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authorstrangerke2011-05-03 08:40:28 +0200
committerstrangerke2011-05-03 08:40:28 +0200
commit3201bb46bdfb0742b7a5464d59aaa672e1a5f022 (patch)
treec827de770ce48319cb5cd53a281920e3e41e239c
parentfbabcf0047f047b5ebe63eed36d088c4da85d191 (diff)
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TSAGE: Fix the last action of the game. The ending animation is still screwed due to palette issues
-rw-r--r--engines/tsage/ringworld_scenes10.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/tsage/ringworld_scenes10.cpp b/engines/tsage/ringworld_scenes10.cpp
index 26b6d56797..8a45ff74ae 100644
--- a/engines/tsage/ringworld_scenes10.cpp
+++ b/engines/tsage/ringworld_scenes10.cpp
@@ -1652,6 +1652,7 @@ void Scene9900::strAction1::signal() {
_object9.setVisage(18);
_object9._frame = 1;
_object9._strip = 6;
+ _object9.fixPriority(250);
_object9.setPosition(Common::Point(171, 59));
_object9.animate(ANIM_MODE_5, 0);
_globals->_scenePalette.addRotation(67, 111, 1, 1, this);
@@ -1938,7 +1939,7 @@ void Scene9900::process(Event &event) {
if (event.handled)
return;
Scene::process(event);
- if (_sceneMode != 9906) {
+ if (_sceneMode == 9906) {
if ((event.eventType == EVENT_BUTTON_DOWN) && (_globals->_events.getCursor() == OBJECT_ITEMS)) {
_object8._state = 1;
RING_INVENTORY._items._sceneNumber = 9900;