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authorMax Horn2007-06-29 22:36:56 +0000
committerMax Horn2007-06-29 22:36:56 +0000
commit328858d454cfdd727a7eecdf6ebe8952a37f735c (patch)
tree6a6266a095baf676b3b51ed8ebc7f1745b6ab718
parent2ff0ffadb8fa11de23b6b8c49d325d8035e6a77c (diff)
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SCUMM: Moved code for handling KBD_ALT combos (well, really only one: Alt-W) in MI2 to processKeyboard; some cleanup
svn-id: r27776
-rw-r--r--engines/scumm/input.cpp51
1 files changed, 23 insertions, 28 deletions
diff --git a/engines/scumm/input.cpp b/engines/scumm/input.cpp
index 2d7401fe57..163bde01aa 100644
--- a/engines/scumm/input.cpp
+++ b/engines/scumm/input.cpp
@@ -75,24 +75,14 @@ void ScummEngine::parseEvents() {
sprintf(_saveLoadName, "Quicksave %d", _saveLoadSlot);
_saveLoadFlag = (event.kbd.flags == Common::KBD_ALT) ? 1 : 2;
_saveTemporaryState = false;
- } else if (event.kbd.flags == Common::KBD_CTRL) {
- if (event.kbd.keycode == 'f')
- _fastMode ^= 1;
- else if (event.kbd.keycode == 'g')
- _fastMode ^= 2;
- else if (event.kbd.keycode == 'd')
- _debugger->attach();
- else if (event.kbd.keycode == 's')
- _res->resourceStats();
- else
- _keyPressed = event.kbd; // Normal key press, pass on to the game.
- } else if (event.kbd.flags & Common::KBD_ALT) {
- // Handle KBD_ALT combos. We know that the result must be 273 for Alt-W
- // because that's what MI2 looks for in its "instant win" cheat.
-
- // FIXME: Handle this specific property of MI2 inside processKeyboard ?
- _keyPressed = event.kbd;
- _keyPressed.ascii = event.kbd.keycode + 154;
+ } else if (event.kbd.flags == Common::KBD_CTRL && event.kbd.keycode == 'f') {
+ _fastMode ^= 1;
+ } else if (event.kbd.flags == Common::KBD_CTRL && event.kbd.keycode == 'g') {
+ _fastMode ^= 2;
+ } else if (event.kbd.flags == Common::KBD_CTRL && event.kbd.keycode == 'd') {
+ _debugger->attach();
+ } else if (event.kbd.flags == Common::KBD_CTRL && event.kbd.keycode == 's') {
+ _res->resourceStats();
} else {
// Normal key press, pass on to the game.
_keyPressed = event.kbd;
@@ -116,27 +106,27 @@ void ScummEngine::parseEvents() {
if (_game.heversion >= 80) {
// Keyboard is controlled via variable
- int _keyState = 0;
+ int keyState = 0;
if (event.kbd.keycode == Common::KEYCODE_LEFT) // Left
- _keyState = 1;
+ keyState = 1;
if (event.kbd.keycode == Common::KEYCODE_RIGHT) // Right
- _keyState |= 2;
+ keyState |= 2;
if (event.kbd.keycode == Common::KEYCODE_UP) // Up
- _keyState |= 4;
+ keyState |= 4;
if (event.kbd.keycode == Common::KEYCODE_DOWN) // Down
- _keyState |= 8;
+ keyState |= 8;
if (event.kbd.flags == Common::KBD_SHIFT)
- _keyState |= 16;
+ keyState |= 16;
if (event.kbd.flags == Common::KBD_CTRL)
- _keyState |= 32;
+ keyState |= 32;
- VAR(VAR_KEY_STATE) = _keyState;
+ VAR(VAR_KEY_STATE) = keyState;
}
// FIXME: There is a discrepancy between EVENT_KEYDOWN and EVENT_KEYUP here:
@@ -574,10 +564,15 @@ void ScummEngine::processKeyboard(Common::KeyState lastKeyHit) {
} else {
// FIXME: Possibly convert even more keycode/ascii pairs to their SCUMM counterparts?
- if (lastKeyHit.keycode >= Common::KEYCODE_F1 && lastKeyHit.keycode <= Common::KEYCODE_F9)
+ if (lastKeyHit.keycode >= Common::KEYCODE_F1 && lastKeyHit.keycode <= Common::KEYCODE_F9) {
_mouseAndKeyboardStat = lastKeyHit.keycode - Common::KEYCODE_F1 + 315;
- else
+ } else if (_game.id == GID_MONKEY2 && (lastKeyHit.flags & Common::KBD_ALT)) {
+ // Handle KBD_ALT combos in MI2. We know that the result must be 273 for Alt-W
+ // because that's what MI2 looks for in its "instant win" cheat.
+ _mouseAndKeyboardStat = lastKeyHit.keycode + 154;
+ } else {
_mouseAndKeyboardStat = lastKeyHit.ascii;
+ }
}
}