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authorEugene Sandulenko2018-03-10 23:49:28 +0100
committerEugene Sandulenko2018-03-10 23:49:28 +0100
commit32268c8caa578fb0847096336436b76f9889d2d8 (patch)
treecfd919780da573f3dd47e622722098a398869fc3
parent6eb53fb45d8a4b92871e6cf6824aad0216141e36 (diff)
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BLADERUNNER: Added Murray actor
-rw-r--r--engines/bladerunner/module.mk1
-rw-r--r--engines/bladerunner/script/ai/murray.cpp267
-rw-r--r--engines/bladerunner/script/ai_script.cpp1
-rw-r--r--engines/bladerunner/script/ai_script.h4
4 files changed, 273 insertions, 0 deletions
diff --git a/engines/bladerunner/module.mk b/engines/bladerunner/module.mk
index 03adce7ab1..da863a4117 100644
--- a/engines/bladerunner/module.mk
+++ b/engines/bladerunner/module.mk
@@ -74,6 +74,7 @@ MODULE_OBJS = \
script/ai/marcus.o \
script/ai/mccoy.o \
script/ai/mia.o \
+ script/ai/murray.o \
script/ai/newscaster.o \
script/ai/officer_leary.o \
script/ai/runciter.o \
diff --git a/engines/bladerunner/script/ai/murray.cpp b/engines/bladerunner/script/ai/murray.cpp
new file mode 100644
index 0000000000..36bae4981c
--- /dev/null
+++ b/engines/bladerunner/script/ai/murray.cpp
@@ -0,0 +1,267 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/ai_script.h"
+
+namespace BladeRunner {
+
+AIScriptMurray::AIScriptMurray(BladeRunnerEngine *vm) : AIScriptBase(vm) {
+ _flag = false;
+}
+
+void AIScriptMurray::Initialize() {
+ _animationFrame = 0;
+ _animationState = 0;
+ _animationStateNext = 0;
+ _animationNext = 0;
+
+ _flag = false;
+ Actor_Put_In_Set(kActorMurray, kSetHF01);
+ Actor_Set_At_XYZ(kActorMurray, 566.07f, -0.01f, -205.43f, 271);
+ Actor_Set_Goal_Number(kActorMurray, 0);
+}
+
+bool AIScriptMurray::Update() {
+ if (Global_Variable_Query(kVariableChapter) == 4 && Actor_Query_Goal_Number(kActorMurray) != 300)
+ Actor_Set_Goal_Number(kActorMurray, 300);
+
+ if (Player_Query_Current_Set() == 37) {
+ if (!Actor_Query_In_Set(kActorMcCoy, kSetHF01)
+ || !Actor_Query_In_Set(kActorMurray, kSetHF01)
+ || Actor_Query_Inch_Distance_From_Actor(kActorMcCoy, kActorMurray) >= 48
+ || Game_Flag_Query(377)) {
+ return false;
+ }
+
+ Actor_Set_Goal_Number(kActorMurray, 1);
+ }
+
+ return true;
+}
+
+void AIScriptMurray::TimerExpired(int timer) {
+ //return false;
+}
+
+void AIScriptMurray::CompletedMovementTrack() {
+ //return false;
+}
+
+void AIScriptMurray::ReceivedClue(int clueId, int fromActorId) {
+ //return false;
+}
+
+void AIScriptMurray::ClickedByPlayer() {
+ //return false;
+}
+
+void AIScriptMurray::EnteredScene(int sceneId) {
+ // return false;
+}
+
+void AIScriptMurray::OtherAgentEnteredThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptMurray::OtherAgentExitedThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptMurray::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
+ // return false;
+}
+
+void AIScriptMurray::ShotAtAndMissed() {
+ // return false;
+}
+
+bool AIScriptMurray::ShotAtAndHit() {
+ return false;
+}
+
+void AIScriptMurray::Retired(int byActorId) {
+ // return false;
+}
+
+int AIScriptMurray::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
+ return 0;
+}
+
+bool AIScriptMurray::GoalChanged(int currentGoalNumber, int newGoalNumber) {
+ if (newGoalNumber == 300) {
+ Actor_Put_In_Set(kActorMurray, kSetFreeSlotH);
+ Actor_Set_At_Waypoint(kActorMurray, 40, 0);
+ }
+
+ return false;
+}
+
+bool AIScriptMurray::UpdateAnimation(int *animation, int *frame) {
+ switch (_animationState) {
+ case 0:
+ *animation = 698;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(698))
+ _animationFrame = 0;
+ break;
