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authorTorbjörn Andersson2006-05-08 19:49:52 +0000
committerTorbjörn Andersson2006-05-08 19:49:52 +0000
commit31f83ff233bc742380fbcd4f42e1e8d4d36f4549 (patch)
tree9211d43dc0572d22410ac5958d2671d3ff5edd08
parent816fd39d589833a2976dff369e651f4ea5798be6 (diff)
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Implemented FW inventory. This is basically a copy of makeMenuChoice(), minus
the ability to select menu items. There will be cleanups later, but for now we try to match the original. svn-id: r22395
-rw-r--r--engines/cine/various.cpp83
1 files changed, 80 insertions, 3 deletions
diff --git a/engines/cine/various.cpp b/engines/cine/various.cpp
index 1fd531af33..4ea8f8712f 100644
--- a/engines/cine/various.cpp
+++ b/engines/cine/various.cpp
@@ -52,6 +52,8 @@ uint16 var3;
uint16 var4;
uint16 var5;
+int16 buildObjectListCommand(void);
+
// TODO: This could/should be a field in the AnimData struct, but as long as it
// is marked as packed I don't dare add anything to it without knowing more
// about how it's used. (It's quite possible that it no longer needs to be
@@ -1207,8 +1209,83 @@ const int16 canUseOnItemTable[] = {
commandeType objectListCommand[20];
int16 objListTab[20];
-int16 processInventory(int16 x, int16 y) {
- return 0;
+void makeTextEntry(const commandeType commandList[], uint16 height, uint16 X, uint16 Y, uint16 width) {
+ byte color = 2;
+ byte color2;
+ int16 paramY = (height * 9) + 10;
+ int16 currentX;
+ int16 currentY;
+ int16 i;
+ uint16 j;
+
+ if (X + width > 319) {
+ X = 319 - width;
+ }
+
+ if (Y + paramY > 199) {
+ Y = 199 - paramY;
+ }
+
+ color2 = defaultMenuBoxColor2;
+
+ hideMouse();
+ blitRawScreen(page1Raw);
+
+ gfxDrawPlainBoxRaw(X, Y, X + width, Y + 4, color2, page1Raw);
+
+ currentX = X + 4;
+ currentY = Y + 4;
+
+ for (i = 0; i < height; i++) {
+ gfxDrawPlainBoxRaw(X, currentY, X + width, currentY + 9, color2, page1Raw);
+ currentX = X + 4;
+
+ for (j = 0; j < strlen(commandList[i]); j++) {
+ byte currentChar = commandList[i][j];
+
+ if (currentChar == ' ') {
+ currentX += 5;
+ } else {
+ byte characterWidth = fontParamTable[currentChar].characterWidth;
+
+ if (characterWidth) {
+ byte characterIdx = fontParamTable[currentChar].characterIdx;
+ drawSpriteRaw(textTable[characterIdx][0], textTable[characterIdx][1], 2, 8, page1Raw, currentX, currentY);
+ currentX += characterWidth + 1;
+ }
+ }
+ }
+
+ currentY += 9;
+ }
+
+ gfxDrawPlainBoxRaw(X, currentY, X + width, currentY + 4, color2, page1Raw); // bottom part
+ gfxDrawLine(X + 1, Y + 1, X + width - 1, Y + 1, 0, page1Raw); // top
+ gfxDrawLine(X + 1, currentY + 3, X + width - 1, currentY + 3, 0, page1Raw); // bottom
+ gfxDrawLine(X + 1, Y + 1, X + 1, currentY + 3, 0, page1Raw); // left
+ gfxDrawLine(X + width - 1, Y + 1, X + width - 1, currentY + 3, 0, page1Raw); // left
+
+ gfxDrawLine(X, Y, X + width, Y, color, page1Raw);
+ gfxDrawLine(X, currentY + 4, X + width, currentY + 4, color, page1Raw);
+ gfxDrawLine(X, Y, X, currentY + 4, color, page1Raw);
+ gfxDrawLine(X + width, Y, X + width, currentY + 4, color, page1Raw);
+
+ blitRawScreen(page1Raw);
+}
+
+void processInventory(int16 x, int16 y) {
+ int16 listSize = buildObjectListCommand();
+ uint16 button;
+
+ if (!listSize)
+ return;
+
+ makeTextEntry(objectListCommand, listSize, x, y, 140);
+
+ do {
+ manageEvents();
+ getMouseData(mouseUpdateStatus, &button, &dummyU16, &dummyU16);
+ } while (!button);
}
int16 buildObjectListCommand(void) {
@@ -1343,7 +1420,7 @@ void makeCommandLine(void) {
} else {
if (playerCommand == 2) {
getMouseData(mouseUpdateStatus, &dummyU16, &x, &y);
- //processInventory(x, y + 8);
+ processInventory(x, y + 8);
playerCommand = -1;
commandVar1 = 0;
strcpy(commandBuffer, "");