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author | Fabio Battaglia | 2009-04-23 15:29:34 +0000 |
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committer | Fabio Battaglia | 2009-04-23 15:29:34 +0000 |
commit | 33180805aded60535a5be7b16a2bff8a2d8aff1b (patch) | |
tree | a1848b072f7160c7e395cf3d9f66132f3e1d5e7c | |
parent | 63fb936667825615fda65e3b65793478625b378d (diff) | |
download | scummvm-rg350-33180805aded60535a5be7b16a2bff8a2d8aff1b.tar.gz scummvm-rg350-33180805aded60535a5be7b16a2bff8a2d8aff1b.tar.bz2 scummvm-rg350-33180805aded60535a5be7b16a2bff8a2d8aff1b.zip |
tinsel: Enable Discworld PSX detection and begin adding some function to support Discworld PSX graphics
svn-id: r40090
-rw-r--r-- | engines/tinsel/detection.cpp | 2 | ||||
-rw-r--r-- | engines/tinsel/graphics.cpp | 104 | ||||
-rw-r--r-- | engines/tinsel/tinsel.h | 1 |
3 files changed, 105 insertions, 2 deletions
diff --git a/engines/tinsel/detection.cpp b/engines/tinsel/detection.cpp index c9f21aede7..4028ea2245 100644 --- a/engines/tinsel/detection.cpp +++ b/engines/tinsel/detection.cpp @@ -263,7 +263,6 @@ static const TinselGameDescription gameDescriptions[] = { GF_CD | GF_SCNFILES | GF_ENHANCED_AUDIO_SUPPORT, TINSEL_V1, }, -#if 0 { // UK multilanguage PSX CD { "dw", @@ -286,7 +285,6 @@ static const TinselGameDescription gameDescriptions[] = { GF_CD | GF_SCNFILES | GF_ENHANCED_AUDIO_SUPPORT, TINSEL_V1, }, -#endif #if 0 { // English Saturn CD diff --git a/engines/tinsel/graphics.cpp b/engines/tinsel/graphics.cpp index 73d8f03511..ff0893ffe8 100644 --- a/engines/tinsel/graphics.cpp +++ b/engines/tinsel/graphics.cpp @@ -45,6 +45,110 @@ extern uint8 transPalette[MAX_COLOURS]; //----------------- SUPPORT FUNCTIONS --------------------- /** + * PSX Block list unwinder. + * Chunk type 0x3 in PSX version of Discworld 1 is compressed, thus we need to decompress + * it before passing data to drawing functions + */ +uint8* psxBlockListUnwinder(uint16 imageWidth, uint16 imageHeight, uint8 *srcIdx) { + uint32 remainingBlocks = 0; + + uint16 compressionType = 0; // Kind of decompression to apply + uint16 controlBits = 0; // Control bits used to calculate the number of decompressed indexes + uint16 baseIndex = 0; // Base index to be repeated / incremented. + + uint16 controlData; + + uint8* dstIdx = NULL; + + if (!imageWidth || !imageHeight) + return NULL; + + // Calculate needed index numbers, align width and height not next multiple of four + imageWidth = imageWidth % 4 ? ((imageWidth / 4) + 1) * 4 : imageWidth; + imageHeight = imageHeight % 4 ? ((imageHeight / 4) + 1) * 4 : imageHeight; + dstIdx = (uint8*)malloc((imageWidth * imageHeight) / 8); + remainingBlocks = (imageWidth * imageHeight) / 16; + + controlData = READ_LE_UINT16(srcIdx); + + // Get to index data + if ( (controlData & 0xff) == 0x88) // These images go straight to compressed index data + srcIdx += 2; + else // In this case we have to skip psx CLUT before getting to data + srcIdx += 32; + + while (remainingBlocks) { // Repeat until all blocks are decompressed + if (!controlBits) { + controlData = READ_LE_UINT16(srcIdx); + srcIdx += 2; + + // If bit 15 of controlData is enabled, compression data is type 1. + // else if controlData has bit 16 enabled, compression type is 2, + // else there is no compression. + if (controlData & 0x4000) + compressionType = 2; + else if (controlData & 0x8000) + compressionType = 1; + else + compressionType = 0; + + // Fetch control bits from controlData + controlBits = controlData & 0x3FFF; + + // If there is compression, we need to fetch an index + // to be treated as "base" for compression. + if (compressionType != 0) { + controlData = READ_LE_UINT16(srcIdx); + srcIdx += 2; + baseIndex = controlData; + } + } + + uint32 decremTiles; // Number of blocks that will be decompressed + if (remainingBlocks < controlBits) { + controlBits = controlBits - remainingBlocks; + decremTiles = remainingBlocks; + } else { + decremTiles = controlBits; + controlBits = 0; + } + + // Decrement remaining blocks + remainingBlocks -= decremTiles; + + // Manage different compressions + switch (compressionType) { + case 0: // No compression, plain copy of indexes + while (decremTiles) { + WRITE_LE_UINT16(dstIdx, READ_LE_UINT16(srcIdx)); + srcIdx += 2; + dstIdx += 2; + decremTiles--; + } + break; + case 1: // Compression type 1, repeat a base index + while (decremTiles) { + WRITE_LE_UINT16(dstIdx, baseIndex); + dstIdx += 2; + decremTiles--; + } + break; + case 2: // Compression type 2, increment a base index + while (decremTiles) { + WRITE_LE_UINT16(dstIdx, baseIndex); + baseIndex++; + dstIdx += 2; + decremTiles--; + } + break; + } + } + + // End. + return dstIdx; +} + +/** * Straight rendering of uncompressed data */ static void t0WrtNonZero(DRAWOBJECT *pObj, uint8 *srcP, uint8 *destP, bool applyClipping) { diff --git a/engines/tinsel/tinsel.h b/engines/tinsel/tinsel.h index 4806d499ef..b9558764af 100644 --- a/engines/tinsel/tinsel.h +++ b/engines/tinsel/tinsel.h @@ -123,6 +123,7 @@ typedef bool (*KEYFPTR)(const Common::KeyState &); #define TinselV0 (TinselVersion == TINSEL_V0) #define TinselV1 (TinselVersion == TINSEL_V1) #define TinselV2 (TinselVersion == TINSEL_V2) +#define TinselV1PSX (TinselVersion == TINSEL_V1 && _vm->getPlatform() == Common::kPlatformPSX) // Global reference to the TinselEngine object extern TinselEngine *_vm; |