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author | Sven Hesse | 2007-04-09 16:56:47 +0000 |
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committer | Sven Hesse | 2007-04-09 16:56:47 +0000 |
commit | 326068406649927a4d13ebfe7e280ed206cac872 (patch) | |
tree | 153092f8f07c24a4da6210b39ac970cfb2e2519b | |
parent | 333bac56c306c4addbb6cf834fe62dd075941b3d (diff) | |
download | scummvm-rg350-326068406649927a4d13ebfe7e280ed206cac872.tar.gz scummvm-rg350-326068406649927a4d13ebfe7e280ed206cac872.tar.bz2 scummvm-rg350-326068406649927a4d13ebfe7e280ed206cac872.zip |
Fixed the background glitch
svn-id: r26438
-rw-r--r-- | engines/gob/scenery.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/gob/scenery.cpp b/engines/gob/scenery.cpp index 75a3ed9a4e..68faf039b2 100644 --- a/engines/gob/scenery.cpp +++ b/engines/gob/scenery.cpp @@ -393,7 +393,7 @@ void Scenery::updateStatic(int16 orderFrom) { updateStatic(orderFrom, _curStatic & 0xFF, _curStaticLayer & 0xFF); if (_curStatic & 0xFF00) - updateStatic(orderFrom, (_curStatic >> 8) & 0xFF, + updateStatic(orderFrom, ((_curStatic >> 8) & 0xFF) - 1, (_curStaticLayer >> 8) & 0xFF); } |