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| author | strangerke | 2011-05-03 08:40:28 +0200 | 
|---|---|---|
| committer | strangerke | 2011-05-03 08:40:28 +0200 | 
| commit | 3201bb46bdfb0742b7a5464d59aaa672e1a5f022 (patch) | |
| tree | c827de770ce48319cb5cd53a281920e3e41e239c | |
| parent | fbabcf0047f047b5ebe63eed36d088c4da85d191 (diff) | |
| download | scummvm-rg350-3201bb46bdfb0742b7a5464d59aaa672e1a5f022.tar.gz scummvm-rg350-3201bb46bdfb0742b7a5464d59aaa672e1a5f022.tar.bz2 scummvm-rg350-3201bb46bdfb0742b7a5464d59aaa672e1a5f022.zip  | |
TSAGE: Fix the last action of the game. The ending animation is still screwed due to palette issues
| -rw-r--r-- | engines/tsage/ringworld_scenes10.cpp | 3 | 
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/tsage/ringworld_scenes10.cpp b/engines/tsage/ringworld_scenes10.cpp index 26b6d56797..8a45ff74ae 100644 --- a/engines/tsage/ringworld_scenes10.cpp +++ b/engines/tsage/ringworld_scenes10.cpp @@ -1652,6 +1652,7 @@ void Scene9900::strAction1::signal() {  		_object9.setVisage(18);  		_object9._frame = 1;  		_object9._strip = 6; +		_object9.fixPriority(250);  		_object9.setPosition(Common::Point(171, 59));  		_object9.animate(ANIM_MODE_5, 0);  		_globals->_scenePalette.addRotation(67, 111, 1, 1, this); @@ -1938,7 +1939,7 @@ void Scene9900::process(Event &event) {  	if (event.handled)  		return;  	Scene::process(event); -	if (_sceneMode != 9906) { +	if (_sceneMode == 9906) {  		if ((event.eventType == EVENT_BUTTON_DOWN) && (_globals->_events.getCursor() == OBJECT_ITEMS)) {  			_object8._state = 1;  			RING_INVENTORY._items._sceneNumber = 9900;  | 
