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author | Filippos Karapetis | 2015-12-27 01:42:20 +0200 |
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committer | Filippos Karapetis | 2015-12-27 01:42:45 +0200 |
commit | 3215d14e8265f6ad901272f3dd1d3f44ec09eaf5 (patch) | |
tree | 03ba5d3a981ee97b9316793ad34a9d590409b3c7 | |
parent | 428f9acdcf5eda6d852c664b81905dc7e31a3a57 (diff) | |
download | scummvm-rg350-3215d14e8265f6ad901272f3dd1d3f44ec09eaf5.tar.gz scummvm-rg350-3215d14e8265f6ad901272f3dd1d3f44ec09eaf5.tar.bz2 scummvm-rg350-3215d14e8265f6ad901272f3dd1d3f44ec09eaf5.zip |
LAB: Rename TilePuzzle to SpecialLocks, to better reflect its purpose
This class handles two different special locks, the tile puzzle and
the combination door
-rw-r--r-- | engines/lab/engine.cpp | 36 | ||||
-rw-r--r-- | engines/lab/lab.cpp | 8 | ||||
-rw-r--r-- | engines/lab/lab.h | 4 | ||||
-rw-r--r-- | engines/lab/module.mk | 2 | ||||
-rw-r--r-- | engines/lab/savegame.cpp | 6 | ||||
-rw-r--r-- | engines/lab/speciallocks.cpp (renamed from engines/lab/tilepuzzle.cpp) | 66 | ||||
-rw-r--r-- | engines/lab/speciallocks.h (renamed from engines/lab/tilepuzzle.h) | 32 |
7 files changed, 71 insertions, 83 deletions
diff --git a/engines/lab/engine.cpp b/engines/lab/engine.cpp index 59d5ff1070..2d45ab6ac0 100644 --- a/engines/lab/engine.cpp +++ b/engines/lab/engine.cpp @@ -39,18 +39,20 @@ #include "lab/music.h" #include "lab/processroom.h" #include "lab/resource.h" -#include "lab/tilepuzzle.h" +#include "lab/speciallocks.h" #include "lab/utils.h" namespace Lab { -// LAB: Labyrinth specific code for the special puzzles -#define SPECIALLOCK 100 -#define SPECIALBRICK 101 -#define SPECIALBRICKNOMOUSE 102 - #define CRUMBSWIDTH 24 #define CRUMBSHEIGHT 24 + +enum SpecialLock { + kLockCombination = 100, + kLockTiles = 101, + kLockTileSolution = 102 +}; + enum Items { kItemHelmet = 1, kItemBelt = 3, @@ -442,16 +444,14 @@ void LabEngine::mainGameLoop() { _roomsFound->inclElement(_roomNum); _curFileName = _nextFileName; - if (_closeDataPtr) { + if (_closeDataPtr && _mainDisplay) { switch (_closeDataPtr->_closeUpType) { - case SPECIALLOCK: - if (_mainDisplay) - _tilePuzzle->showCombination(_curFileName); + case kLockCombination: + _specialLocks->showCombinationLock(_curFileName); break; - case SPECIALBRICK: - case SPECIALBRICKNOMOUSE: - if (_mainDisplay) - _tilePuzzle->showTile(_curFileName, (_closeDataPtr->_closeUpType == SPECIALBRICKNOMOUSE)); + case kLockTiles: + case kLockTileSolution: + _specialLocks->showTileLock(_curFileName, (_closeDataPtr->_closeUpType == kLockTileSolution)); break; default: _graphics->readPict(_curFileName, false); @@ -571,10 +571,10 @@ bool LabEngine::processEvent(MessageClass tmpClass, uint16 code, uint16 qualifie interfaceOff(); _mainDisplay = true; - if (_closeDataPtr && _closeDataPtr->_closeUpType == SPECIALLOCK) - _tilePuzzle->mouseCombination(curPos); - else if (_closeDataPtr && _closeDataPtr->_closeUpType == SPECIALBRICK) - _tilePuzzle->mouseTile(curPos); + if (_closeDataPtr && _closeDataPtr->_closeUpType == kLockCombination) + _specialLocks->combinationClick(curPos); + else if (_closeDataPtr && _closeDataPtr->_closeUpType == kLockTiles) + _specialLocks->tileClick(curPos); else performAction(actionMode, curPos, curInv); diff --git a/engines/lab/lab.cpp b/engines/lab/lab.cpp index 815053e71e..be299a8236 100644 --- a/engines/lab/lab.cpp +++ b/engines/lab/lab.cpp @@ -44,7 +44,7 @@ #include "lab/music.h" #include "lab/processroom.h" #include "lab/resource.h" -#include "lab/tilepuzzle.h" +#include "lab/speciallocks.h" #include "lab/utils.h" namespace Lab { @@ -85,7 +85,7 @@ LabEngine::LabEngine(OSystem *syst, const ADGameDescription *gameDesc) _graphics = nullptr; _rooms = nullptr; _roomsFound = nullptr; - _tilePuzzle = nullptr; + _specialLocks = nullptr; _utils = nullptr; _console = nullptr; _journalBackImage = nullptr; @@ -151,7 +151,7 @@ LabEngine::~LabEngine() { delete _music; delete _anim; delete _graphics; - delete _tilePuzzle; + delete _specialLocks; delete _utils; delete _console; delete _journalBackImage; @@ -168,7 +168,7 @@ Common::Error LabEngine::run() { _music = new Music(this); _graphics = new DisplayMan(this); _anim = new Anim(this); - _tilePuzzle = new TilePuzzle(this); + _specialLocks = new SpecialLocks(this); _utils = new Utils(this); _console = new Console(this); _journalBackImage = new Image(this); diff --git a/engines/lab/lab.h b/engines/lab/lab.h index 8f20538963..fd09db0a37 100644 --- a/engines/lab/lab.h +++ b/engines/lab/lab.h @@ -63,7 +63,7 @@ class EventManager; class Image; class Music; class Resource; -class TilePuzzle; +class SpecialLocks; class Utils; struct SaveGameHeader { @@ -193,7 +193,7 @@ public: Resource *_resource; RoomData *_rooms; TextFont *_msgFont; - TilePuzzle *_tilePuzzle; + SpecialLocks *_specialLocks; Utils *_utils; Console *_console; GUI::Debugger *getDebugger() { return _console; } diff --git a/engines/lab/module.mk b/engines/lab/module.mk index a619cba6ed..7bb86c8c1e 100644 --- a/engines/lab/module.mk +++ b/engines/lab/module.mk @@ -18,7 +18,7 @@ MODULE_OBJS := \ resource.o \ savegame.o \ special.o \ - tilepuzzle.o \ + speciallocks.o \ utils.o # This module can be built as a plugin diff --git a/engines/lab/savegame.cpp b/engines/lab/savegame.cpp index beeae8dae0..1564babfc8 100644 --- a/engines/lab/savegame.cpp +++ b/engines/lab/savegame.cpp @@ -43,7 +43,7 @@ #include "lab/labsets.h" #include "lab/music.h" #include "lab/processroom.h" -#include "lab/tilepuzzle.h" +#include "lab/speciallocks.h" namespace Lab { @@ -144,7 +144,7 @@ bool LabEngine::saveGame(int slot, const Common::String desc) { for (int i = 0; i < _roomsFound->_lastElement / (8 * 2); i++) file->writeUint16LE(_roomsFound->_array[i]); - _tilePuzzle->save(file); + _specialLocks->save(file); // Breadcrumbs for (uint i = 0; i < MAX_CRUMBS; i++) { @@ -181,7 +181,7 @@ bool LabEngine::loadGame(int slot) { for (int i = 0; i < _roomsFound->_lastElement / (8 * 2); i++) _roomsFound->_array[i] = file->readUint16LE(); - _tilePuzzle->load(file); + _specialLocks->load(file); // Breadcrumbs for (int i = 0; i < MAX_CRUMBS; i++) { diff --git a/engines/lab/tilepuzzle.cpp b/engines/lab/speciallocks.cpp index fe37ee4d9e..fe70b0f111 100644 --- a/engines/lab/tilepuzzle.cpp +++ b/engines/lab/speciallocks.cpp @@ -38,7 +38,7 @@ #include "lab/image.h" #include "lab/labsets.h" #include "lab/resource.h" -#include "lab/tilepuzzle.h" +#include "lab/speciallocks.h" #include "lab/utils.h" namespace Lab { @@ -69,7 +69,7 @@ const uint16 SOLUTION[4][4] = { const int COMBINATION_X[6] = { 45, 83, 129, 166, 211, 248 }; -TilePuzzle::TilePuzzle(LabEngine *vm) : _vm(vm) { +SpecialLocks::SpecialLocks(LabEngine *vm) : _vm(vm) { for (int i = 0; i < 16; i++) _tiles[i] = nullptr; @@ -85,7 +85,7 @@ TilePuzzle::TilePuzzle(LabEngine *vm) : _vm(vm) { _numberImages[i] = nullptr; } -TilePuzzle::~TilePuzzle() { +SpecialLocks::~SpecialLocks() { for (int i = 0; i < 16; i++) delete _tiles[i]; @@ -95,7 +95,7 @@ TilePuzzle::~TilePuzzle() { } } -void TilePuzzle::mouseTile(Common::Point pos) { +void SpecialLocks::tileClick(Common::Point pos) { Common::Point realPos = _vm->_utils->vgaUnscale(pos); if ((realPos.x < 101) || (realPos.y < 26)) @@ -108,7 +108,7 @@ void TilePuzzle::mouseTile(Common::Point pos) { changeTile(tileX, tileY); } -void TilePuzzle::changeTile(uint16 col, uint16 row) { +void SpecialLocks::changeTile(uint16 col, uint16 row) { int16 scrolltype = -1; if (row > 0) { @@ -174,7 +174,7 @@ void TilePuzzle::changeTile(uint16 col, uint16 row) { } } -void TilePuzzle::mouseCombination(Common::Point pos) { +void SpecialLocks::combinationClick(Common::Point pos) { Common::Point realPos = _vm->_utils->vgaUnscale(pos); if (!Common::Rect(44, 63, 285, 99).contains(realPos)) @@ -197,7 +197,7 @@ void TilePuzzle::mouseCombination(Common::Point pos) { changeCombination(number); } -void TilePuzzle::doTile(bool showsolution) { +void SpecialLocks::doTile(bool showsolution) { uint16 row = 0, col = 0, rowm, colm, num; int16 rows, cols; @@ -235,7 +235,7 @@ void TilePuzzle::doTile(bool showsolution) { } } -void TilePuzzle::showTile(const Common::String filename, bool showSolution) { +void SpecialLocks::showTileLock(const Common::String filename, bool showSolution) { _vm->_anim->_doBlack = true; _vm->_anim->_noPalChange = true; _vm->_graphics->readPict(filename); @@ -255,7 +255,7 @@ void TilePuzzle::showTile(const Common::String filename, bool showSolution) { _vm->_graphics->setPalette(_vm->_anim->_diffPalette, 256); } -void TilePuzzle::doTileScroll(uint16 col, uint16 row, uint16 scrolltype) { +void SpecialLocks::doTileScroll(uint16 col, uint16 row, uint16 scrolltype) { int16 dX = 0, dY = 0, dx = 0, dy = 0, sx = 0, sy = 0; int last = 0; @@ -296,7 +296,15 @@ void TilePuzzle::doTileScroll(uint16 col, uint16 row, uint16 scrolltype) { delete[] buffer; } -void TilePuzzle::changeCombination(uint16 number) { +void SpecialLocks::scrollRaster(int16 dx, int16 dy, uint16 x1, uint16 y1, uint16 x2, uint16 y2, byte *buffer) { + if (dx) + _vm->_graphics->scrollDisplayX(dx, x1, y1, x2, y2, buffer); + + if (dy) + _vm->_graphics->scrollDisplayY(dy, x1, y1, x2, y2, buffer); +} + +void SpecialLocks::changeCombination(uint16 number) { const int solution[6] = { 0, 4, 0, 8, 7, 2 }; Image display(_vm); @@ -309,8 +317,8 @@ void TilePuzzle::changeCombination(uint16 number) { uint16 combnum = _combination[number]; display.setData(_vm->_graphics->getCurrentDrawingBuffer(), false); - display._width = _vm->_graphics->_screenWidth; - display._height = _vm->_graphics->_screenHeight; + display._width = _vm->_graphics->_screenWidth; + display._height = _vm->_graphics->_screenHeight; byte *buffer = new byte[_numberImages[1]->_width * _numberImages[1]->_height * 2]; @@ -318,7 +326,8 @@ void TilePuzzle::changeCombination(uint16 number) { if (_vm->_isHiRes) { if (i & 1) _vm->waitTOF(); - } else + } + else _vm->waitTOF(); display.setData(_vm->_graphics->getCurrentDrawingBuffer(), false); @@ -338,20 +347,7 @@ void TilePuzzle::changeCombination(uint16 number) { _vm->_conditions->exclElement(COMBINATIONUNLOCKED); } -void TilePuzzle::scrollRaster(int16 dx, int16 dy, uint16 x1, uint16 y1, uint16 x2, uint16 y2, byte *buffer) { - if (dx) - _vm->_graphics->scrollDisplayX(dx, x1, y1, x2, y2, buffer); - - if (dy) - _vm->_graphics->scrollDisplayY(dy, x1, y1, x2, y2, buffer); -} - -void TilePuzzle::doCombination() { - for (int i = 0; i <= 5; i++) - _numberImages[_combination[i]]->drawImage(_vm->_utils->vgaScaleX(COMBINATION_X[i]), _vm->_utils->vgaScaleY(65)); -} - -void TilePuzzle::showCombination(const Common::String filename) { +void SpecialLocks::showCombinationLock(const Common::String filename) { _vm->_anim->_doBlack = true; _vm->_anim->_noPalChange = true; _vm->_graphics->readPict(filename); @@ -361,18 +357,20 @@ void TilePuzzle::showCombination(const Common::String filename) { Common::File *numFile = _vm->_resource->openDataFile("P:Numbers"); - for (int CurBit = 0; CurBit < 10; CurBit++) - _numberImages[CurBit] = new Image(numFile, _vm); + for (int i = 0; i < 10; i++) { + _numberImages[i] = new Image(numFile, _vm); + } delete numFile; - doCombination(); + for (int i = 0; i <= 5; i++) + _numberImages[_combination[i]]->drawImage(_vm->_utils->vgaScaleX(COMBINATION_X[i]), _vm->_utils->vgaScaleY(65)); _vm->_graphics->setPalette(_vm->_anim->_diffPalette, 256); } -void TilePuzzle::save(Common::OutSaveFile *file) { - // Combination lock and tile stuff +void SpecialLocks::save(Common::OutSaveFile *file) { + // Combination lock for (int i = 0; i < 6; i++) file->writeByte(_combination[i]); @@ -382,8 +380,8 @@ void TilePuzzle::save(Common::OutSaveFile *file) { file->writeUint16LE(_curTile[i][j]); } -void TilePuzzle::load(Common::InSaveFile *file) { - // Combination lock and tile stuff +void SpecialLocks::load(Common::InSaveFile *file) { + // Combination lock for (int i = 0; i < 6; i++) _combination[i] = file->readByte(); diff --git a/engines/lab/tilepuzzle.h b/engines/lab/speciallocks.h index 948df9ddcd..424eba242a 100644 --- a/engines/lab/tilepuzzle.h +++ b/engines/lab/speciallocks.h @@ -37,7 +37,7 @@ namespace Lab { class LabEngine; -class TilePuzzle { +class SpecialLocks { private: LabEngine *_vm; Image *_tiles[16]; @@ -46,28 +46,23 @@ private: byte _combination[6]; public: - TilePuzzle(LabEngine *vm); - ~TilePuzzle(); + SpecialLocks(LabEngine *vm); + ~SpecialLocks(); - /** - * Processes mouse clicks and changes the combination. - */ - void mouseTile(Common::Point pos); + void showTileLock(const Common::String filename, bool showSolution); /** - * Processes mouse clicks and changes the combination. + * Processes mouse clicks and changes tile positions. */ - void mouseCombination(Common::Point pos); + void tileClick(Common::Point pos); - /** - * Reads in a backdrop picture. - */ - void showCombination(const Common::String filename); + void showCombinationLock(const Common::String filename); /** - * Reads in a backdrop picture. + * Processes mouse clicks and changes the door combination. */ - void showTile(const Common::String filename, bool showSolution); + void combinationClick(Common::Point pos); + void save(Common::OutSaveFile *file); void load(Common::InSaveFile *file); @@ -78,18 +73,13 @@ private: void changeCombination(uint16 number); /** - * Changes the combination number of one of the slots + * Changes the tile positions in the tile puzzle */ void changeTile(uint16 col, uint16 row); /** * Draws the images of the combination lock to the display bitmap. */ - void doCombination(); - - /** - * Draws the images of the combination lock to the display bitmap. - */ void doTile(bool showsolution); /** |