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authorStrangerke2014-11-18 14:10:01 +0100
committerPaul Gilbert2014-12-12 22:34:43 -0500
commit31fc8fdaa1520d57b02c9aeb83fb4a57b4fef16e (patch)
treef50618558ca4645d4534f67a422150824a3db6a3
parent8e483e037f1851fb96fd2125bf526828cdfa6e98 (diff)
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ACCESS: Add a hack in order to make the first screen visible
-rw-r--r--engines/access/amazon/amazon_game.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/engines/access/amazon/amazon_game.cpp b/engines/access/amazon/amazon_game.cpp
index bc26ee3e3f..d7ad12e721 100644
--- a/engines/access/amazon/amazon_game.cpp
+++ b/engines/access/amazon/amazon_game.cpp
@@ -184,6 +184,15 @@ void AmazonEngine::doTitle() {
_screen->forceFadeIn();
_sound->playSound(1);
+ // HACK: This delay has been added so that the very first screen is visible.
+ // The original was using disk loading time to display it, and it's too fast
+ // nowadays to be visible.
+ _events->_vbCount = 70;
+ while (!shouldQuit() && _events->_vbCount > 0) {
+ _events->pollEvents();
+ g_system->delayMillis(10);
+ }
+
Resource *spriteData = _files->loadFile(0, 2);
_objectsTable[0] = new SpriteResource(this, spriteData);
delete spriteData;