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author | strangerke | 2011-05-03 08:40:28 +0200 |
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committer | strangerke | 2011-05-03 08:40:28 +0200 |
commit | 3201bb46bdfb0742b7a5464d59aaa672e1a5f022 (patch) | |
tree | c827de770ce48319cb5cd53a281920e3e41e239c | |
parent | fbabcf0047f047b5ebe63eed36d088c4da85d191 (diff) | |
download | scummvm-rg350-3201bb46bdfb0742b7a5464d59aaa672e1a5f022.tar.gz scummvm-rg350-3201bb46bdfb0742b7a5464d59aaa672e1a5f022.tar.bz2 scummvm-rg350-3201bb46bdfb0742b7a5464d59aaa672e1a5f022.zip |
TSAGE: Fix the last action of the game. The ending animation is still screwed due to palette issues
-rw-r--r-- | engines/tsage/ringworld_scenes10.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/tsage/ringworld_scenes10.cpp b/engines/tsage/ringworld_scenes10.cpp index 26b6d56797..8a45ff74ae 100644 --- a/engines/tsage/ringworld_scenes10.cpp +++ b/engines/tsage/ringworld_scenes10.cpp @@ -1652,6 +1652,7 @@ void Scene9900::strAction1::signal() { _object9.setVisage(18); _object9._frame = 1; _object9._strip = 6; + _object9.fixPriority(250); _object9.setPosition(Common::Point(171, 59)); _object9.animate(ANIM_MODE_5, 0); _globals->_scenePalette.addRotation(67, 111, 1, 1, this); @@ -1938,7 +1939,7 @@ void Scene9900::process(Event &event) { if (event.handled) return; Scene::process(event); - if (_sceneMode != 9906) { + if (_sceneMode == 9906) { if ((event.eventType == EVENT_BUTTON_DOWN) && (_globals->_events.getCursor() == OBJECT_ITEMS)) { _object8._state = 1; RING_INVENTORY._items._sceneNumber = 9900; |