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author | Strangerke | 2014-11-02 14:45:35 +0100 |
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committer | Paul Gilbert | 2014-12-12 22:20:59 -0500 |
commit | 32bbfe3f606b1d02ec9283c92ceb8c74264c3008 (patch) | |
tree | 2d9fc8a901b2bca020ae57c72d528abfa2c0f543 | |
parent | 7a178098a7139ee593872d551057a9892158158c (diff) | |
download | scummvm-rg350-32bbfe3f606b1d02ec9283c92ceb8c74264c3008.tar.gz scummvm-rg350-32bbfe3f606b1d02ec9283c92ceb8c74264c3008.tar.bz2 scummvm-rg350-32bbfe3f606b1d02ec9283c92ceb8c74264c3008.zip |
ACCESS: Fix a little bug in walkUpRight()
-rw-r--r-- | engines/access/player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/access/player.cpp b/engines/access/player.cpp index 869467a590..ba5ba8924f 100644 --- a/engines/access/player.cpp +++ b/engines/access/player.cpp @@ -486,7 +486,7 @@ void Player::walkUpRight() { if (_frame > _diagUpWalkMax || _frame < _diagUpWalkMin) _frame = _diagUpWalkMin; - _playerDirection = UPLEFT; + _playerDirection = UPRIGHT; int walkOffset, tempL; bool flag = _scrollEnd == 1; |