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author | David Fioramonti | 2018-07-21 07:44:59 -0700 |
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committer | David Fioramonti | 2018-07-21 07:45:39 -0700 |
commit | 3299402a2319ab02299b3ae32dab91a6618a5e50 (patch) | |
tree | a43ef1edd4913467e5be30584778096f22c0ba48 | |
parent | 7cc0e833f27a3a3555e3a2bf0e711c50fae2d77e (diff) | |
download | scummvm-rg350-3299402a2319ab02299b3ae32dab91a6618a5e50.tar.gz scummvm-rg350-3299402a2319ab02299b3ae32dab91a6618a5e50.tar.bz2 scummvm-rg350-3299402a2319ab02299b3ae32dab91a6618a5e50.zip |
HOHAWK: RIVEN: Don't allow autosaving after credits have finished
There is a brief period after the credits finish, but before the engine
closes that autosaving can happen.
Fixes Trac#10635.
-rw-r--r-- | engines/mohawk/riven.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/mohawk/riven.cpp b/engines/mohawk/riven.cpp index 1f19b080de..2f17d5ee16 100644 --- a/engines/mohawk/riven.cpp +++ b/engines/mohawk/riven.cpp @@ -737,7 +737,7 @@ void MohawkEngine_Riven::saveGameStateAndDisplayError(int slot, const Common::St } void MohawkEngine_Riven::tryAutoSaving() { - if (!canSaveGameStateCurrently() || !isGameStarted()) { + if (!canSaveGameStateCurrently() || !isGameStarted() || _gameEnded) { return; // Can't save right now, try again on the next frame } |