+
+ case 1:
+ *animation = 700;
+ if (!_animationFrame && _flag) {
+ _animationState = 0;
+ } else {
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(700))
+ _animationFrame = 0;
+ }
+ break;
+
+ case 2:
+ *animation = 701;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(701)) {
+ _animationFrame = 0;
+ _animationState = 1;
+ *animation = 700;
+ }
+ break;
+
+ case 3:
+ *animation = 702;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(702)) {
+ _animationFrame = 0;
+ _animationState = 1;
+ *animation = 700;
+ }
+ break;
+
+ case 4:
+ *animation = 703;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(703)) {
+ _animationFrame = 0;
+ _animationState = 1;
+ *animation = 700;
+ }
+ break;
+
+ case 5:
+ *animation = 704;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(704)) {
+ _animationFrame = 0;
+ _animationState = 1;
+ *animation = 700;
+ }
+ break;
+
+ case 6:
+ *animation = 699;
+ _animationFrame++;
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(699)) {
+ *animation = 698;
+ _animationFrame = 0;
+ _animationState = 0;
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ *frame = _animationFrame;
+
+ return true;
+}
+
+bool AIScriptMurray::ChangeAnimationMode(int mode) {
+ switch (mode) {
+ case 0:
+ if (_animationState > 0 && _animationState <= 5) {
+ _flag = true;
+ } else {
+ _animationState = 0;
+ _animationFrame = 0;
+ }
+ break;
+
+ case 3:
+ _animationState = 1;
+ _animationFrame = 0;
+ _flag = false;
+ break;
+
+ case 12:
+ _animationState = 2;
+ _animationFrame = 0;
+ _flag = false;
+ break;
+
+ case 13:
+ _animationState = 3;
+ _animationFrame = 0;
+ _flag = false;
+ break;
+
+ case 14:
+ _animationState = 4;
+ _animationFrame = 0;
+ _flag = false;
+ break;
+
+ case 15:
+ _animationState = 5;
+ _animationFrame = 0;
+ _flag = false;
+ break;
+
+ default:
+ break;
+ }
+
+ return true;
+}
+
+void AIScriptMurray::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
+ *animationState = _animationState;
+ *animationFrame = _animationFrame;
+ *animationStateNext = _animationStateNext;
+ *animationNext = _animationNext;
+}
+
+void AIScriptMurray::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
+ _animationState = animationState;
+ _animationFrame = animationFrame;
+ _animationStateNext = animationStateNext;
+ _animationNext = animationNext;
+}
+
+bool AIScriptMurray::ReachedMovementTrackWaypoint(int waypointId) {
+ return true;
+}
+
+void AIScriptMurray::FledCombat() {
+ // return false;
+}
+
+} // End of namespace BladeRunner
diff --git a/engines/bladerunner/script/ai_script.cpp b/engines/bladerunner/script/ai_script.cpp
index 29d8f8567a..4a4bf0ccf4 100644
--- a/engines/bladerunner/script/ai_script.cpp
+++ b/engines/bladerunner/script/ai_script.cpp
@@ -57,6 +57,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) {
_AIScripts[kActorHowieLee] = new AIScriptHowieLee(_vm); // 28
_AIScripts[kActorFishDealer] = new AIScriptFishDealer(_vm); // 29
_AIScripts[kActorKlein] = new AIScriptKlein(_vm); // 30
+ _AIScripts[kActorMurray] = new AIScriptMurray(_vm); // 31
_AIScripts[kActorSergeantWalls] = new AIScriptSergeantWalls(_vm); // 34
_AIScripts[kActorHysteriaPatron1] = new AIScriptHysteriaPatron1(_vm); // 47
_AIScripts[kActorHysteriaPatron2] = new AIScriptHysteriaPatron2(_vm); // 48
diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h
index bf37971c59..9dd75bcf76 100644
--- a/engines/bladerunner/script/ai_script.h
+++ b/engines/bladerunner/script/ai_script.h
@@ -220,6 +220,10 @@ END_SCRIPT
DECLARE_SCRIPT(Klein)
END_SCRIPT
+DECLARE_SCRIPT(Murray)
+ bool _flag;
+END_SCRIPT
+
DECLARE_SCRIPT(SergeantWalls)
END_SCRIPT