++ b/scumm/scumm.cpp @@ -976,10 +976,13 @@ ScummEngine_v70he::ScummEngine_v70he(GameDetector *detector, OSystem *syst, cons #pragma mark --- Initialization --- #pragma mark - -int ScummEngine::init() { +int ScummEngine::init(GameDetector &detector) { // Initialize backend - _system->initSize(_screenWidth, _screenHeight); + _system->beginGFXTransaction(); + initCommonGFX(detector); + _system->initSize(_screenWidth, _screenHeight); + _system->endGFXTransaction(); int cd_num = ConfMan.getInt("cdrom"); if (cd_num >= 0 && (_features & GF_AUDIOTRACKS)) diff --git a/scumm/scumm.h b/scumm/scumm.h index 43b7728958..25aeaac501 100644 --- a/scumm/scumm.h +++ b/scumm/scumm.h @@ -388,7 +388,7 @@ public: int go(); // Init functions - int init(); + int init(GameDetector &detector); virtual void setupScummVars(); void initScummVars(); diff --git a/simon/simon.cpp b/simon/simon.cpp index 44332bc3ba..193619f937 100644 --- a/simon/simon.cpp +++ b/simon/simon.cpp @@ -661,14 +661,17 @@ SimonEngine::SimonEngine(GameDetector *detector, OSystem *syst) "\x5\x5\x4\x6\x5\x3\x4\x5\x6\x3\x5\x5\x4\x6\x5\x3\x4\x6\x5\x6\x6\x6\x5\x5\x5\x6\x5\x6\x6\x6\x6\x6", 32); } -int SimonEngine::init() { +int SimonEngine::init(GameDetector &detector) { // Setup mixer if (!_mixer->isReady()) warning("Sound initialization failed. " "Features of the game that depend on sound synchronization will most likely break"); set_volume(ConfMan.getInt("sfx_volume")); - _system->initSize(320, 200); + _system->beginGFXTransaction(); + initCommonGFX(detector); + _system->initSize(320, 200); + _system->endGFXTransaction(); // Setup midi driver MidiDriver *driver = 0; diff --git a/simon/simon.h b/simon/simon.h index b0c72491c1..b27781abe2 100644 --- a/simon/simon.h +++ b/simon/simon.h @@ -740,7 +740,7 @@ protected: void resfile_read(void *dst, uint32 offs, uint32 size); - int init(); + int init(GameDetector &detector); int go(); void openGameFile(); diff --git a/sky/sky.cpp b/sky/sky.cpp index 17a2747191..bde61fcd0d 100644 --- a/sky/sky.cpp +++ b/sky/sky.cpp @@ -245,8 +245,11 @@ int SkyEngine::go() { return 0; } -int SkyEngine::init() { - _system->initSize(320, 200); +int SkyEngine::init(GameDetector &detector) { + _system->beginGFXTransaction(); + initCommonGFX(detector); + _system->initSize(320, 200); + _system->endGFXTransaction(); if (!_mixer->isReady()) warning("Sound initialisation failed"); @@ -100,7 +100,7 @@ protected: uint32 _lastSaveTime; Text *getText(); - int init(); + int init(GameDetector &detector); void initItemList(); void initVirgin(); diff --git a/sword1/sword1.cpp b/sword1/sword1.cpp index 4033ec8704..fa8d4d2258 100644 --- a/sword1/sword1.cpp +++ b/sword1/sword1.cpp @@ -109,6 +109,16 @@ SwordEngine::SwordEngine(GameDetector *detector, OSystem *syst) if (!_mixer->isReady()) warning("Sound initialization failed"); + + // Add default file directories + File::addDefaultDirectory(_gameDataPath + "CLUSTERS/"); + File::addDefaultDirectory(_gameDataPath + "MUSIC/"); + File::addDefaultDirectory(_gameDataPath + "SPEECH/"); + File::addDefaultDirectory(_gameDataPath + "VIDEO/"); + File::addDefaultDirectory(_gameDataPath + "clusters/"); + File::addDefaultDirectory(_gameDataPath + "music/"); + File::addDefaultDirectory(_gameDataPath + "speech/"); + File::addDefaultDirectory(_gameDataPath + "video/"); } SwordEngine::~SwordEngine() { @@ -123,19 +133,13 @@ SwordEngine::~SwordEngine() { delete _resMan; } -int SwordEngine::init() { +int SwordEngine::init(GameDetector &detector) { - // Add default file directories - File::addDefaultDirectory(_gameDataPath + "CLUSTERS/"); - File::addDefaultDirectory(_gameDataPath + "MUSIC/"); - File::addDefaultDirectory(_gameDataPath + "SPEECH/"); - File::addDefaultDirectory(_gameDataPath + "VIDEO/"); - File::addDefaultDirectory(_gameDataPath + "clusters/"); - File::addDefaultDirectory(_gameDataPath + "music/"); - File::addDefaultDirectory(_gameDataPath + "speech/"); - File::addDefaultDirectory(_gameDataPath + "video/"); + _system->beginGFXTransaction(); + initCommonGFX(detector); + _system->initSize(640, 480); + _system->endGFXTransaction(); - _system->initSize(640, 480); debug(5, "Starting resource manager"); _resMan = new ResMan("swordres.rif"); debug(5, "Starting object manager"); diff --git a/sword1/sword1.h b/sword1/sword1.h index 835e4701e3..52db32e867 100644 --- a/sword1/sword1.h +++ b/sword1/sword1.h @@ -76,7 +76,7 @@ public: uint32 _features; protected: int go(); - int init(); + int init(GameDetector &detector); private: void delay(uint amount); diff --git a/sword2/sword2.cpp b/sword2/sword2.cpp index 05ba3bf340..ffdb700d4a 100644 --- a/sword2/sword2.cpp +++ b/sword2/sword2.cpp @@ -223,11 +223,14 @@ void Sword2Engine::setupPersistentResources() { _resman->openResource(CUR_PLAYER_ID); } -int Sword2Engine::init() { +int Sword2Engine::init(GameDetector &detector) { // Get some falling RAM and put it in your pocket, never let it slip // away - _graphics = new Graphics(this, 640, 480); + _system->beginGFXTransaction(); + initCommonGFX(detector); + _graphics = new Graphics(this, 640, 480); + _system->endGFXTransaction(); // Create the debugger as early as possible (but not before the // graphics object!) so that errors can be displayed in it. In diff --git a/sword2/sword2.h b/sword2/sword2.h index e775195dd4..84a3084c73 100644 --- a/sword2/sword2.h +++ b/sword2/sword2.h @@ -171,7 +171,7 @@ public: Sword2Engine(GameDetector *detector, OSystem *syst); ~Sword2Engine(); int go(); - int init(); + int init(GameDetector &detector); void setupPersistentResources(); |